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164 lines
5.4 KiB
164 lines
5.4 KiB
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
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import { enumDirection, Vector } from "../../core/vector";
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import { T } from "../../translations";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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/** @enum {string} */
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export const enumRotaterVariants = { ccw: "ccw", rotate180: "rotate180" };
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const overlayMatrices = {
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[defaultBuildingVariant]: generateMatrixRotations([0, 1, 1, 1, 1, 0, 0, 1, 1]),
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[enumRotaterVariants.ccw]: generateMatrixRotations([1, 1, 0, 0, 1, 1, 1, 1, 0]),
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[enumRotaterVariants.rotate180]: generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
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};
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export class MetaRotaterBuilding extends MetaBuilding {
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constructor() {
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super("rotater");
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}
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static getAllVariantCombinations() {
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return [
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{
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internalId: 11,
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variant: defaultBuildingVariant,
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},
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{
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internalId: 12,
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variant: enumRotaterVariants.ccw,
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},
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{
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internalId: 13,
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variant: enumRotaterVariants.rotate180,
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},
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];
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}
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getSilhouetteColor() {
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return "#7dc6cd";
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}
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/**
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* @param {number} rotation
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* @param {number} rotationVariant
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* @param {string} variant
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* @param {Entity} entity
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* @returns {Array<number>|null}
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*/
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getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
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const matrix = overlayMatrices[variant];
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if (matrix) {
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return matrix[rotation];
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}
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return null;
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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if (root.gameMode.throughputDoesNotMatter()) {
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return [];
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}
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switch (variant) {
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case defaultBuildingVariant: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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case enumRotaterVariants.ccw: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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case enumRotaterVariants.rotate180: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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}
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}
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/**
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*
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* @param {GameRoot} root
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*/
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getAvailableVariants(root) {
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let variants = [defaultBuildingVariant];
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if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_ccw)) {
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variants.push(enumRotaterVariants.ccw);
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}
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if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_180)) {
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variants.push(enumRotaterVariants.rotate180);
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}
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return variants;
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater);
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new ItemProcessorComponent({
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inputsPerCharge: 1,
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processorType: enumItemProcessorTypes.rotater,
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})
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);
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
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})
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);
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.bottom,
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filter: "shape",
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},
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],
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})
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);
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}
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/**
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*
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* @param {Entity} entity
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* @param {number} rotationVariant
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* @param {string} variant
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*/
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updateVariants(entity, rotationVariant, variant) {
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switch (variant) {
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case defaultBuildingVariant: {
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entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater;
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break;
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}
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case enumRotaterVariants.ccw: {
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entity.components.ItemProcessor.type = enumItemProcessorTypes.rotaterCCW;
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break;
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}
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case enumRotaterVariants.rotate180: {
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entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater180;
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break;
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}
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default:
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assertAlways(false, "Unknown rotater variant: " + variant);
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}
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}
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}
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