mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
1243 lines
54 KiB
YAML
1243 lines
54 KiB
YAML
steamPage:
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shortText: لعبة شيبز (أشكال) هي لعبة تدور حول بناء مصانع وتوصيلها حتى تقوم بشكل
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.آلي بصناعة أشكال مختلفة تزداد تعقيدا في خريطة لانهائية.
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discordLinkShort: Official Discord
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intro: >-
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لعبة شيبز (أشكال) هي لعبة مريحة تقوم فيها ببناء مصانع ووتشغيلها آليا
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لصناعة أشكال هندسية.
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مع التقدم في المستوى، تزداد الأشكال تعقيداً، فيتوجب عليك التوسع في الخريطة اللانهائية، وذلك ليس كافياً للتقدم في مستوى اللعبة حيث عليك صناعة المزيد بأضعاف مضاعفة لتلبية الطلب، الشيء الوحيد الذي يمكنه مساعدتك هو التوسع.
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بينما في البداية تقوم بصناعة أشكال مختلفة، تتطلب منك المراحل المتقدمة تلوين هذه الأشكال، حيث يتوجب عليك استخراج وخلط الألوان.
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عند شراءك اللعبة على ستيم (Steam) تحصل على الإصدار الكامل للعبة، ولكن يمكن أيضاً لعبة نسخة تجريبية على موقع shapez.io ثم يمكنك القرار لاحقا
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what_others_say: What people say about shapez.io
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nothernlion_comment: This game is great - I'm having a wonderful time playing,
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and time has flown by.
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notch_comment: Oh crap. I really should sleep, but I think I just figured out
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how to make a computer in shapez.io
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steam_review_comment: This game has stolen my life and I don't want it back.
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Very chill factory game that won't let me stop making my lines more
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efficient.
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global:
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loading: Loading
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error: Error
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thousandsDivider: ","
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decimalSeparator: .
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suffix:
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thousands: k
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millions: M
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billions: B
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trillions: T
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infinite: inf
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time:
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oneSecondAgo: one second ago
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xSecondsAgo: <x> seconds ago
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oneMinuteAgo: one minute ago
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xMinutesAgo: <x> minutes ago
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oneHourAgo: one hour ago
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xHoursAgo: <x> hours ago
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oneDayAgo: one day ago
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xDaysAgo: <x> days ago
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secondsShort: <seconds>s
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minutesAndSecondsShort: <minutes>m <seconds>s
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hoursAndMinutesShort: <hours>h <minutes>m
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xMinutes: <x> minutes
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keys:
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tab: TAB
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control: CTRL
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alt: ALT
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escape: ESC
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shift: SHIFT
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space: SPACE
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loggingIn: Logging in
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demoBanners:
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title: Demo Version
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intro: Get the standalone to unlock all features!
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mainMenu:
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play: Play
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continue: Continue
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newGame: New Game
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changelog: Changelog
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subreddit: Reddit
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importSavegame: Import
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openSourceHint: This game is open source!
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discordLink: Official Discord Server
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helpTranslate: Help translate!
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madeBy: Made by <author-link>
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browserWarning: Sorry, but the game is known to run slow on your browser! Get
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the standalone version or download chrome for the full experience.
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savegameLevel: Level <x>
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savegameLevelUnknown: Unknown Level
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savegameUnnamed: Unnamed
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puzzleMode: Puzzle Mode
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back: Back
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puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
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DLC now on Steam for even more fun!
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puzzleDlcWishlist: Wishlist now!
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puzzleDlcViewNow: View Dlc
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dialogs:
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buttons:
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ok: OK
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delete: Delete
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cancel: Cancel
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later: Later
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restart: Restart
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reset: Reset
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getStandalone: Get Standalone
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deleteGame: I know what I am doing
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viewUpdate: View Update
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showUpgrades: Show Upgrades
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showKeybindings: Show Keybindings
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retry: Retry
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continue: Continue
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playOffline: Play Offline
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importSavegameError:
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title: Import Error
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text: "Failed to import your savegame:"
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importSavegameSuccess:
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title: Savegame Imported
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text: Your savegame has been successfully imported.
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gameLoadFailure:
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title: Game is broken
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text: "Failed to load your savegame:"
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confirmSavegameDelete:
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title: Confirm deletion
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text: Are you sure you want to delete the following game?<br><br>
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'<savegameName>' at level <savegameLevel><br><br> This can not be
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undone!
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savegameDeletionError:
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title: Failed to delete
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text: "Failed to delete the savegame:"
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restartRequired:
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title: Restart required
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text: You need to restart the game to apply the settings.
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editKeybinding:
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title: Change Keybinding
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desc: Press the key or mouse button you want to assign, or escape to cancel.
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resetKeybindingsConfirmation:
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title: Reset keybindings
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desc: This will reset all keybindings to their default values. Please confirm.
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keybindingsResetOk:
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title: Keybindings reset
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desc: The keybindings have been reset to their respective defaults!
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featureRestriction:
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title: Demo Version
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desc: You tried to access a feature (<feature>) which is not available in the
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demo. Consider getting the standalone version for the full
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experience!
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oneSavegameLimit:
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title: Limited savegames
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desc: You can only have one savegame at a time in the demo version. Please
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remove the existing one or get the standalone version!
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updateSummary:
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title: New update!
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desc: "Here are the changes since you last played:"
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upgradesIntroduction:
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title: Unlock Upgrades
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desc: All shapes you produce can be used to unlock upgrades - <strong>Don't
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destroy your old factories!</strong> The upgrades tab can be found
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on the top right corner of the screen.
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massDeleteConfirm:
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title: Confirm delete
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desc: You are deleting a lot of buildings (<count> to be exact)! Are you sure
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you want to do this?
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massCutConfirm:
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title: Confirm cut
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desc: You are cutting a lot of buildings (<count> to be exact)! Are you sure you
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want to do this?
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massCutInsufficientConfirm:
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title: Confirm cut
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desc: You can not afford to paste this area! Are you sure you want to cut it?
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blueprintsNotUnlocked:
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title: Not unlocked yet
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desc: Complete level 12 to unlock Blueprints!
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keybindingsIntroduction:
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title: Useful keybindings
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desc: "This game has a lot of keybindings which make it easier to build big
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factories. Here are a few, but be sure to <strong>check out the
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keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
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Drag: Select an area.<br> <code class='keybinding'>SHIFT</code>:
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Hold to place multiple of one building.<br> <code
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class='keybinding'>ALT</code>: Invert orientation of placed
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belts.<br>"
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createMarker:
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title: New Marker
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titleEdit: Edit Marker
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desc: Give it a meaningful name, you can also include a <strong>short
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key</strong> of a shape (Which you can generate <link>here</link>)
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markerDemoLimit:
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desc: You can only create two custom markers in the demo. Get the standalone for
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unlimited markers!
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exportScreenshotWarning:
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title: Export screenshot
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desc: You requested to export your base as a screenshot. Please note that this
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can be quite slow for a big base and even crash your game!
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editSignal:
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title: Set Signal
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descItems: "Choose a pre-defined item:"
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descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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can generate <link>here</link>)
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renameSavegame:
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title: Rename Savegame
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desc: You can rename your savegame here.
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tutorialVideoAvailable:
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title: Tutorial Available
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desc: There is a tutorial video available for this level! Would you like to
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watch it?
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tutorialVideoAvailableForeignLanguage:
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title: Tutorial Available
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desc: There is a tutorial video available for this level, but it is only
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available in English. Would you like to watch it?
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editConstantProducer:
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title: Set Item
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puzzleLoadFailed:
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title: Puzzles failed to load
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desc: "Unfortunately the puzzles could not be loaded:"
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submitPuzzle:
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title: Submit Puzzle
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descName: "Give your puzzle a name:"
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descIcon: "Please enter a unique short key, which will be shown as the icon of
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your puzzle (You can generate them <link>here</link>, or choose one
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of the randomly suggested shapes below):"
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placeholderName: Puzzle Title
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puzzleResizeBadBuildings:
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title: Resize not possible
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desc: You can't make the zone any smaller, because then some buildings would be
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outside the zone.
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puzzleLoadError:
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title: Bad Puzzle
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desc: "The puzzle failed to load:"
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offlineMode:
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title: Offline Mode
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desc: We couldn't reach the servers, so the game has to run in offline mode.
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Please make sure you have an active internet connection.
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puzzleDownloadError:
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title: Download Error
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desc: "Failed to download the puzzle:"
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puzzleSubmitError:
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title: Submission Error
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desc: "Failed to submit your puzzle:"
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puzzleSubmitOk:
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title: Puzzle Published
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desc: Congratulations! Your puzzle has been published and can now be played by
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others. You can now find it in the "My puzzles" section.
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puzzleCreateOffline:
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title: Offline Mode
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desc: Since you are offline, you will not be able to save and/or publish your
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puzzle. Would you still like to continue?
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puzzlePlayRegularRecommendation:
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title: Recommendation
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desc: I <strong>strongly</strong> recommend playing the normal game to level 12
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before attempting the puzzle DLC, otherwise you may encounter
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mechanics not yet introduced. Do you still want to continue?
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puzzleShare:
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title: Short Key Copied
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desc: The short key of the puzzle (<key>) has been copied to your clipboard! It
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can be entered in the puzzle menu to access the puzzle.
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puzzleReport:
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title: Report Puzzle
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options:
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profane: Profane
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unsolvable: Not solvable
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trolling: Trolling
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puzzleReportComplete:
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title: Thank you for your feedback!
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desc: The puzzle has been flagged.
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puzzleReportError:
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title: Failed to report
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desc: "Your report could not get processed:"
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puzzleLoadShortKey:
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title: Enter short key
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desc: Enter the short key of the puzzle to load it.
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puzzleDelete:
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title: Delete Puzzle?
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desc: Are you sure you want to delete '<title>'? This can not be undone!
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ingame:
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keybindingsOverlay:
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moveMap: Move
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selectBuildings: Select area
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stopPlacement: Stop placement
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rotateBuilding: Rotate building
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placeMultiple: Place multiple
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reverseOrientation: Reverse orientation
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disableAutoOrientation: Disable auto-orientation
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toggleHud: Toggle HUD
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placeBuilding: Place building
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createMarker: Create marker
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delete: Delete
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pasteLastBlueprint: Paste last blueprint
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lockBeltDirection: Enable belt planner
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plannerSwitchSide: Flip planner side
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cutSelection: Cut
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copySelection: Copy
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clearSelection: Clear selection
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pipette: Pipette
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switchLayers: Switch layers
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clearBelts: Clear belts
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colors:
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red: Red
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green: Green
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blue: Blue
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yellow: Yellow
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purple: Purple
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cyan: Cyan
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white: White
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black: Black
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uncolored: Gray
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buildingPlacement:
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cycleBuildingVariants: Press <key> to cycle variants.
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hotkeyLabel: "Hotkey: <key>"
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infoTexts:
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speed: Speed
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range: Range
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storage: Storage
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oneItemPerSecond: 1 item / second
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itemsPerSecond: <x> items / s
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itemsPerSecondDouble: (x2)
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tiles: <x> tiles
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levelCompleteNotification:
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levelTitle: Level <level>
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completed: Completed
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unlockText: Unlocked <reward>!
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buttonNextLevel: Next Level
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notifications:
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newUpgrade: A new upgrade is available!
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gameSaved: Your game has been saved.
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freeplayLevelComplete: Level <level> has been completed!
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shop:
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title: Upgrades
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buttonUnlock: Upgrade
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tier: Tier <x>
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maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
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statistics:
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title: Statistics
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dataSources:
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stored:
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title: Stored
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description: Displaying amount of stored shapes in your central building.
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produced:
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title: Produced
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description: Displaying all shapes your whole factory produces, including
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intermediate products.
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delivered:
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title: Delivered
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description: Displaying shapes which are delivered to your central building.
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noShapesProduced: No shapes have been produced so far.
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shapesDisplayUnits:
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second: <shapes> / s
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minute: <shapes> / m
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hour: <shapes> / h
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settingsMenu:
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playtime: Playtime
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buildingsPlaced: Buildings
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beltsPlaced: Belts
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tutorialHints:
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title: Need help?
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showHint: Show hint
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hideHint: Close
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blueprintPlacer:
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cost: Cost
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waypoints:
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waypoints: Markers
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hub: HUB
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description: Left-click a marker to jump to it, right-click to delete
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it.<br><br>Press <keybinding> to create a marker from the current
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view, or <strong>right-click</strong> to create a marker at the
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selected location.
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creationSuccessNotification: Marker has been created.
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shapeViewer:
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title: Layers
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empty: Empty
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copyKey: Copy Key
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interactiveTutorial:
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title: Tutorial
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hints:
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1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle
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shape</strong> to extract it!
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1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to
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your hub!<br><br>Tip: <strong>Click and drag</strong> the belt
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with your mouse!"
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1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors
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and belts to finish the goal quicker.<br><br>Tip: Hold
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<strong>SHIFT</strong> to place multiple extractors, and use
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<strong>R</strong> to rotate them."
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2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
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halves!<br><br> PS: The cutter always cuts from <strong>top to
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bottom</strong> regardless of its orientation."
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2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
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<strong>trash</strong> to get rid of the currently (!) not
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needed waste.
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2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
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up this slow process!<br><br> PS: Use the <strong>0-9
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hotkeys</strong> to access buildings faster!"
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3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
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extractors</strong> and connect them to the hub.<br><br> PS:
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Hold <strong>SHIFT</strong> while dragging a belt to activate
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the belt planner!"
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21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
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<strong>circles</strong>, <strong>white</strong> and
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<strong>red</strong> color!
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21_2_switch_to_wires: Switch to the wires layer by pressing
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<strong>E</strong>!<br><br> Then <strong>connect all four
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inputs</strong> of the painter with cables!
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21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
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with wires!
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21_4_press_button: "Press the switch to make it <strong>emit a truthy
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signal</strong> and thus activate the painter.<br><br> PS: You
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don't have to connect all inputs! Try wiring only two."
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connectedMiners:
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one_miner: 1 Miner
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n_miners: <amount> Miners
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limited_items: Limited to <max_throughput>
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watermark:
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title: Demo version
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desc: Click here to see the Steam version advantages!
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get_on_steam: Get on steam
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standaloneAdvantages:
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title: Get the full version!
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no_thanks: No, thanks!
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points:
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levels:
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title: 12 New Levels
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desc: For a total of 26 levels!
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buildings:
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title: 18 New Buildings
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desc: Fully automate your factory!
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upgrades:
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title: ∞ Upgrade Tiers
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desc: This demo version has only 5!
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markers:
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title: ∞ Markers
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desc: Never get lost in your factory!
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wires:
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title: Wires
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desc: An entirely new dimension!
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darkmode:
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title: Dark Mode
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desc: Stop hurting your eyes!
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support:
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title: Support me
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desc: I develop it in my spare time!
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achievements:
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title: Achievements
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desc: Hunt them all!
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puzzleEditorSettings:
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zoneTitle: Zone
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zoneWidth: Width
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zoneHeight: Height
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trimZone: Trim
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clearItems: Clear Items
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share: Share
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report: Report
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clearBuildings: Clear Buildings
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resetPuzzle: Reset Puzzle
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puzzleEditorControls:
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title: Puzzle Creator
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instructions:
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- 1. Place <strong>Constant Producers</strong> to provide shapes and
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colors to the player
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- 2. Build one or more shapes you want the player to build later and
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deliver it to one or more <strong>Goal Acceptors</strong>
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- 3. Once a Goal Acceptor receives a shape for a certain amount of
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time, it <strong>saves it as a goal</strong> that the player must
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produce later (Indicated by the <strong>green badge</strong>).
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- 4. Click the <strong>lock button</strong> on a building to disable
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it.
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- 5. Once you click review, your puzzle will be validated and you
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can publish it.
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- 6. Upon release, <strong>all buildings will be removed</strong>
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except for the Producers and Goal Acceptors - That's the part that
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the player is supposed to figure out for themselves, after all :)
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puzzleCompletion:
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title: Puzzle Completed!
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titleLike: "Click the heart if you liked the puzzle:"
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titleRating: How difficult did you find the puzzle?
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titleRatingDesc: Your rating will help me to make you better suggestions in the future
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continueBtn: Keep Playing
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menuBtn: Menu
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puzzleMetadata:
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author: Author
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shortKey: Short Key
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rating: Difficulty score
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averageDuration: Avg. Duration
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completionRate: Completion rate
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shopUpgrades:
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belt:
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name: Belts, Distributor & Tunnels
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description: Speed x<currentMult> → x<newMult>
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miner:
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name: Extraction
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description: Speed x<currentMult> → x<newMult>
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processors:
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name: Cutting, Rotating & Stacking
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description: Speed x<currentMult> → x<newMult>
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painting:
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name: Mixing & Painting
|
|
description: Speed x<currentMult> → x<newMult>
|
|
buildings:
|
|
hub:
|
|
deliver: Deliver
|
|
toUnlock: to unlock
|
|
levelShortcut: LVL
|
|
endOfDemo: End of Demo
|
|
belt:
|
|
default:
|
|
name: Conveyor Belt
|
|
description: Transports items, hold and drag to place multiple.
|
|
wire:
|
|
default:
|
|
name: Energy Wire
|
|
description: Allows you to transport energy.
|
|
second:
|
|
name: Wire
|
|
description: Transfers signals, which can be items, colors or booleans (1 / 0).
|
|
Different colored wires do not connect.
|
|
miner:
|
|
default:
|
|
name: Extractor
|
|
description: Place over a shape or color to extract it.
|
|
chainable:
|
|
name: Extractor (Chain)
|
|
description: Place over a shape or color to extract it. Can be chained.
|
|
underground_belt:
|
|
default:
|
|
name: Tunnel
|
|
description: Allows you to tunnel resources under buildings and belts.
|
|
tier2:
|
|
name: Tunnel Tier II
|
|
description: Allows you to tunnel resources under buildings and belts.
|
|
cutter:
|
|
default:
|
|
name: Cutter
|
|
description: Cuts shapes from top to bottom and outputs both halves. <strong>If
|
|
you use only one part, be sure to destroy the other part or it
|
|
will stall!</strong>
|
|
quad:
|
|
name: Cutter (Quad)
|
|
description: Cuts shapes into four parts. <strong>If you use only one part, be
|
|
sure to destroy the other parts or it will stall!</strong>
|
|
rotater:
|
|
default:
|
|
name: Rotate
|
|
description: Rotates shapes clockwise by 90 degrees.
|
|
ccw:
|
|
name: Rotate (CCW)
|
|
description: Rotates shapes counter-clockwise by 90 degrees.
|
|
rotate180:
|
|
name: Rotate (180)
|
|
description: Rotates shapes by 180 degrees.
|
|
stacker:
|
|
default:
|
|
name: Stacker
|
|
description: Stacks both items. If they can not be merged, the right item is
|
|
placed above the left item.
|
|
mixer:
|
|
default:
|
|
name: Color Mixer
|
|
description: Mixes two colors using additive blending.
|
|
painter:
|
|
default:
|
|
name: Painter
|
|
description: Colors the whole shape on the left input with the color from the
|
|
top input.
|
|
mirrored:
|
|
name: Painter
|
|
description: Colors the whole shape on the left input with the color from the
|
|
top input.
|
|
double:
|
|
name: Painter (Double)
|
|
description: Colors the shapes on the left inputs with the color from the top
|
|
input.
|
|
quad:
|
|
name: Painter (Quad)
|
|
description: Allows you to color each quadrant of the shape individually. Only
|
|
slots with a <strong>truthy signal</strong> on the wires layer
|
|
will be painted!
|
|
trash:
|
|
default:
|
|
name: Trash
|
|
description: Accepts inputs from all sides and destroys them. Forever.
|
|
balancer:
|
|
default:
|
|
name: Balancer
|
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
|
merger:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
merger-inverse:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
splitter:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
splitter-inverse:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
storage:
|
|
default:
|
|
name: Storage
|
|
description: Stores excess items, up to a given capacity. Prioritizes the left
|
|
output and can be used as an overflow gate.
|
|
wire_tunnel:
|
|
default:
|
|
name: Wire Crossing
|
|
description: Allows to cross two wires without connecting them.
|
|
constant_signal:
|
|
default:
|
|
name: Constant Signal
|
|
description: Emits a constant signal, which can be either a shape, color or
|
|
boolean (1 / 0).
|
|
lever:
|
|
default:
|
|
name: Switch
|
|
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
|
which can then be used to control for example an item filter.
|
|
logic_gate:
|
|
default:
|
|
name: AND Gate
|
|
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
|
color or boolean "1")
|
|
not:
|
|
name: NOT Gate
|
|
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
xor:
|
|
name: XOR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
|
(Truthy means shape, color or boolean "1")
|
|
or:
|
|
name: OR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
transistor:
|
|
default:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
mirrored:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
filter:
|
|
default:
|
|
name: Filter
|
|
description: Connect a signal to route all matching items to the top and the
|
|
remaining to the right. Can be controlled with boolean signals
|
|
too.
|
|
display:
|
|
default:
|
|
name: Display
|
|
description: Connect a signal to show it on the display - It can be a shape,
|
|
color or boolean.
|
|
reader:
|
|
default:
|
|
name: Belt Reader
|
|
description: Allows to measure the average belt throughput. Outputs the last
|
|
read item on the wires layer (once unlocked).
|
|
analyzer:
|
|
default:
|
|
name: Shape Analyzer
|
|
description: Analyzes the top right quadrant of the lowest layer of the shape
|
|
and returns its shape and color.
|
|
comparator:
|
|
default:
|
|
name: Compare
|
|
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
|
shapes, items and booleans.
|
|
virtual_processor:
|
|
default:
|
|
name: Virtual Cutter
|
|
description: Virtually cuts the shape into two halves.
|
|
rotater:
|
|
name: Virtual Rotater
|
|
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
|
unstacker:
|
|
name: Virtual Unstacker
|
|
description: Virtually extracts the topmost layer to the right output and the
|
|
remaining ones to the left.
|
|
stacker:
|
|
name: Virtual Stacker
|
|
description: Virtually stacks the right shape onto the left.
|
|
painter:
|
|
name: Virtual Painter
|
|
description: Virtually paints the shape from the bottom input with the shape on
|
|
the right input.
|
|
item_producer:
|
|
default:
|
|
name: Item Producer
|
|
description: Available in sandbox mode only, outputs the given signal from the
|
|
wires layer on the regular layer.
|
|
constant_producer:
|
|
default:
|
|
name: Constant Producer
|
|
description: Constantly outputs a specified shape or color.
|
|
goal_acceptor:
|
|
default:
|
|
name: Goal Acceptor
|
|
description: Deliver shapes to the goal acceptor to set them as a goal.
|
|
block:
|
|
default:
|
|
name: Block
|
|
description: Allows you to block a tile.
|
|
storyRewards:
|
|
reward_cutter_and_trash:
|
|
title: Cutting Shapes
|
|
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
|
from top to bottom <strong>regardless of its
|
|
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
|
otherwise <strong>it will clog and stall</strong> - For this purpose
|
|
I have given you the <strong>trash</strong>, which destroys
|
|
everything you put into it!
|
|
reward_rotater:
|
|
title: Rotating
|
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
|
|
clockwise by 90 degrees.
|
|
reward_painter:
|
|
title: Painting
|
|
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
|
|
(just as you do with shapes) and combine it with a shape in the
|
|
painter to color them!<br><br>PS: If you are colorblind, there is a
|
|
<strong>colorblind mode</strong> in the settings!"
|
|
reward_mixer:
|
|
title: Color Mixing
|
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
|
|
<strong>additive blending</strong> with this building!
|
|
reward_stacker:
|
|
title: Combiner
|
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
|
|
are combined, and if they can be put next to each other, they will
|
|
be <strong>fused</strong>. If not, the right input is
|
|
<strong>stacked on top</strong> of the left input!
|
|
reward_splitter:
|
|
title: Splitter/Merger
|
|
desc: You have unlocked a <strong>splitter</strong> variant of the
|
|
<strong>balancer</strong> - It accepts one input and splits them
|
|
into two!
|
|
reward_tunnel:
|
|
title: Tunnel
|
|
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
|
|
through belts and buildings with it!
|
|
reward_rotater_ccw:
|
|
title: CCW Rotating
|
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows
|
|
you to rotate shapes counter-clockwise! To build it, select the
|
|
rotater and <strong>press 'T' to cycle through its
|
|
variants</strong>!
|
|
reward_miner_chainable:
|
|
title: Chaining Extractor
|
|
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
|
<strong>forward its resources</strong> to other extractors so you
|
|
can more efficiently extract resources!<br><br> PS: The old
|
|
extractor has been replaced in your toolbar now!"
|
|
reward_underground_belt_tier_2:
|
|
title: Tunnel Tier II
|
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
|
|
<strong>bigger range</strong>, and you can also mix-n-match those
|
|
tunnels now!
|
|
reward_cutter_quad:
|
|
title: Quad Cutting
|
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
|
|
to cut shapes in <strong>four parts</strong> instead of just two!
|
|
reward_painter_double:
|
|
title: Double Painting
|
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
|
|
the regular painter but processes <strong>two shapes at
|
|
once</strong> consuming just one color instead of two!
|
|
reward_storage:
|
|
title: Storage Buffer
|
|
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
|
store items up to a given capacity!<br><br> It priorities the left
|
|
output, so you can also use it as an <strong>overflow gate</strong>!
|
|
reward_freeplay:
|
|
title: Freeplay
|
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
|
that shapes are now <strong>randomly</strong> generated!<br><br>
|
|
Since the hub will require a <strong>throughput</strong> from now
|
|
on, I highly recommend to build a machine which automatically
|
|
delivers the requested shape!<br><br> The HUB outputs the requested
|
|
shape on the wires layer, so all you have to do is to analyze it and
|
|
automatically configure your factory based on that.
|
|
reward_blueprints:
|
|
title: Blueprints
|
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
|
|
an area (Hold CTRL, then drag with your mouse), and press 'C' to
|
|
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
|
|
produce <strong>blueprint shapes</strong> to afford it! (Those you
|
|
just delivered).
|
|
no_reward:
|
|
title: Next level
|
|
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
|
|
don't destroy your existing factory - You need <strong>all</strong>
|
|
those shapes later again to <strong>unlock upgrades</strong>!"
|
|
no_reward_freeplay:
|
|
title: Next level
|
|
desc: Congratulations! By the way, more content is planned for the standalone!
|
|
reward_balancer:
|
|
title: Balancer
|
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
|
be used to build bigger factories by <strong>splitting and merging
|
|
items</strong> onto multiple belts!
|
|
reward_merger:
|
|
title: Compact Merger
|
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
|
<strong>balancer</strong> - It accepts two inputs and merges them
|
|
into one belt!
|
|
reward_belt_reader:
|
|
title: Belt reader
|
|
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
|
measure the throughput of a belt.<br><br>And wait until you unlock
|
|
wires - then it gets really useful!
|
|
reward_rotater_180:
|
|
title: Rotater (180 degrees)
|
|
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
|
|
you to rotate a shape by 180 degrees (Surprise! :D)
|
|
reward_display:
|
|
title: Display
|
|
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
|
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
|
reader and storage output their last read item? Try showing it on a
|
|
display!"
|
|
reward_constant_signal:
|
|
title: Constant Signal
|
|
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
|
layer! This is useful to connect it to <strong>item filters</strong>
|
|
for example.<br><br> The constant signal can emit a
|
|
<strong>shape</strong>, <strong>color</strong> or
|
|
<strong>boolean</strong> (1 / 0).
|
|
reward_logic_gates:
|
|
title: Logic Gates
|
|
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
|
about this, but it's actually super cool!<br><br> With those gates
|
|
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
|
bonus on top I also just gave you a <strong>transistor</strong>!
|
|
reward_virtual_processing:
|
|
title: Virtual Processing
|
|
desc: I just gave a whole bunch of new buildings which allow you to
|
|
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
|
now simulate a cutter, rotater, stacker and more on the wires layer!
|
|
With this you now have three options to continue the game:<br><br> -
|
|
Build an <strong>automated machine</strong> to create any possible
|
|
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
|
something cool with wires.<br><br> - Continue to play
|
|
regulary.<br><br> Whatever you choose, remember to have fun!
|
|
reward_wires_painter_and_levers:
|
|
title: Wires & Quad Painter
|
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
|
layer on top of the regular layer and introduces a lot of new
|
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
|
Painter</strong> - Connect the slots you would like to paint with on
|
|
the wires layer!<br><br> To switch to the wires layer, press
|
|
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
|
|
the settings to activate the wires tutorial!"
|
|
reward_filter:
|
|
title: Item Filter
|
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
|
to the top or the right output depending on whether they match the
|
|
signal from the wires layer or not.<br><br> You can also pass in a
|
|
boolean signal (1 / 0) to entirely activate or disable it.
|
|
reward_demo_end:
|
|
title: End of Demo
|
|
desc: You have reached the end of the demo version!
|
|
settings:
|
|
title: Settings
|
|
categories:
|
|
general: General
|
|
userInterface: User Interface
|
|
advanced: Advanced
|
|
performance: Performance
|
|
versionBadges:
|
|
dev: Development
|
|
staging: Staging
|
|
prod: Production
|
|
buildDate: Built <at-date>
|
|
labels:
|
|
uiScale:
|
|
title: Interface scale
|
|
description: Changes the size of the user interface. The interface will still
|
|
scale based on your device's resolution, but this setting
|
|
controls the amount of scaling.
|
|
scales:
|
|
super_small: Super small
|
|
small: Small
|
|
regular: Regular
|
|
large: Large
|
|
huge: Huge
|
|
autosaveInterval:
|
|
title: Autosave Interval
|
|
description: Controls how often the game saves automatically. You can also
|
|
disable it entirely here.
|
|
intervals:
|
|
one_minute: 1 Minute
|
|
two_minutes: 2 Minutes
|
|
five_minutes: 5 Minutes
|
|
ten_minutes: 10 Minutes
|
|
twenty_minutes: 20 Minutes
|
|
disabled: Disabled
|
|
scrollWheelSensitivity:
|
|
title: Zoom sensitivity
|
|
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
|
sensitivity:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super fast
|
|
movementSpeed:
|
|
title: Movement speed
|
|
description: Changes how fast the view moves when using the keyboard.
|
|
speeds:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super Fast
|
|
extremely_fast: Extremely Fast
|
|
language:
|
|
title: Language
|
|
description: Change the language. All translations are user-contributed and
|
|
might be incomplete!
|
|
enableColorBlindHelper:
|
|
title: Color Blind Mode
|
|
description: Enables various tools which allow you to play the game if you are
|
|
color blind.
|
|
fullscreen:
|
|
title: Fullscreen
|
|
description: It is recommended to play the game in fullscreen to get the best
|
|
experience. Only available in the standalone.
|
|
soundsMuted:
|
|
title: Mute Sounds
|
|
description: If enabled, mutes all sound effects.
|
|
musicMuted:
|
|
title: Mute Music
|
|
description: If enabled, mutes all music.
|
|
theme:
|
|
title: Game theme
|
|
description: Choose the game theme (light / dark).
|
|
themes:
|
|
dark: Dark
|
|
light: Light
|
|
refreshRate:
|
|
title: Simulation Target
|
|
description: If you have a 144hz monitor, change the refresh rate here so the
|
|
game will properly simulate at higher refresh rates. This might
|
|
actually decrease the FPS if your computer is too slow.
|
|
alwaysMultiplace:
|
|
title: Multiplace
|
|
description: If enabled, all buildings will stay selected after placement until
|
|
you cancel it. This is equivalent to holding SHIFT permanently.
|
|
offerHints:
|
|
title: Hints & Tutorials
|
|
description: Whether to offer hints and tutorials while playing. Also hides
|
|
certain UI elements up to a given level to make it easier to get
|
|
into the game.
|
|
enableTunnelSmartplace:
|
|
title: Smart Tunnels
|
|
description: When enabled, placing tunnels will automatically remove unnecessary
|
|
belts. This also enables you to drag tunnels and excess tunnels
|
|
will get removed.
|
|
vignette:
|
|
title: Vignette
|
|
description: Enables the vignette, which darkens the screen corners and makes
|
|
text easier to read.
|
|
rotationByBuilding:
|
|
title: Rotation by building type
|
|
description: Each building type remembers the rotation you last set it to
|
|
individually. This may be more comfortable if you frequently
|
|
switch between placing different building types.
|
|
compactBuildingInfo:
|
|
title: Compact Building Infos
|
|
description: Shortens info boxes for buildings by only showing their ratios.
|
|
Otherwise a description and image is shown.
|
|
disableCutDeleteWarnings:
|
|
title: Disable Cut/Delete Warnings
|
|
description: Disables the warning dialogs brought up when cutting/deleting more
|
|
than 100 entities.
|
|
soundVolume:
|
|
title: Sound Volume
|
|
description: Set the volume for sound effects
|
|
musicVolume:
|
|
title: Music Volume
|
|
description: Set the volume for music
|
|
lowQualityMapResources:
|
|
title: Low Quality Map Resources
|
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
|
improve performance. It even looks cleaner, so be sure to try it
|
|
out!
|
|
disableTileGrid:
|
|
title: Disable Grid
|
|
description: Disabling the tile grid can help with the performance. This also
|
|
makes the game look cleaner!
|
|
clearCursorOnDeleteWhilePlacing:
|
|
title: Clear Cursor on Right Click
|
|
description: Enabled by default, clears the cursor whenever you right click
|
|
while you have a building selected for placement. If disabled,
|
|
you can delete buildings by right-clicking while placing a
|
|
building.
|
|
lowQualityTextures:
|
|
title: Low quality textures (Ugly)
|
|
description: Uses low quality textures to save performance. This will make the
|
|
game look very ugly!
|
|
displayChunkBorders:
|
|
title: Display Chunk Borders
|
|
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
|
enabled the borders of each chunk are displayed.
|
|
pickMinerOnPatch:
|
|
title: Pick miner on resource patch
|
|
description: Enabled by default, selects the miner if you use the pipette when
|
|
hovering a resource patch.
|
|
simplifiedBelts:
|
|
title: Simplified Belts (Ugly)
|
|
description: Does not render belt items except when hovering the belt to save
|
|
performance. I do not recommend to play with this setting if you
|
|
do not absolutely need the performance.
|
|
enableMousePan:
|
|
title: Enable Mouse Pan
|
|
description: Allows to move the map by moving the cursor to the edges of the
|
|
screen. The speed depends on the Movement Speed setting.
|
|
zoomToCursor:
|
|
title: Zoom towards Cursor
|
|
description: If activated the zoom will happen in the direction of your mouse
|
|
position, otherwise in the middle of the screen.
|
|
mapResourcesScale:
|
|
title: Map Resources Size
|
|
description: Controls the size of the shapes on the map overview (when zooming
|
|
out).
|
|
rangeSliderPercentage: <amount> %
|
|
keybindings:
|
|
title: Keybindings
|
|
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
|
|
placement options."
|
|
resetKeybindings: Reset Keybindings
|
|
categoryLabels:
|
|
general: Application
|
|
ingame: Game
|
|
navigation: Navigating
|
|
placement: Placement
|
|
massSelect: Mass Select
|
|
buildings: Building Shortcuts
|
|
placementModifiers: Placement Modifiers
|
|
mappings:
|
|
confirm: Confirm
|
|
back: Back
|
|
mapMoveUp: Move Up
|
|
mapMoveRight: Move Right
|
|
mapMoveDown: Move Down
|
|
mapMoveLeft: Move Left
|
|
mapMoveFaster: Move Faster
|
|
centerMap: Center Map
|
|
mapZoomIn: Zoom in
|
|
mapZoomOut: Zoom out
|
|
createMarker: Create Marker
|
|
menuOpenShop: Upgrades
|
|
menuOpenStats: Statistics
|
|
menuClose: Close Menu
|
|
toggleHud: Toggle HUD
|
|
toggleFPSInfo: Toggle FPS and Debug Info
|
|
switchLayers: Switch layers
|
|
exportScreenshot: Export whole Base as Image
|
|
belt: Conveyor Belt
|
|
underground_belt: Tunnel
|
|
miner: Extractor
|
|
cutter: Cutter
|
|
rotater: Rotate
|
|
stacker: Stacker
|
|
mixer: Color Mixer
|
|
painter: Painter
|
|
trash: Trash
|
|
wire: Energy Wire
|
|
pipette: Pipette
|
|
rotateWhilePlacing: Rotate
|
|
rotateInverseModifier: "Modifier: Rotate CCW instead"
|
|
cycleBuildingVariants: Cycle Variants
|
|
confirmMassDelete: Delete area
|
|
pasteLastBlueprint: Paste last blueprint
|
|
cycleBuildings: Cycle Buildings
|
|
lockBeltDirection: Enable belt planner
|
|
switchDirectionLockSide: "Planner: Switch side"
|
|
massSelectStart: Hold and drag to start
|
|
massSelectSelectMultiple: Select multiple areas
|
|
massSelectCopy: Copy area
|
|
massSelectCut: Cut area
|
|
placementDisableAutoOrientation: Disable automatic orientation
|
|
placeMultiple: Stay in placement mode
|
|
placeInverse: Invert automatic belt orientation
|
|
balancer: Balancer
|
|
storage: Storage
|
|
constant_signal: Constant Signal
|
|
logic_gate: Logic Gate
|
|
lever: Switch (regular)
|
|
filter: Filter
|
|
wire_tunnel: Wire Crossing
|
|
display: Display
|
|
reader: Belt Reader
|
|
virtual_processor: Virtual Cutter
|
|
transistor: Transistor
|
|
analyzer: Shape Analyzer
|
|
comparator: Compare
|
|
item_producer: Item Producer (Sandbox)
|
|
copyWireValue: "Wires: Copy value below cursor"
|
|
rotateToUp: "Rotate: Point Up"
|
|
rotateToDown: "Rotate: Point Down"
|
|
rotateToRight: "Rotate: Point Right"
|
|
rotateToLeft: "Rotate: Point Left"
|
|
constant_producer: Constant Producer
|
|
goal_acceptor: Goal Acceptor
|
|
block: Block
|
|
massSelectClear: Clear belts
|
|
about:
|
|
title: About this Game
|
|
body: >-
|
|
This game is open source and developed by <a
|
|
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
|
|
(this is me).<br><br>
|
|
|
|
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
|
|
|
|
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
|
|
|
|
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
|
|
|
|
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
|
|
changelog:
|
|
title: Changelog
|
|
demo:
|
|
features:
|
|
restoringGames: Restoring savegames
|
|
importingGames: Importing savegames
|
|
oneGameLimit: Limited to one savegame
|
|
customizeKeybindings: Customizing Keybindings
|
|
exportingBase: Exporting whole Base as Image
|
|
settingNotAvailable: Not available in the demo.
|
|
tips:
|
|
- The hub accepts input of any kind, not just the current shape!
|
|
- Make sure your factories are modular - it will pay out!
|
|
- Don't build too close to the hub, or it will be a huge chaos!
|
|
- If stacking does not work, try switching the inputs.
|
|
- You can toggle the belt planner direction by pressing <b>R</b>.
|
|
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
|
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
|
- Serial execution is more efficient than parallel.
|
|
- You will unlock more variants of buildings later in the game!
|
|
- You can use <b>T</b> to switch between different variants.
|
|
- Symmetry is key!
|
|
- You can weave different tiers of tunnels.
|
|
- Try to build compact factories - it will pay out!
|
|
- The painter has a mirrored variant which you can select with <b>T</b>
|
|
- Having the right building ratios will maximize efficiency.
|
|
- At maximum level, 5 extractors will fill a single belt.
|
|
- Don't forget about tunnels!
|
|
- You don't need to divide up items evenly for full efficiency.
|
|
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
|
|
long lines of belts easily.
|
|
- Cutters always cut vertically, regardless of their orientation.
|
|
- To get white mix all three colors.
|
|
- The storage buffer priorities the first output.
|
|
- Invest time to build repeatable designs - it's worth it!
|
|
- Holding <b>CTRL</b> allows to place multiple buildings.
|
|
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
|
- Efficiency is key!
|
|
- Shape patches that are further away from the hub are more complex.
|
|
- Machines have a limited speed, divide them up for maximum efficiency.
|
|
- Use balancers to maximize your efficiency.
|
|
- Organization is important. Try not to cross conveyors too much.
|
|
- Plan in advance, or it will be a huge chaos!
|
|
- Don't remove your old factories! You'll need them to unlock upgrades.
|
|
- Try beating level 20 on your own before seeking for help!
|
|
- Don't complicate things, try to stay simple and you'll go far.
|
|
- You may need to re-use factories later in the game. Plan your factories to
|
|
be re-usable.
|
|
- Sometimes, you can find a needed shape in the map without creating it with
|
|
stackers.
|
|
- Full windmills / pinwheels can never spawn naturally.
|
|
- Color your shapes before cutting for maximum efficiency.
|
|
- With modules, space is merely a perception; a concern for mortal men.
|
|
- Make a separate blueprint factory. They're important for modules.
|
|
- Have a closer look on the color mixer, and your questions will be answered.
|
|
- Use <b>CTRL</b> + Click to select an area.
|
|
- Building too close to the hub can get in the way of later projects.
|
|
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
|
- Mix all primary colors together to make white!
|
|
- You have an infinite map, don't cramp your factory, expand!
|
|
- Also try Factorio! It's my favorite game.
|
|
- The quad cutter cuts clockwise starting from the top right!
|
|
- You can download your savegames in the main menu!
|
|
- This game has a lot of useful keybindings! Be sure to check out the
|
|
settings page.
|
|
- This game has a lot of settings, be sure to check them out!
|
|
- The marker to your hub has a small compass to indicate its direction!
|
|
- To clear belts, cut the area and then paste it at the same location.
|
|
- Press F4 to show your FPS and Tick Rate.
|
|
- Press F4 twice to show the tile of your mouse and camera.
|
|
- You can click a pinned shape on the left side to unpin it.
|
|
puzzleMenu:
|
|
play: Play
|
|
edit: Edit
|
|
title: Puzzle Mode
|
|
createPuzzle: Create Puzzle
|
|
loadPuzzle: Load
|
|
reviewPuzzle: Review & Publish
|
|
validatingPuzzle: Validating Puzzle
|
|
submittingPuzzle: Submitting Puzzle
|
|
noPuzzles: There are currently no puzzles in this section.
|
|
categories:
|
|
levels: Levels
|
|
new: New
|
|
top-rated: Top Rated
|
|
mine: My Puzzles
|
|
easy: Easy
|
|
hard: Hard
|
|
completed: Completed
|
|
medium: Medium
|
|
official: Official
|
|
trending: Trending today
|
|
trending-weekly: Trending weekly
|
|
categories: Categories
|
|
difficulties: By Difficulty
|
|
account: My Puzzles
|
|
search: Search
|
|
validation:
|
|
title: Invalid Puzzle
|
|
noProducers: Please place a Constant Producer!
|
|
noGoalAcceptors: Please place a Goal Acceptor!
|
|
goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item.
|
|
Deliver a shape to them to set a goal.
|
|
goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items.
|
|
Make sure that the indicators are green for all acceptors.
|
|
buildingOutOfBounds: One or more buildings are outside of the buildable area.
|
|
Either increase the area or remove them.
|
|
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
|
|
producers are not directly delivering to your goal acceptors.
|
|
difficulties:
|
|
easy: Easy
|
|
medium: Medium
|
|
hard: Hard
|
|
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
|
|
shapez.io in your library, selecting Properties > DLCs.
|
|
backendErrors:
|
|
ratelimit: You are performing your actions too frequent. Please wait a bit.
|
|
invalid-api-key: Failed to communicate with the backend, please try to
|
|
update/restart the game (Invalid Api Key).
|
|
unauthorized: Failed to communicate with the backend, please try to
|
|
update/restart the game (Unauthorized).
|
|
bad-token: Failed to communicate with the backend, please try to update/restart
|
|
the game (Bad Token).
|
|
bad-id: Invalid puzzle identifier.
|
|
not-found: The given puzzle could not be found.
|
|
bad-category: The given category could not be found.
|
|
bad-short-key: The given short key is invalid.
|
|
profane-title: Your puzzle title contains profane words.
|
|
bad-title-too-many-spaces: Your puzzle title is too short.
|
|
bad-shape-key-in-emitter: A constant producer has an invalid item.
|
|
bad-shape-key-in-goal: A goal acceptor has an invalid item.
|
|
no-emitters: Your puzzle does not contain any constant producers.
|
|
no-goals: Your puzzle does not contain any goal acceptors.
|
|
short-key-already-taken: This short key is already taken, please use another one.
|
|
can-not-report-your-own-puzzle: You can not report your own puzzle.
|
|
bad-payload: The request contains invalid data.
|
|
bad-building-placement: Your puzzle contains invalid placed buildings.
|
|
timeout: The request timed out.
|
|
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
|
to remove it, please contact support@shapez.io!
|
|
no-permission: You do not have the permission to perform this action.
|