mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
1243 lines
54 KiB
YAML
1243 lines
54 KiB
YAML
steamPage:
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shortText: shapez.io is a game about building factories to automate the creation
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and combination of increasingly complex shapes within an infinite map.
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discordLinkShort: Official Discord
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intro: >-
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Shapez.io is a relaxed game in which you have to build factories for the
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automated production of geometric shapes.
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As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
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what_others_say: What people say about shapez.io
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nothernlion_comment: This game is great - I'm having a wonderful time playing,
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and time has flown by.
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notch_comment: Oh crap. I really should sleep, but I think I just figured out
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how to make a computer in shapez.io
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steam_review_comment: This game has stolen my life and I don't want it back.
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Very chill factory game that won't let me stop making my lines more
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efficient.
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global:
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loading: Loading
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error: Error
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thousandsDivider: ","
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decimalSeparator: .
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suffix:
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thousands: k
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millions: M
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billions: B
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trillions: T
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infinite: inf
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time:
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oneSecondAgo: one second ago
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xSecondsAgo: <x> seconds ago
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oneMinuteAgo: one minute ago
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xMinutesAgo: <x> minutes ago
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oneHourAgo: one hour ago
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xHoursAgo: <x> hours ago
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oneDayAgo: one day ago
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xDaysAgo: <x> days ago
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secondsShort: <seconds>s
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minutesAndSecondsShort: <minutes>m <seconds>s
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hoursAndMinutesShort: <hours>h <minutes>m
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xMinutes: <x> minutes
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keys:
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tab: TAB
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control: CTRL
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alt: ALT
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escape: ESC
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shift: SHIFT
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space: SPACE
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loggingIn: Logging in
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demoBanners:
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title: Demo Version
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intro: Get the standalone to unlock all features!
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mainMenu:
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play: Play
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changelog: Changelog
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importSavegame: Import
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openSourceHint: This game is open source!
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discordLink: Official Discord Server
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helpTranslate: Help translate!
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browserWarning: Sorry, but the game is known to run slow on your browser! Get
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the standalone version or download chrome for the full experience.
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savegameLevel: Level <x>
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savegameLevelUnknown: Unknown Level
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continue: Continue
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newGame: New Game
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madeBy: Made by <author-link>
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subreddit: Reddit
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savegameUnnamed: Unnamed
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puzzleMode: Puzzle Mode
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back: Back
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puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
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DLC now on Steam for even more fun!
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puzzleDlcWishlist: Wishlist now!
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puzzleDlcViewNow: View Dlc
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dialogs:
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buttons:
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ok: OK
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delete: Delete
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cancel: Cancel
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later: Later
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restart: Restart
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reset: Reset
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getStandalone: Get Standalone
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deleteGame: I know what I do
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viewUpdate: View Update
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showUpgrades: Show Upgrades
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showKeybindings: Show Keybindings
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retry: Retry
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continue: Continue
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playOffline: Play Offline
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importSavegameError:
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title: Import Error
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text: "Failed to import your savegame:"
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importSavegameSuccess:
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title: Savegame Imported
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text: Your savegame has been successfully imported.
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gameLoadFailure:
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title: Game is broken
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text: "Failed to load your savegame:"
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confirmSavegameDelete:
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title: Confirm deletion
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text: Are you sure you want to delete the following game?<br><br>
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'<savegameName>' at level <savegameLevel><br><br> This can not be
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undone!
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savegameDeletionError:
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title: Failed to delete
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text: "Failed to delete the savegame:"
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restartRequired:
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title: Restart required
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text: You need to restart the game to apply the settings.
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editKeybinding:
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title: Change Keybinding
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desc: Press the key or mouse button you want to assign, or escape to cancel.
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resetKeybindingsConfirmation:
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title: Reset keybindings
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desc: This will reset all keybindings to their default values. Please confirm.
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keybindingsResetOk:
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title: Keybindings reset
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desc: The keybindings have been reset to their respective defaults!
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featureRestriction:
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title: Demo Version
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desc: You tried to access a feature (<feature>) which is not available in the
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demo. Consider to get the standalone for the full experience!
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oneSavegameLimit:
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title: Limited savegames
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desc: You can only have one savegame at a time in the demo version. Please
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remove the existing one or get the standalone!
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updateSummary:
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title: New update!
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desc: "Here are the changes since you last played:"
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upgradesIntroduction:
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title: Unlock Upgrades
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desc: All shapes you produce can be used to unlock upgrades - <strong>Don't
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destroy your old factories!</strong> The upgrades tab can be found
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on the top right corner of the screen.
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massDeleteConfirm:
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title: Confirm delete
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desc: You are deleting a lot of buildings (<count> to be exact)! Are you sure
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you want to do this?
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blueprintsNotUnlocked:
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title: Not unlocked yet
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desc: Complete level 12 to unlock Blueprints!
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keybindingsIntroduction:
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title: Useful keybindings
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desc: "This game has a lot of keybindings which make it easier to build big
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factories. Here are a few, but be sure to <strong>check out the
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keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
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Drag: Select an area.<br> <code class='keybinding'>SHIFT</code>:
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Hold to place multiple of one building.<br> <code
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class='keybinding'>ALT</code>: Invert orientation of placed
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belts.<br>"
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createMarker:
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title: New Marker
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desc: Give it a meaningful name, you can also include a <strong>short
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key</strong> of a shape (Which you can generate <link>here</link>)
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titleEdit: Edit Marker
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markerDemoLimit:
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desc: You can only create two custom markers in the demo. Get the standalone for
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unlimited markers!
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massCutConfirm:
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title: Confirm cut
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desc: You are cutting a lot of buildings (<count> to be exact)! Are you sure you
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want to do this?
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exportScreenshotWarning:
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title: Export screenshot
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desc: You requested to export your base as a screenshot. Please note that this
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can be quite slow for a big base and even crash your game!
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massCutInsufficientConfirm:
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title: Confirm cut
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desc: You can not afford to paste this area! Are you sure you want to cut it?
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editSignal:
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title: Set Signal
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descItems: "Choose a pre-defined item:"
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descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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can generate <link>here</link>)
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renameSavegame:
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title: Rename Savegame
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desc: You can rename your savegame here.
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tutorialVideoAvailable:
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title: Tutorial Available
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desc: There is a tutorial video available for this level! Would you like to
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watch it?
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tutorialVideoAvailableForeignLanguage:
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title: Tutorial Available
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desc: There is a tutorial video available for this level, but it is only
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available in English. Would you like to watch it?
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editConstantProducer:
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title: Set Item
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puzzleLoadFailed:
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title: Puzzles failed to load
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desc: "Unfortunately the puzzles could not be loaded:"
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submitPuzzle:
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title: Submit Puzzle
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descName: "Give your puzzle a name:"
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descIcon: "Please enter a unique short key, which will be shown as the icon of
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your puzzle (You can generate them <link>here</link>, or choose one
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of the randomly suggested shapes below):"
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placeholderName: Puzzle Title
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puzzleResizeBadBuildings:
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title: Resize not possible
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desc: You can't make the zone any smaller, because then some buildings would be
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outside the zone.
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puzzleLoadError:
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title: Bad Puzzle
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desc: "The puzzle failed to load:"
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offlineMode:
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title: Offline Mode
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desc: We couldn't reach the servers, so the game has to run in offline mode.
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Please make sure you have an active internet connection.
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puzzleDownloadError:
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title: Download Error
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desc: "Failed to download the puzzle:"
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puzzleSubmitError:
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title: Submission Error
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desc: "Failed to submit your puzzle:"
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puzzleSubmitOk:
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title: Puzzle Published
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desc: Congratulations! Your puzzle has been published and can now be played by
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others. You can now find it in the "My puzzles" section.
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puzzleCreateOffline:
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title: Offline Mode
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desc: Since you are offline, you will not be able to save and/or publish your
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puzzle. Would you still like to continue?
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puzzlePlayRegularRecommendation:
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title: Recommendation
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desc: I <strong>strongly</strong> recommend playing the normal game to level 12
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before attempting the puzzle DLC, otherwise you may encounter
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mechanics not yet introduced. Do you still want to continue?
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puzzleShare:
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title: Short Key Copied
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desc: The short key of the puzzle (<key>) has been copied to your clipboard! It
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can be entered in the puzzle menu to access the puzzle.
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puzzleReport:
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title: Report Puzzle
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options:
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profane: Profane
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unsolvable: Not solvable
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trolling: Trolling
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puzzleReportComplete:
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title: Thank you for your feedback!
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desc: The puzzle has been flagged.
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puzzleReportError:
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title: Failed to report
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desc: "Your report could not get processed:"
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puzzleLoadShortKey:
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title: Enter short key
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desc: Enter the short key of the puzzle to load it.
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puzzleDelete:
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title: Delete Puzzle?
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desc: Are you sure you want to delete '<title>'? This can not be undone!
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ingame:
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keybindingsOverlay:
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moveMap: Move
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selectBuildings: Select area
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stopPlacement: Stop placement
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rotateBuilding: Rotate building
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placeMultiple: Place multiple
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reverseOrientation: Reverse orientation
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disableAutoOrientation: Disable auto orientation
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toggleHud: Toggle HUD
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placeBuilding: Place building
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createMarker: Create Marker
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delete: Destroy
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pasteLastBlueprint: Paste last blueprint
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lockBeltDirection: Enable belt planner
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plannerSwitchSide: Flip planner side
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cutSelection: Cut
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copySelection: Copy
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clearSelection: Clear Selection
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pipette: Pipette
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switchLayers: Switch layers
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clearBelts: Clear belts
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buildingPlacement:
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cycleBuildingVariants: Press <key> to cycle variants.
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hotkeyLabel: "Hotkey: <key>"
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infoTexts:
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speed: Speed
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range: Range
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storage: Storage
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oneItemPerSecond: 1 item / second
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itemsPerSecond: <x> items / s
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itemsPerSecondDouble: (x2)
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tiles: <x> tiles
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levelCompleteNotification:
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levelTitle: Level <level>
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completed: Completed
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unlockText: Unlocked <reward>!
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buttonNextLevel: Next Level
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notifications:
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newUpgrade: A new upgrade is available!
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gameSaved: Your game has been saved.
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freeplayLevelComplete: Level <level> has been completed!
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shop:
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title: Upgrades
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buttonUnlock: Upgrade
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tier: Tier <x>
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maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
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statistics:
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title: Statistics
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dataSources:
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stored:
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title: Stored
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description: Displaying amount of stored shapes in your central building.
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produced:
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title: Produced
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description: Displaying all shapes your whole factory produces, including
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intermediate products.
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delivered:
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title: Delivered
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description: Displaying shapes which are delivered to your central building.
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noShapesProduced: No shapes have been produced so far.
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shapesDisplayUnits:
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second: <shapes> / s
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minute: <shapes> / m
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hour: <shapes> / h
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settingsMenu:
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playtime: Playtime
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buildingsPlaced: Buildings
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beltsPlaced: Belts
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tutorialHints:
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title: Need help?
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showHint: Show hint
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hideHint: Close
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blueprintPlacer:
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cost: Cost
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waypoints:
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waypoints: Markers
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hub: HUB
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description: Left-click a marker to jump to it, right-click to delete
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it.<br><br>Press <keybinding> to create a marker from the current
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view, or <strong>right-click</strong> to create a marker at the
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selected location.
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creationSuccessNotification: Marker has been created.
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interactiveTutorial:
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title: Tutorial
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hints:
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1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle
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shape</strong> to extract it!
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1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to
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your hub!<br><br>Tip: <strong>Click and drag</strong> the belt
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with your mouse!"
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1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors
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and belts to finish the goal quicker.<br><br>Tip: Hold
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<strong>SHIFT</strong> to place multiple extractors, and use
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<strong>R</strong> to rotate them."
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2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
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halves!<br><br> PS: The cutter always cuts from <strong>top to
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bottom</strong> regardless of its orientation."
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2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
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<strong>trash</strong> to get rid of the currently (!) not
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needed waste.
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2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
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up this slow process!<br><br> PS: Use the <strong>0-9
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hotkeys</strong> to access buildings faster!"
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3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
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extractors</strong> and connect them to the hub.<br><br> PS:
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Hold <strong>SHIFT</strong> while dragging a belt to activate
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the belt planner!"
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21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
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<strong>circles</strong>, <strong>white</strong> and
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<strong>red</strong> color!
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21_2_switch_to_wires: Switch to the wires layer by pressing
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<strong>E</strong>!<br><br> Then <strong>connect all four
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inputs</strong> of the painter with cables!
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21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
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with wires!
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21_4_press_button: "Press the switch to make it <strong>emit a truthy
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signal</strong> and thus activate the painter.<br><br> PS: You
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don't have to connect all inputs! Try wiring only two."
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colors:
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red: Red
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green: Green
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blue: Blue
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yellow: Yellow
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purple: Purple
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cyan: Cyan
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white: White
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uncolored: No color
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black: Black
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shapeViewer:
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title: Layers
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empty: Empty
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copyKey: Copy Key
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connectedMiners:
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one_miner: 1 Miner
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n_miners: <amount> Miners
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limited_items: Limited to <max_throughput>
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watermark:
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title: Demo version
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desc: Click here to see the Steam version advantages!
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get_on_steam: Get on steam
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standaloneAdvantages:
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title: Get the full version!
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no_thanks: No, thanks!
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points:
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levels:
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title: 12 New Levels
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desc: For a total of 26 levels!
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buildings:
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title: 18 New Buildings
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desc: Fully automate your factory!
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upgrades:
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title: ∞ Upgrade Tiers
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desc: This demo version has only 5!
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markers:
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title: ∞ Markers
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desc: Never get lost in your factory!
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wires:
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title: Wires
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desc: An entirely new dimension!
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darkmode:
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title: Dark Mode
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desc: Stop hurting your eyes!
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support:
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title: Support me
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desc: I develop it in my spare time!
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achievements:
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title: Achievements
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desc: Hunt them all!
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puzzleEditorSettings:
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zoneTitle: Zone
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zoneWidth: Width
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zoneHeight: Height
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trimZone: Trim
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clearItems: Clear Items
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share: Share
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report: Report
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clearBuildings: Clear Buildings
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resetPuzzle: Reset Puzzle
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puzzleEditorControls:
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title: Puzzle Creator
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instructions:
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- 1. Place <strong>Constant Producers</strong> to provide shapes and
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colors to the player
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- 2. Build one or more shapes you want the player to build later and
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deliver it to one or more <strong>Goal Acceptors</strong>
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- 3. Once a Goal Acceptor receives a shape for a certain amount of
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time, it <strong>saves it as a goal</strong> that the player must
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produce later (Indicated by the <strong>green badge</strong>).
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- 4. Click the <strong>lock button</strong> on a building to disable
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it.
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- 5. Once you click review, your puzzle will be validated and you
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can publish it.
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- 6. Upon release, <strong>all buildings will be removed</strong>
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except for the Producers and Goal Acceptors - That's the part that
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the player is supposed to figure out for themselves, after all :)
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puzzleCompletion:
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title: Puzzle Completed!
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titleLike: "Click the heart if you liked the puzzle:"
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titleRating: How difficult did you find the puzzle?
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titleRatingDesc: Your rating will help me to make you better suggestions in the future
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continueBtn: Keep Playing
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menuBtn: Menu
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puzzleMetadata:
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author: Author
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shortKey: Short Key
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rating: Difficulty score
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averageDuration: Avg. Duration
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completionRate: Completion rate
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shopUpgrades:
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belt:
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name: Belts, Distributor & Tunnels
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description: Speed x<currentMult> → x<newMult>
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miner:
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name: Extraction
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description: Speed x<currentMult> → x<newMult>
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processors:
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name: Cutting, Rotating & Stacking
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description: Speed x<currentMult> → x<newMult>
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painting:
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name: Mixing & Painting
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description: Speed x<currentMult> → x<newMult>
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buildings:
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hub:
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deliver: Deliver
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toUnlock: to unlock
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levelShortcut: LVL
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endOfDemo: End of Demo
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belt:
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default:
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name: Conveyor Belt
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description: Transports items, hold and drag to place multiple.
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miner:
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default:
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name: Extractor
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description: Place over a shape or color to extract it.
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chainable:
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name: Extractor (Chain)
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description: Place over a shape or color to extract it. Can be chained.
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underground_belt:
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default:
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name: Tunnel
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description: Allows to tunnel resources under buildings and belts.
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tier2:
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name: Tunnel Tier II
|
|
description: Allows to tunnel resources under buildings and belts.
|
|
cutter:
|
|
default:
|
|
name: Cutter
|
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If
|
|
you use only one part, be sure to destroy the other part or it
|
|
will stall!</strong>
|
|
quad:
|
|
name: Cutter (Quad)
|
|
description: Cuts shapes into four parts. <strong>If you use only one part, be
|
|
sure to destroy the other parts or it will stall!</strong>
|
|
rotater:
|
|
default:
|
|
name: Rotate
|
|
description: Rotates shapes clockwise by 90 degrees.
|
|
ccw:
|
|
name: Rotate (CCW)
|
|
description: Rotates shapes counter clockwise by 90 degrees.
|
|
rotate180:
|
|
name: Rotate (180)
|
|
description: Rotates shapes by 180 degrees.
|
|
stacker:
|
|
default:
|
|
name: Stacker
|
|
description: Stacks both items. If they can not be merged, the right item is
|
|
placed above the left item.
|
|
mixer:
|
|
default:
|
|
name: Color Mixer
|
|
description: Mixes two colors using additive blending.
|
|
painter:
|
|
default:
|
|
name: Painter
|
|
description: Colors the whole shape on the left input with the color from the
|
|
top input.
|
|
double:
|
|
name: Painter (Double)
|
|
description: Colors the shapes on the left inputs with the color from the top
|
|
input.
|
|
quad:
|
|
name: Painter (Quad)
|
|
description: Allows you to color each quadrant of the shape individually. Only
|
|
slots with a <strong>truthy signal</strong> on the wires layer
|
|
will be painted!
|
|
mirrored:
|
|
name: Painter
|
|
description: Colors the whole shape on the left input with the color from the
|
|
top input.
|
|
trash:
|
|
default:
|
|
name: Trash
|
|
description: Accepts inputs from all sides and destroys them. Forever.
|
|
wire:
|
|
default:
|
|
name: Energy Wire
|
|
description: Allows you to transport energy.
|
|
second:
|
|
name: Wire
|
|
description: Transfers signals, which can be items, colors or booleans (1 / 0).
|
|
Different colored wires do not connect.
|
|
balancer:
|
|
default:
|
|
name: Balancer
|
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
|
merger:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
merger-inverse:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
splitter:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
splitter-inverse:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
storage:
|
|
default:
|
|
name: Storage
|
|
description: Stores excess items, up to a given capacity. Prioritizes the left
|
|
output and can be used as an overflow gate.
|
|
wire_tunnel:
|
|
default:
|
|
name: Wire Crossing
|
|
description: Allows to cross two wires without connecting them.
|
|
constant_signal:
|
|
default:
|
|
name: Constant Signal
|
|
description: Emits a constant signal, which can be either a shape, color or
|
|
boolean (1 / 0).
|
|
lever:
|
|
default:
|
|
name: Switch
|
|
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
|
which can then be used to control for example an item filter.
|
|
logic_gate:
|
|
default:
|
|
name: AND Gate
|
|
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
|
color or boolean "1")
|
|
not:
|
|
name: NOT Gate
|
|
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
xor:
|
|
name: XOR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
|
(Truthy means shape, color or boolean "1")
|
|
or:
|
|
name: OR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
transistor:
|
|
default:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
mirrored:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
filter:
|
|
default:
|
|
name: Filter
|
|
description: Connect a signal to route all matching items to the top and the
|
|
remaining to the right. Can be controlled with boolean signals
|
|
too.
|
|
display:
|
|
default:
|
|
name: Display
|
|
description: Connect a signal to show it on the display - It can be a shape,
|
|
color or boolean.
|
|
reader:
|
|
default:
|
|
name: Belt Reader
|
|
description: Allows to measure the average belt throughput. Outputs the last
|
|
read item on the wires layer (once unlocked).
|
|
analyzer:
|
|
default:
|
|
name: Shape Analyzer
|
|
description: Analyzes the top right quadrant of the lowest layer of the shape
|
|
and returns its shape and color.
|
|
comparator:
|
|
default:
|
|
name: Compare
|
|
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
|
shapes, items and booleans.
|
|
virtual_processor:
|
|
default:
|
|
name: Virtual Cutter
|
|
description: Virtually cuts the shape into two halves.
|
|
rotater:
|
|
name: Virtual Rotater
|
|
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
|
unstacker:
|
|
name: Virtual Unstacker
|
|
description: Virtually extracts the topmost layer to the right output and the
|
|
remaining ones to the left.
|
|
stacker:
|
|
name: Virtual Stacker
|
|
description: Virtually stacks the right shape onto the left.
|
|
painter:
|
|
name: Virtual Painter
|
|
description: Virtually paints the shape from the bottom input with the shape on
|
|
the right input.
|
|
item_producer:
|
|
default:
|
|
name: Item Producer
|
|
description: Available in sandbox mode only, outputs the given signal from the
|
|
wires layer on the regular layer.
|
|
constant_producer:
|
|
default:
|
|
name: Constant Producer
|
|
description: Constantly outputs a specified shape or color.
|
|
goal_acceptor:
|
|
default:
|
|
name: Goal Acceptor
|
|
description: Deliver shapes to the goal acceptor to set them as a goal.
|
|
block:
|
|
default:
|
|
name: Block
|
|
description: Allows you to block a tile.
|
|
storyRewards:
|
|
reward_cutter_and_trash:
|
|
title: Cutting Shapes
|
|
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
|
from top to bottom <strong>regardless of its
|
|
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
|
otherwise <strong>it will clog and stall</strong> - For this purpose
|
|
I have given you the <strong>trash</strong>, which destroys
|
|
everything you put into it!
|
|
reward_rotater:
|
|
title: Rotating
|
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
|
|
clockwise by 90 degrees.
|
|
reward_painter:
|
|
title: Painting
|
|
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
|
|
(just as you do with shapes) and combine it with a shape in the
|
|
painter to color them!<br><br>PS: If you are colorblind, there is a
|
|
<strong>color blind mode</strong> in the settings!"
|
|
reward_mixer:
|
|
title: Color Mixing
|
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
|
|
<strong>additive blending</strong> with this building!
|
|
reward_stacker:
|
|
title: Combiner
|
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
|
|
are combined, and if they can be put next to each other, they will
|
|
be <strong>fused</strong>. If not, the right input is
|
|
<strong>stacked on top</strong> of the left input!
|
|
reward_splitter:
|
|
title: Splitter/Merger
|
|
desc: You have unlocked a <strong>splitter</strong> variant of the
|
|
<strong>balancer</strong> - It accepts one input and splits them
|
|
into two!
|
|
reward_tunnel:
|
|
title: Tunnel
|
|
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
|
|
through belts and buildings with it!
|
|
reward_rotater_ccw:
|
|
title: CCW Rotating
|
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to
|
|
rotate counter clockwise! To build it, select the rotater and
|
|
<strong>press 'T' to cycle its variants</strong>!
|
|
reward_miner_chainable:
|
|
title: Chaining Extractor
|
|
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
|
<strong>forward its resources</strong> to other extractors so you
|
|
can more efficiently extract resources!<br><br> PS: The old
|
|
extractor has been replaced in your toolbar now!"
|
|
reward_underground_belt_tier_2:
|
|
title: Tunnel Tier II
|
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
|
|
<strong>bigger range</strong>, and you can also mix-n-match those
|
|
tunnels now!
|
|
reward_cutter_quad:
|
|
title: Quad Cutting
|
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
|
|
to cut shapes in <strong>four parts</strong> instead of just two!
|
|
reward_painter_double:
|
|
title: Double Painting
|
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
|
|
the regular painter but processes <strong>two shapes at
|
|
once</strong> consuming just one color instead of two!
|
|
reward_storage:
|
|
title: Storage Buffer
|
|
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
|
store items up to a given capacity!<br><br> It priorities the left
|
|
output, so you can also use it as an <strong>overflow gate</strong>!
|
|
reward_freeplay:
|
|
title: Freeplay
|
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
|
that shapes are now <strong>randomly</strong> generated!<br><br>
|
|
Since the hub will require a <strong>throughput</strong> from now
|
|
on, I highly recommend to build a machine which automatically
|
|
delivers the requested shape!<br><br> The HUB outputs the requested
|
|
shape on the wires layer, so all you have to do is to analyze it and
|
|
automatically configure your factory based on that.
|
|
reward_blueprints:
|
|
title: Blueprints
|
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
|
|
an area (Hold CTRL, then drag with your mouse), and press 'C' to
|
|
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
|
|
produce <strong>blueprint shapes</strong> to afford it! (Those you
|
|
just delivered).
|
|
no_reward:
|
|
title: Next level
|
|
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
|
|
don't destroy your existing factory - You need <strong>all</strong>
|
|
those shapes later again to <strong>unlock upgrades</strong>!"
|
|
no_reward_freeplay:
|
|
title: Next level
|
|
desc: Congratulations! By the way, more content is planned for the standalone!
|
|
reward_balancer:
|
|
title: Balancer
|
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
|
be used to build bigger factories by <strong>splitting and merging
|
|
items</strong> onto multiple belts!
|
|
reward_merger:
|
|
title: Compact Merger
|
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
|
<strong>balancer</strong> - It accepts two inputs and merges them
|
|
into one belt!
|
|
reward_belt_reader:
|
|
title: Belt reader
|
|
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
|
measure the throughput of a belt.<br><br>And wait until you unlock
|
|
wires - then it gets really useful!
|
|
reward_rotater_180:
|
|
title: Rotater (180 degrees)
|
|
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
|
|
you to rotate a shape by 180 degrees (Surprise! :D)
|
|
reward_display:
|
|
title: Display
|
|
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
|
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
|
reader and storage output their last read item? Try showing it on a
|
|
display!"
|
|
reward_constant_signal:
|
|
title: Constant Signal
|
|
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
|
layer! This is useful to connect it to <strong>item filters</strong>
|
|
for example.<br><br> The constant signal can emit a
|
|
<strong>shape</strong>, <strong>color</strong> or
|
|
<strong>boolean</strong> (1 / 0).
|
|
reward_logic_gates:
|
|
title: Logic Gates
|
|
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
|
about this, but it's actually super cool!<br><br> With those gates
|
|
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
|
bonus on top I also just gave you a <strong>transistor</strong>!
|
|
reward_virtual_processing:
|
|
title: Virtual Processing
|
|
desc: I just gave a whole bunch of new buildings which allow you to
|
|
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
|
now simulate a cutter, rotater, stacker and more on the wires layer!
|
|
With this you now have three options to continue the game:<br><br> -
|
|
Build an <strong>automated machine</strong> to create any possible
|
|
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
|
something cool with wires.<br><br> - Continue to play
|
|
regulary.<br><br> Whatever you choose, remember to have fun!
|
|
reward_wires_painter_and_levers:
|
|
title: Wires & Quad Painter
|
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
|
layer on top of the regular layer and introduces a lot of new
|
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
|
Painter</strong> - Connect the slots you would like to paint with on
|
|
the wires layer!<br><br> To switch to the wires layer, press
|
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
|
the settings to activate the wires tutorial!"
|
|
reward_filter:
|
|
title: Item Filter
|
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
|
to the top or the right output depending on whether they match the
|
|
signal from the wires layer or not.<br><br> You can also pass in a
|
|
boolean signal (1 / 0) to entirely activate or disable it.
|
|
reward_demo_end:
|
|
title: End of Demo
|
|
desc: You have reached the end of the demo version!
|
|
settings:
|
|
title: Settings
|
|
categories:
|
|
general: General
|
|
userInterface: User Interface
|
|
advanced: Advanced
|
|
performance: Performance
|
|
versionBadges:
|
|
dev: Development
|
|
staging: Staging
|
|
prod: Production
|
|
buildDate: Built <at-date>
|
|
labels:
|
|
uiScale:
|
|
title: Interface scale
|
|
description: Changes the size of the user interface. The interface will still
|
|
scale based on your device resolution, but this setting controls
|
|
the amount of scale.
|
|
scales:
|
|
super_small: Super small
|
|
small: Small
|
|
regular: Regular
|
|
large: Large
|
|
huge: Huge
|
|
scrollWheelSensitivity:
|
|
title: Zoom sensitivity
|
|
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
|
sensitivity:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super fast
|
|
language:
|
|
title: Language
|
|
description: Change the language. All translations are user contributed and
|
|
might be incomplete!
|
|
fullscreen:
|
|
title: Fullscreen
|
|
description: It is recommended to play the game in fullscreen to get the best
|
|
experience. Only available in the standalone.
|
|
soundsMuted:
|
|
title: Mute Sounds
|
|
description: If enabled, mutes all sound effects.
|
|
musicMuted:
|
|
title: Mute Music
|
|
description: If enabled, mutes all music.
|
|
theme:
|
|
title: Game theme
|
|
description: Choose the game theme (light / dark).
|
|
themes:
|
|
dark: Dark
|
|
light: Light
|
|
refreshRate:
|
|
title: Simulation Target
|
|
description: If you have a 144hz monitor, change the refresh rate here so the
|
|
game will properly simulate at higher refresh rates. This might
|
|
actually decrease the FPS if your computer is too slow.
|
|
alwaysMultiplace:
|
|
title: Multiplace
|
|
description: If enabled, all buildings will stay selected after placement until
|
|
you cancel it. This is equivalent to holding SHIFT permanently.
|
|
offerHints:
|
|
title: Hints & Tutorials
|
|
description: Whether to offer hints and tutorials while playing. Also hides
|
|
certain UI elements onto a given level to make it easier to get
|
|
into the game.
|
|
movementSpeed:
|
|
title: Movement speed
|
|
description: Changes how fast the view moves when using the keyboard.
|
|
speeds:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super Fast
|
|
extremely_fast: Extremely Fast
|
|
enableTunnelSmartplace:
|
|
title: Smart Tunnels
|
|
description: When enabled, placing tunnels will automatically remove unnecessary
|
|
belts. This also enables to drag tunnels and excess tunnels will
|
|
get removed.
|
|
vignette:
|
|
title: Vignette
|
|
description: Enables the vignette which darkens the screen corners and makes
|
|
text easier to read.
|
|
autosaveInterval:
|
|
title: Autosave Interval
|
|
description: Controls how often the game saves automatically. You can also
|
|
disable it entirely here.
|
|
intervals:
|
|
one_minute: 1 Minute
|
|
two_minutes: 2 Minutes
|
|
five_minutes: 5 Minutes
|
|
ten_minutes: 10 Minutes
|
|
twenty_minutes: 20 Minutes
|
|
disabled: Disabled
|
|
compactBuildingInfo:
|
|
title: Compact Building Infos
|
|
description: Shortens info boxes for buildings by only showing their ratios.
|
|
Otherwise a description and image is shown.
|
|
disableCutDeleteWarnings:
|
|
title: Disable Cut/Delete Warnings
|
|
description: Disable the warning dialogs brought up when cutting/deleting more
|
|
than 100 entities.
|
|
enableColorBlindHelper:
|
|
title: Color Blind Mode
|
|
description: Enables various tools which allow to play the game if you are color
|
|
blind.
|
|
rotationByBuilding:
|
|
title: Rotation by building type
|
|
description: Each building type remembers the rotation you last set it to
|
|
individually. This may be more comfortable if you frequently
|
|
switch between placing different building types.
|
|
soundVolume:
|
|
title: Sound Volume
|
|
description: Set the volume for sound effects
|
|
musicVolume:
|
|
title: Music Volume
|
|
description: Set the volume for music
|
|
lowQualityMapResources:
|
|
title: Low Quality Map Resources
|
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
|
improve performance. It even looks cleaner, so be sure to try it
|
|
out!
|
|
disableTileGrid:
|
|
title: Disable Grid
|
|
description: Disabling the tile grid can help with the performance. This also
|
|
makes the game look cleaner!
|
|
clearCursorOnDeleteWhilePlacing:
|
|
title: Clear Cursor on Right Click
|
|
description: Enabled by default, clears the cursor whenever you right click
|
|
while you have a building selected for placement. If disabled,
|
|
you can delete buildings by right-clicking while placing a
|
|
building.
|
|
lowQualityTextures:
|
|
title: Low quality textures (Ugly)
|
|
description: Uses low quality textures to save performance. This will make the
|
|
game look very ugly!
|
|
displayChunkBorders:
|
|
title: Display Chunk Borders
|
|
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
|
enabled the borders of each chunk are displayed.
|
|
pickMinerOnPatch:
|
|
title: Pick miner on resource patch
|
|
description: Enabled by default, selects the miner if you use the pipette when
|
|
hovering a resource patch.
|
|
simplifiedBelts:
|
|
title: Simplified Belts (Ugly)
|
|
description: Does not render belt items except when hovering the belt to save
|
|
performance. I do not recommend to play with this setting if you
|
|
do not absolutely need the performance.
|
|
enableMousePan:
|
|
title: Enable Mouse Pan
|
|
description: Allows to move the map by moving the cursor to the edges of the
|
|
screen. The speed depends on the Movement Speed setting.
|
|
zoomToCursor:
|
|
title: Zoom towards Cursor
|
|
description: If activated the zoom will happen in the direction of your mouse
|
|
position, otherwise in the middle of the screen.
|
|
mapResourcesScale:
|
|
title: Map Resources Size
|
|
description: Controls the size of the shapes on the map overview (when zooming
|
|
out).
|
|
rangeSliderPercentage: <amount> %
|
|
keybindings:
|
|
title: Keybindings
|
|
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
|
|
placement options."
|
|
resetKeybindings: Reset Keybindings
|
|
categoryLabels:
|
|
general: Application
|
|
ingame: Game
|
|
navigation: Navigating
|
|
placement: Placement
|
|
massSelect: Mass Select
|
|
buildings: Building Shortcuts
|
|
placementModifiers: Placement Modifiers
|
|
mappings:
|
|
confirm: Confirm
|
|
back: Back
|
|
mapMoveUp: Move Up
|
|
mapMoveRight: Move Right
|
|
mapMoveDown: Move Down
|
|
mapMoveLeft: Move Left
|
|
centerMap: Center Map
|
|
mapZoomIn: Zoom in
|
|
mapZoomOut: Zoom out
|
|
createMarker: Create Marker
|
|
menuOpenShop: Upgrades
|
|
menuOpenStats: Statistics
|
|
toggleHud: Toggle HUD
|
|
toggleFPSInfo: Toggle FPS and Debug Info
|
|
belt: Conveyor Belt
|
|
underground_belt: Tunnel
|
|
miner: Extractor
|
|
cutter: Cutter
|
|
rotater: Rotate
|
|
stacker: Stacker
|
|
mixer: Color Mixer
|
|
painter: Painter
|
|
trash: Trash
|
|
rotateWhilePlacing: Rotate
|
|
rotateInverseModifier: "Modifier: Rotate CCW instead"
|
|
cycleBuildingVariants: Cycle Variants
|
|
confirmMassDelete: Confirm Mass Delete
|
|
cycleBuildings: Cycle Buildings
|
|
massSelectStart: Hold and drag to start
|
|
massSelectSelectMultiple: Select multiple areas
|
|
massSelectCopy: Copy area
|
|
placementDisableAutoOrientation: Disable automatic orientation
|
|
placeMultiple: Stay in placement mode
|
|
placeInverse: Invert automatic belt orientation
|
|
pasteLastBlueprint: Paste last blueprint
|
|
massSelectCut: Cut area
|
|
exportScreenshot: Export whole Base as Image
|
|
mapMoveFaster: Move Faster
|
|
lockBeltDirection: Enable belt planner
|
|
switchDirectionLockSide: "Planner: Switch side"
|
|
pipette: Pipette
|
|
menuClose: Close Menu
|
|
switchLayers: Switch layers
|
|
wire: Energy Wire
|
|
balancer: Balancer
|
|
storage: Storage
|
|
constant_signal: Constant Signal
|
|
logic_gate: Logic Gate
|
|
lever: Switch (regular)
|
|
filter: Filter
|
|
wire_tunnel: Wire Crossing
|
|
display: Display
|
|
reader: Belt Reader
|
|
virtual_processor: Virtual Cutter
|
|
transistor: Transistor
|
|
analyzer: Shape Analyzer
|
|
comparator: Compare
|
|
item_producer: Item Producer (Sandbox)
|
|
copyWireValue: "Wires: Copy value below cursor"
|
|
rotateToUp: "Rotate: Point Up"
|
|
rotateToDown: "Rotate: Point Down"
|
|
rotateToRight: "Rotate: Point Right"
|
|
rotateToLeft: "Rotate: Point Left"
|
|
constant_producer: Constant Producer
|
|
goal_acceptor: Goal Acceptor
|
|
block: Block
|
|
massSelectClear: Clear belts
|
|
about:
|
|
title: About this Game
|
|
body: >-
|
|
This game is open source and developed by <a
|
|
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
|
(this is me).<br><br>
|
|
|
|
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
|
|
|
|
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
|
|
|
|
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
|
|
|
|
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
|
|
changelog:
|
|
title: Changelog
|
|
demo:
|
|
features:
|
|
restoringGames: Restoring savegames
|
|
importingGames: Importing savegames
|
|
oneGameLimit: Limited to one savegame
|
|
customizeKeybindings: Customizing Keybindings
|
|
exportingBase: Exporting whole Base as Image
|
|
settingNotAvailable: Not available in the demo.
|
|
tips:
|
|
- The hub accepts input of any kind, not just the current shape!
|
|
- Make sure your factories are modular - it will pay out!
|
|
- Don't build too close to the hub, or it will be a huge chaos!
|
|
- If stacking does not work, try switching the inputs.
|
|
- You can toggle the belt planner direction by pressing <b>R</b>.
|
|
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
|
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
|
- Serial execution is more efficient than parallel.
|
|
- You will unlock more variants of buildings later in the game!
|
|
- You can use <b>T</b> to switch between different variants.
|
|
- Symmetry is key!
|
|
- You can weave different tiers of tunnels.
|
|
- Try to build compact factories - it will pay out!
|
|
- The painter has a mirrored variant which you can select with <b>T</b>
|
|
- Having the right building ratios will maximize efficiency.
|
|
- At maximum level, 5 extractors will fill a single belt.
|
|
- Don't forget about tunnels!
|
|
- You don't need to divide up items evenly for full efficiency.
|
|
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
|
long lines of belts easily.
|
|
- Cutters always cut vertically, regardless of their orientation.
|
|
- To get white mix all three colors.
|
|
- The storage buffer priorities the first output.
|
|
- Invest time to build repeatable designs - it's worth it!
|
|
- Holding <b>CTRL</b> allows to place multiple buildings.
|
|
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
|
- Efficiency is key!
|
|
- Shape patches that are further away from the hub are more complex.
|
|
- Machines have a limited speed, divide them up for maximum efficiency.
|
|
- Use balancers to maximize your efficiency.
|
|
- Organization is important. Try not to cross conveyors too much.
|
|
- Plan in advance, or it will be a huge chaos!
|
|
- Don't remove your old factories! You'll need them to unlock upgrades.
|
|
- Try beating level 20 on your own before seeking for help!
|
|
- Don't complicate things, try to stay simple and you'll go far.
|
|
- You may need to re-use factories later in the game. Plan your factories to
|
|
be re-usable.
|
|
- Sometimes, you can find a needed shape in the map without creating it with
|
|
stackers.
|
|
- Full windmills / pinwheels can never spawn naturally.
|
|
- Color your shapes before cutting for maximum efficiency.
|
|
- With modules, space is merely a perception; a concern for mortal men.
|
|
- Make a separate blueprint factory. They're important for modules.
|
|
- Have a closer look on the color mixer, and your questions will be answered.
|
|
- Use <b>CTRL</b> + Click to select an area.
|
|
- Building too close to the hub can get in the way of later projects.
|
|
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
|
- Mix all primary colors together to make white!
|
|
- You have an infinite map, don't cramp your factory, expand!
|
|
- Also try Factorio! It's my favorite game.
|
|
- The quad cutter cuts clockwise starting from the top right!
|
|
- You can download your savegames in the main menu!
|
|
- This game has a lot of useful keybindings! Be sure to check out the
|
|
settings page.
|
|
- This game has a lot of settings, be sure to check them out!
|
|
- The marker to your hub has a small compass to indicate its direction!
|
|
- To clear belts, cut the area and then paste it at the same location.
|
|
- Press F4 to show your FPS and Tick Rate.
|
|
- Press F4 twice to show the tile of your mouse and camera.
|
|
- You can click a pinned shape on the left side to unpin it.
|
|
puzzleMenu:
|
|
play: Play
|
|
edit: Edit
|
|
title: Puzzle Mode
|
|
createPuzzle: Create Puzzle
|
|
loadPuzzle: Load
|
|
reviewPuzzle: Review & Publish
|
|
validatingPuzzle: Validating Puzzle
|
|
submittingPuzzle: Submitting Puzzle
|
|
noPuzzles: There are currently no puzzles in this section.
|
|
categories:
|
|
levels: Levels
|
|
new: New
|
|
top-rated: Top Rated
|
|
mine: My Puzzles
|
|
easy: Easy
|
|
hard: Hard
|
|
completed: Completed
|
|
medium: Medium
|
|
official: Official
|
|
trending: Trending today
|
|
trending-weekly: Trending weekly
|
|
categories: Categories
|
|
difficulties: By Difficulty
|
|
account: My Puzzles
|
|
search: Search
|
|
validation:
|
|
title: Invalid Puzzle
|
|
noProducers: Please place a Constant Producer!
|
|
noGoalAcceptors: Please place a Goal Acceptor!
|
|
goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item.
|
|
Deliver a shape to them to set a goal.
|
|
goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items.
|
|
Make sure that the indicators are green for all acceptors.
|
|
buildingOutOfBounds: One or more buildings are outside of the buildable area.
|
|
Either increase the area or remove them.
|
|
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
|
|
producers are not directly delivering to your goal acceptors.
|
|
difficulties:
|
|
easy: Easy
|
|
medium: Medium
|
|
hard: Hard
|
|
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
|
|
shapez.io in your library, selecting Properties > DLCs.
|
|
backendErrors:
|
|
ratelimit: You are performing your actions too frequent. Please wait a bit.
|
|
invalid-api-key: Failed to communicate with the backend, please try to
|
|
update/restart the game (Invalid Api Key).
|
|
unauthorized: Failed to communicate with the backend, please try to
|
|
update/restart the game (Unauthorized).
|
|
bad-token: Failed to communicate with the backend, please try to update/restart
|
|
the game (Bad Token).
|
|
bad-id: Invalid puzzle identifier.
|
|
not-found: The given puzzle could not be found.
|
|
bad-category: The given category could not be found.
|
|
bad-short-key: The given short key is invalid.
|
|
profane-title: Your puzzle title contains profane words.
|
|
bad-title-too-many-spaces: Your puzzle title is too short.
|
|
bad-shape-key-in-emitter: A constant producer has an invalid item.
|
|
bad-shape-key-in-goal: A goal acceptor has an invalid item.
|
|
no-emitters: Your puzzle does not contain any constant producers.
|
|
no-goals: Your puzzle does not contain any goal acceptors.
|
|
short-key-already-taken: This short key is already taken, please use another one.
|
|
can-not-report-your-own-puzzle: You can not report your own puzzle.
|
|
bad-payload: The request contains invalid data.
|
|
bad-building-placement: Your puzzle contains invalid placed buildings.
|
|
timeout: The request timed out.
|
|
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
|
to remove it, please contact support@shapez.io!
|
|
no-permission: You do not have the permission to perform this action.
|