mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
284 lines
14 KiB
JavaScript
284 lines
14 KiB
JavaScript
export const CHANGELOG = [
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{
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version: "1.2.0",
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date: "09.10.2020",
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entries: [
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"⚠️⚠️This update is HUGE, view the full changelog <a href='https://shapez.io/wires/' target='_blank'>here</a>! ⚠️⚠️",
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],
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},
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{
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version: "1.1.19",
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date: "02.07.2020",
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entries: [
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"There are now notifications every 15 minutes in the demo version to buy the full version (For further details and the reason, check the #surveys channel in the Discord)",
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"I'm still working on the wires update, I hope to release it mid july!",
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],
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},
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{
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version: "1.1.18",
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date: "27.06.2020",
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entries: [
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"Huge performance improvements - up to double fps and tick-rate! This will wipe out all current items on belts.",
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"Reduce story shapes required until unlocking blueprints",
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"Allow clicking on variants to select them",
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"Add 'copy key' button to shape viewer",
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"Add more FPS to the belt animation and fix belt animation seeming to go 'backwards' on high belt speeds",
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"Fix deconstruct sound being played when right clicking hub",
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"Allow clicking 'Q' over a shape or color patch to automatically select the miner building (by Gerdon262)",
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"Update belt placement performance on huge factories (by Phlosioneer)",
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"Fix duplicate waypoints with a shape not rendering (by hexy)",
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"Fix smart tunnel placement deleting wrong tunnels (by mordof)",
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"Add setting (on by default) to store the last used rotation per building instead of globally storing it (by Magos)",
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"Added chinese (traditional) translation",
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"Updated translations",
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],
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},
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{
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version: "1.1.17",
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date: "22.06.2020",
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entries: [
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"Color blind mode! You can now activate it in the settings and it will show you which color is below your cursor (Either resource or on the belt)",
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"Add info buttons to all shapes so you can figure out how they are built! (And also, which colors they have)",
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"Allow configuring autosave interval and disabling it in the settings",
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"The smart-tunnel placement has been reworked to properly replace belts. Thus the setting has been turned on again by default",
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"The soundtrack now has a higher quality on the standalone version than the web version",
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"Add setting to disable cut/delete warnings (by hexy)",
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"Fix bug where belts in blueprints don't orient correctly (by hexy)",
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"Fix camera moving weird after dragging and holding (by hexy)",
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"Fix keybinding for pipette showing while pasting blueprints",
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"Improve visibility of shape background in dark mode",
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"Added sound when destroying a building",
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"Added swedish translation",
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"Update tutorial image for tier 2 tunnels to explain mix/match (by jimmyshadow1)",
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],
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},
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{
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version: "1.1.16",
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date: "21.06.2020",
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entries: [
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"You can now pickup buildings below your cursor with 'Q'!",
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"The game soundtrack has been extended! There are now 4 songs with over 13 minutes of playtime from <a href='https://soundcloud.com/pettersumelius' target='blank'>Peppsen</a>!",
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"Refactor keybindings overlay to show more appropriate keybindings",
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"Show keybindings for area-select in the upper left instead",
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"Automatically deselect area when selecting a new building",
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"Raise markers limit from 14 characters to 71 (by Joker-vD)",
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"Optimize performance by caching extractor items (by Phlosioneer)",
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"Added setting to enable compact building infos, which only show ratios and hide the image / description",
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"Apply dark theme to menu as well (by dengr1065)",
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"Fix belt planner not placing the last belt",
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"Fix buildings getting deleted when right clicking while placing a blueprint",
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"Fix for exporting screenshots for huge bases (It was showing an empty file) (by xSparfuchs)",
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"Fix buttons not responding when using right click directly after left click (by davidburhans)",
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"Fix hub marker being hidden by building info panel",
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"Disable dialog background blur since it can cause performance issues",
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"Added simplified chinese translations",
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"Update translations (Thanks to all translators!)",
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],
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},
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{
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version: "1.1.15",
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date: "17.06.2020",
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entries: [
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"You can now place straight belts (and tunnels) by holding SHIFT! (For you, @giantwaffle ❤️)",
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"Added continue button to main menu and add separate 'New game' button (by jaysc)",
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"Added setting to disable smart tunnel placement introduced with the last update",
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"Added setting to disable vignette",
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"Update translations",
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],
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},
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{
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version: "1.1.14",
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date: "16.06.2020",
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entries: [
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"There is now an indicator (compass) to the HUB for the HUB Marker!",
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"You can now include shape short keys in markers to render shape icons instead of text!",
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"Added mirrored variant of the painter",
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"When placing tunnels, unnecessary belts inbetween are now removed!",
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"You can now drag tunnels and they will automatically expand! (Just try it out, its intuitive)",
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],
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},
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{
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version: "1.1.13",
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date: "15.06.2020",
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entries: [
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"Added shift modifier for faster pan (by jaysc)",
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"Added Japanese translations",
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"Added Portuguese (Portugal) translations",
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"Updated icon for Spanish (Latin America) - It was showing a Spanish flag before",
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"Updated existing translations",
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],
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},
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{
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version: "1.1.12",
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date: "14.06.2020",
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entries: [
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"Huge performance improvements! The game should now run up to 60% faster!",
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"Added norwegian translation",
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],
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},
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{
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version: "1.1.11",
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date: "13.06.2020",
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entries: [
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"Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent.",
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"You can now cut areas, and also paste the last blueprint again! (by hexy)",
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"You can now export your whole base as an image by pressing F3!",
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"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
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"You can now configure the camera movement speed when using WASD (by mini-bomba)",
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"Selecting an area now is relative to the world and thus does not move when moving the screen (by Dimava)",
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"Allow higher tick-rates up to 500hz (This will burn your PC!)",
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"Fix bug regarding number rounding",
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"Fix dialog text being hardly readable in dark theme",
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"Fix app not starting when the savegames were corrupted - there is now a better error message as well.",
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"Further translation updates - Big thanks to all contributors!",
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],
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},
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{
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version: "1.1.10",
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date: "12.06.2020",
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entries: [
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"There are now linux builds on steam! Please report any issues in the Discord!",
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"Steam cloud saves are now available!",
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"Added and update more translations (Big thank you to all translators!)",
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"Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)",
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],
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},
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{
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version: "1.1.9",
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date: "11.06.2020",
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entries: [
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"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
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"Update stacker artwork to clarify how it works",
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"Update keybinding hints on the top left to be more accurate",
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"Make it more clear when blueprints are unlocked when trying to use them",
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"Fix pinned shape icons not being visible in dark mode",
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"Fix being able to select buildings via hotkeys in map overview mode",
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"Make shapes unpinnable in the upgrades tab (By hexy)",
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],
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},
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{
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version: "1.1.8",
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date: "07.06.2020",
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entries: [
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"You can now purchase the standalone on steam! <a href='https://steam.shapez.io' target='blank'>View steam page</a>",
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"Added ability to create markers in the demo, but only two.",
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"Contest #01 has ended! I'll now work through the entries, select the 5 I like most and present them to the community to vote for!",
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],
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},
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{
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version: "1.1.7",
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date: "04.06.2020",
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entries: ["HOTFIX: Fix savegames not showing up on the standalone version"],
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},
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{
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version: "1.1.6",
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date: "04.06.2020",
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entries: [
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"The steam release will happen on the <strong>7th of June</strong> - Be sure to add it to your wishlist! <a href='https://steam.shapez.io' target='blank'>View on steam</a>",
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"Fixed level complete dialog being blurred when the shop was opened before",
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"Standalone: Increased icon visibility for windows builds",
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"Web version: Fixed firefox not loading the game when browsing in private mode",
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],
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},
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{
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version: "1.1.5",
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date: "03.06.2020",
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entries: ["Added weekly contests!"],
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},
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{
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version: "1.1.4",
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date: "01.06.2020",
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entries: ["Add 'interactive' tutorial for the first level to improve onboarding experience"],
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},
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{
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version: "1.1.3",
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date: "01.06.2020",
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entries: [
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"Added setting to configure zoom / mouse wheel / touchpad sensitivity",
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"Fix belts being too slow when copied via blueprint (by Dimava)",
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"Allow binding mouse buttons to actions (by Dimava)",
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"Increase readability of certain HUD elements",
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],
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},
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{
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version: "1.1.2",
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date: "30.05.2020",
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entries: [
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"The official trailer is now ready! Check it out <a href='https://www.youtube.com/watch?v=KyorY1uIqiQ' target='_blank'>here</a>!",
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"The <a href='https://steam.shapez.io' target='_blank'>steam page</a> is now live!",
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"Experimental linux builds are now available! Please give me feedback on them in the Discord",
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"Allow hovering pinned shapes to enlarge them",
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"Allow deselecting blueprints with right click and 'Q'",
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"Move default key for deleting from 'X' to 'DEL'",
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"Show confirmation when deleting more than 100 buildings",
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"Reintroduce 'SPACE' keybinding to center on map",
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"Improved keybinding hints",
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"Fixed some keybindings showing as 'undefined'",
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],
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},
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{
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version: "1.1.1",
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date: "28.05.2020",
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entries: ["Fix crash when 'Show Hints' setting was turned off"],
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},
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{
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version: "1.1.0",
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date: "28.05.2020",
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entries: [
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"BLUEPRINTS! They are unlocked at level 12 and cost a special shape to build.",
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"MAP MARKERS! Press 'M' to create a waypoint and be able to jump to it",
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"Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.",
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"Allow holding SHIFT to rotate counter clockwise",
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"Added confirmation when deleting more than 500 buildings at a time",
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"Added background to toolbar to increase contrast",
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"Further decerase requirements of first levels",
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"Pinned shapes now are saved",
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"Allow placing extractors anywhere again, but they don't work at all if not placed on a resource",
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"Show dialog explaining some keybindings after completing level 4",
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"Fix keys being stuck when opening a dialog",
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"Swapped shape order for painting upgrades",
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"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",
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"Fix cycling through keybindings selecting locked buildings as well (by Dimava)",
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"There is now a github action, checking all pull requests with eslint. (by mrHedgehog)",
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],
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},
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{
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version: "1.0.4",
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date: "26.05.2020",
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entries: [
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"Reduce cost of first painting upgrade, and change 'Shape Processing' to 'Cutting, Rotating & Stacking'",
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"Add dialog after completing level 2 to check out the upgrades tab.",
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"Allow changing the keybindings in the demo version",
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],
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},
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{
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version: "1.0.3",
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date: "24.05.2020",
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entries: [
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"Reduced the amount of shapes required for the first 5 levels to make it easier to get into the game.",
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],
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},
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{
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version: "1.0.2",
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date: "23.05.2020",
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entries: [
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"Introduced changelog",
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"Removed 'early access' label because the game isn't actually early access - its in a pretty good state already! (No worries, a lot more updates will follow!)",
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"Added a 'Show hint' button which shows a small video for almost all levels to help out",
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"Now showing proper descriptions when completing levels, with instructions on what the gained reward does.",
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"Show a landing page on mobile devices about the game not being ready to be played on mobile yet",
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"Fix painters and mixers being affected by the shape processors upgrade and not the painter one",
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"Added 'multiplace' setting which is equivalent to holding SHIFT all the time",
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"Added keybindings to zoom in / zoom out",
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"Tunnels now also show connection lines to tunnel exits, instead of just tunnel entries",
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"Lots of minor fixes and improvements",
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],
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},
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{
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version: "1.0.1",
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date: "21.05.2020",
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entries: ["Initial release!"],
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},
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];
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