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48 lines
1.5 KiB
TypeScript
48 lines
1.5 KiB
TypeScript
import { generateMatrixRotations } from "../../core/utils";
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import { Vector } from "../../core/vector";
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import { WireTunnelComponent } from "../components/wire_tunnel";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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const wireTunnelOverlayMatrix: any = generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]);
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export class MetaWireTunnelBuilding extends MetaBuilding {
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constructor() {
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super("wire_tunnel");
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}
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static getAllVariantCombinations(): any {
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return [
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{
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internalId: 39,
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variant: defaultBuildingVariant,
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},
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];
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}
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getSilhouetteColor(): any {
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return "#777a86";
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}
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getIsUnlocked(root: GameRoot): any {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers);
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}
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getSpecialOverlayRenderMatrix(rotation: number, rotationVariant: number, variant: string, entity: Entity): any {
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return wireTunnelOverlayMatrix[rotation];
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}
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getIsRotateable(): any {
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return false;
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}
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getDimensions(): any {
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return new Vector(1, 1);
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}
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/** {} **/
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getLayer(): "wires" {
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return "wires";
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}
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/**
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* Creates the entity at the given location
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*/
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setupEntityComponents(entity: Entity): any {
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entity.addComponent(new WireTunnelComponent());
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}
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}
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