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tobspr_shapez.io/src/js/game/buildings/transistor.js

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import { generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
/** @enum {string} */
export const enumTransistorVariants = {
mirrored: "mirrored",
};
const overlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
[enumTransistorVariants.mirrored]: generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
};
export class MetaTransistorBuilding extends MetaBuilding {
constructor() {
super("transistor");
}
static getAllVariantCombinations() {
return [
{
internalId: 38,
variant: defaultBuildingVariant,
},
{
internalId: 60,
variant: enumTransistorVariants.mirrored,
},
];
}
getSilhouetteColor() {
return "#bc3a61";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates);
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getAvailableVariants() {
return [defaultBuildingVariant, enumTransistorVariants.mirrored];
}
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
return overlayMatrices[variant][rotation];
}
getRenderPins() {
// We already have it included
return false;
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.WiredPins.slots[1].direction =
variant === enumTransistorVariants.mirrored ? enumDirection.right : enumDirection.left;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
);
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.transistor,
})
);
}
}