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tobspr_shapez.io/src/js/game/buildings/wire.js

316 lines
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import { Loader } from "../../core/loader";
import { generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { enumWireType, enumWireVariant, WireComponent } from "../components/wire";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
export const arrayWireRotationVariantToType = [
enumWireType.forward,
enumWireType.turn,
enumWireType.split,
enumWireType.cross,
];
export const wireOverlayMatrices = {
[enumWireType.forward]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumWireType.split]: generateMatrixRotations([0, 0, 0, 1, 1, 1, 0, 1, 0]),
[enumWireType.turn]: generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
[enumWireType.cross]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
};
/** @enum {string} */
export const wireVariants = {
second: "second",
};
const enumWireVariantToVariant = {
[defaultBuildingVariant]: enumWireVariant.first,
[wireVariants.second]: enumWireVariant.second,
};
export class MetaWireBuilding extends MetaBuilding {
constructor() {
super("wire");
}
static getAllVariantCombinations() {
return [
{
internalId: 27,
variant: defaultBuildingVariant,
rotationVariant: 0,
},
{
internalId: 28,
variant: defaultBuildingVariant,
rotationVariant: 1,
},
{
internalId: 29,
variant: defaultBuildingVariant,
rotationVariant: 2,
},
{
internalId: 30,
variant: defaultBuildingVariant,
rotationVariant: 3,
},
{
internalId: 52,
variant: enumWireVariant.second,
rotationVariant: 0,
},
{
internalId: 53,
variant: enumWireVariant.second,
rotationVariant: 1,
},
{
internalId: 54,
variant: enumWireVariant.second,
rotationVariant: 2,
},
{
internalId: 55,
variant: enumWireVariant.second,
rotationVariant: 3,
},
];
}
getHasDirectionLockAvailable() {
return true;
}
getSilhouetteColor() {
return "#61ef6f";
}
getAvailableVariants() {
return [defaultBuildingVariant, wireVariants.second];
}
getDimensions() {
return new Vector(1, 1);
}
getStayInPlacementMode() {
return true;
}
getPlacementSound() {
return SOUNDS.placeBelt;
}
getRotateAutomaticallyWhilePlacing() {
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getSprite() {
return null;
}
getIsReplaceable() {
return true;
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new WireComponent({}));
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.Wire.type = arrayWireRotationVariantToType[rotationVariant];
entity.components.Wire.variant = enumWireVariantToVariant[variant];
}
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireOverlayMatrices[entity.components.Wire.type][rotation];
}
/**
*
* @param {number} rotationVariant
* @param {string} variant
* @returns {import("../../core/draw_utils").AtlasSprite}
*/
getPreviewSprite(rotationVariant, variant) {
const wireVariant = enumWireVariantToVariant[variant];
switch (arrayWireRotationVariantToType[rotationVariant]) {
case enumWireType.forward: {
return Loader.getSprite("sprites/wires/sets/" + wireVariant + "_forward.png");
}
case enumWireType.turn: {
return Loader.getSprite("sprites/wires/sets/" + wireVariant + "_turn.png");
}
case enumWireType.split: {
return Loader.getSprite("sprites/wires/sets/" + wireVariant + "_split.png");
}
case enumWireType.cross: {
return Loader.getSprite("sprites/wires/sets/" + wireVariant + "_cross.png");
}
default: {
assertAlways(false, "Invalid wire rotation variant");
}
}
}
getBlueprintSprite(rotationVariant, variant) {
return this.getPreviewSprite(rotationVariant, variant);
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {string} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const wireVariant = enumWireVariantToVariant[variant];
const connections = {
top: root.logic.computeWireEdgeStatus({ tile, wireVariant, edge: enumDirection.top }),
right: root.logic.computeWireEdgeStatus({ tile, wireVariant, edge: enumDirection.right }),
bottom: root.logic.computeWireEdgeStatus({ tile, wireVariant, edge: enumDirection.bottom }),
left: root.logic.computeWireEdgeStatus({ tile, wireVariant, edge: enumDirection.left }),
};
let flag = 0;
flag |= connections.top ? 0x1000 : 0;
flag |= connections.right ? 0x100 : 0;
flag |= connections.bottom ? 0x10 : 0;
flag |= connections.left ? 0x1 : 0;
let targetType = enumWireType.forward;
// First, reset rotation
rotation = 0;
switch (flag) {
case 0x0000:
// Nothing
break;
case 0x0001:
// Left
rotation += 90;
break;
case 0x0010:
// Bottom
// END
break;
case 0x0011:
// Bottom | Left
targetType = enumWireType.turn;
rotation += 90;
break;
case 0x0100:
// Right
rotation += 90;
break;
case 0x0101:
// Right | Left
rotation += 90;
break;
case 0x0110:
// Right | Bottom
targetType = enumWireType.turn;
break;
case 0x0111:
// Right | Bottom | Left
targetType = enumWireType.split;
break;
case 0x1000:
// Top
break;
case 0x1001:
// Top | Left
targetType = enumWireType.turn;
rotation += 180;
break;
case 0x1010:
// Top | Bottom
break;
case 0x1011:
// Top | Bottom | Left
targetType = enumWireType.split;
rotation += 90;
break;
case 0x1100:
// Top | Right
targetType = enumWireType.turn;
rotation -= 90;
break;
case 0x1101:
// Top | Right | Left
targetType = enumWireType.split;
rotation += 180;
break;
case 0x1110:
// Top | Right | Bottom
targetType = enumWireType.split;
rotation -= 90;
break;
case 0x1111:
// Top | Right | Bottom | Left
targetType = enumWireType.cross;
break;
}
return {
// Clamp rotation
rotation: (rotation + 360 * 10) % 360,
rotationVariant: arrayWireRotationVariantToType.indexOf(targetType),
};
}
}