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tobspr_shapez.io/src/js/game/buildings/reader.js

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3.6 KiB

import { enumDirection, Vector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { BeltUnderlaysComponent } from "../components/belt_underlays";
import { BeltReaderComponent } from "../components/belt_reader";
import { enumHubGoalRewards } from "../tutorial_goals";
import { generateMatrixRotations } from "../../core/utils";
const overlayMatrix = generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]);
export class MetaReaderBuilding extends MetaBuilding {
constructor() {
super("reader");
}
static getAllVariantCombinations() {
return [
{
internalId: 49,
variant: defaultBuildingVariant,
},
];
}
getSilhouetteColor() {
return "#25fff2";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader);
}
getDimensions() {
return new Vector(1, 1);
}
getShowWiresLayerPreview() {
return true;
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return overlayMatrix[rotation];
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
],
})
);
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
},
],
})
);
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
],
})
);
entity.addComponent(
new ItemProcessorComponent({
processorType: enumItemProcessorTypes.reader,
inputsPerCharge: 1,
})
);
entity.addComponent(
new BeltUnderlaysComponent({
underlays: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
],
})
);
entity.addComponent(new BeltReaderComponent());
}
}