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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-08 10:34:03 +00:00
tobspr_shapez.io/src/js/globals.d.ts
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00

213 lines
5.0 KiB
TypeScript

// Globals defined by webpack
declare const G_IS_DEV: boolean;
declare function assert(condition: boolean | object | string, ...errorMessage: string[]): void;
declare function assertAlways(condition: boolean | object | string, ...errorMessage: string[]): void;
declare const abstract: void;
declare const G_APP_ENVIRONMENT: string;
declare const G_HAVE_ASSERT: boolean;
declare const G_BUILD_TIME: number;
declare const G_IS_STANDALONE: boolean;
declare const G_IS_BROWSER: boolean;
declare const G_IS_MOBILE_APP: boolean;
declare const G_BUILD_COMMIT_HASH: string;
declare const G_TRACKING_ENDPOINT: string;
declare const G_BUILD_VERSION: string;
declare const G_ALL_UI_IMAGES: Array<string>;
declare const G_IS_RELEASE: boolean;
declare const G_CHINA_VERSION: boolean;
declare const G_WEGAME_VERSION: boolean;
declare const shapez: any;
declare const ipcRenderer: any;
// Polyfills
declare interface String {
replaceAll(search: string, replacement: string): string;
}
declare interface CanvasRenderingContext2D {
beginRoundedRect(x: number, y: number, w: number, h: number, r: number): void;
beginCircle(x: number, y: number, r: number): void;
msImageSmoothingEnabled: boolean;
mozImageSmoothingEnabled: boolean;
webkitImageSmoothingEnabled: boolean;
}
// Just for compatibility with the shared code
declare interface Logger {
log(...args);
warn(...args);
info(...args);
error(...args);
}
// Cordova
declare interface Device {
uuid: string;
platform: string;
available: boolean;
version: string;
cordova: string;
model: string;
manufacturer: string;
isVirtual: boolean;
serial: string;
}
declare interface MobileAccessibility {
usePreferredTextZoom(boolean);
}
declare interface Window {
// Cordova
device: Device;
StatusBar: any;
AndroidFullScreen: any;
AndroidNotch: any;
plugins: any;
// Adinplay
aiptag: any;
adPlayer: any;
aipPlayer: any;
MobileAccessibility: MobileAccessibility;
LocalFileSystem: any;
// Debugging
activeClickDetectors: Array<any>;
// Experimental/Newer apis
FontFace: any;
TouchEvent: undefined | TouchEvent;
// Thirdparty
XPayStationWidget: any;
Sentry: any;
LogRocket: any;
grecaptcha: any;
gtag: any;
cpmstarAPI: any;
// Mods
$shapez_registerMod: any;
anyModLoaded: any;
shapez: any;
webkitRequestAnimationFrame();
assert(condition: boolean, failureMessage: string);
coreThreadLoadedCb();
}
declare interface Navigator {
app: any;
device: any;
splashscreen: any;
}
// FontFace
declare interface Document {
fonts: any;
}
// Webpack
declare interface WebpackContext {
keys(): Array<string>;
}
declare interface NodeRequire {
context(src: string, flag: boolean, regexp: RegExp): WebpackContext;
}
declare interface Object {
entries(obj: object): Array<[string, any]>;
}
declare interface Math {
radians(number): number;
degrees(number): number;
}
declare type Class<T = unknown> = new (...args: any[]) => T;
declare interface String {
padStart(size: number, fill?: string): string;
padEnd(size: number, fill: string): string;
}
declare interface FactoryTemplate<T> {
entries: Array<Class<T>>;
entryIds: Array<string>;
idToEntry: any;
getId(): string;
getAllIds(): Array<string>;
register(entry: Class<T>): void;
hasId(id: string): boolean;
findById(id: string): Class<T>;
getEntries(): Array<Class<T>>;
getNumEntries(): number;
}
declare interface SingletonFactoryTemplate<T> {
entries: Array<T>;
idToEntry: any;
getId(): string;
getAllIds(): Array<string>;
register(classHandle: Class<T>): void;
hasId(id: string): boolean;
findById(id: string): T;
findByClass(classHandle: Class<T>): T;
getEntries(): Array<T>;
getNumEntries(): number;
}
declare interface SignalTemplate0 {
add(receiver: () => string | void, scope: null | any);
dispatch(): string | void;
remove(receiver: () => string | void);
removeAll();
}
declare class TypedTrackedState<T> {
constructor(callbackMethod?: (value: T) => void, callbackScope?: any);
set(value: T, changeHandler?: (value: T) => void, changeScope?: any): void;
setSilent(value: any): void;
get(): T;
}
declare const STOP_PROPAGATION = "stop_propagation";
declare interface TypedSignal<T extends Array<any>> {
add(receiver: (...args: T) => /* STOP_PROPAGATION */ string | void, scope?: object);
addToTop(receiver: (...args: T) => /* STOP_PROPAGATION */ string | void, scope?: object);
remove(receiver: (...args: T) => /* STOP_PROPAGATION */ string | void);
dispatch(...args: T): /* STOP_PROPAGATION */ string | void;
removeAll();
}
declare type Layer = "regular" | "wires";
declare type ItemType = "shape" | "color" | "boolean";
declare module "worker-loader?inline=true&fallback=false!*" {
class WebpackWorker extends Worker {
constructor();
}
export default WebpackWorker;
}