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tobspr_shapez.io/src/js/game/buildings/rotater.js

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import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
/** @enum {string} */
export const enumRotaterVariants = { ccw: "ccw", rotate180: "rotate180" };
const overlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 1, 1, 1, 0, 0, 1, 1]),
[enumRotaterVariants.ccw]: generateMatrixRotations([1, 1, 0, 0, 1, 1, 1, 1, 0]),
[enumRotaterVariants.rotate180]: generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
};
export class MetaRotaterBuilding extends MetaBuilding {
constructor() {
super("rotater");
}
static getAllVariantCombinations() {
return [
{
internalId: 11,
variant: defaultBuildingVariant,
},
{
internalId: 12,
variant: enumRotaterVariants.ccw,
},
{
internalId: 13,
variant: enumRotaterVariants.rotate180,
},
];
}
getSilhouetteColor() {
return "#7dc6cd";
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
const matrix = overlayMatrices[variant];
if (matrix) {
return matrix[rotation];
}
return null;
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
if (root.gameMode.throughputDoesNotMatter()) {
return [];
}
switch (variant) {
case defaultBuildingVariant: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
case enumRotaterVariants.ccw: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
case enumRotaterVariants.rotate180: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
}
}
/**
*
* @param {GameRoot} root
*/
getAvailableVariants(root) {
let variants = [defaultBuildingVariant];
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_ccw)) {
variants.push(enumRotaterVariants.ccw);
}
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_180)) {
variants.push(enumRotaterVariants.rotate180);
}
return variants;
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.rotater,
})
);
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
);
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
filter: "shape",
},
],
})
);
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
switch (variant) {
case defaultBuildingVariant: {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater;
break;
}
case enumRotaterVariants.ccw: {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotaterCCW;
break;
}
case enumRotaterVariants.rotate180: {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater180;
break;
}
default:
assertAlways(false, "Unknown rotater variant: " + variant);
}
}
}