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tobspr_shapez.io/src/js/game/buildings/miner.js

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import { enumDirection, Vector } from "../../core/vector";
import { ItemEjectorComponent } from "../components/item_ejector";
import { MinerComponent } from "../components/miner";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { T } from "../../translations";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
/** @enum {string} */
export const enumMinerVariants = { chainable: "chainable" };
const overlayMatrix = {
[defaultBuildingVariant]: generateMatrixRotations([1, 1, 1, 1, 0, 1, 1, 1, 1]),
[enumMinerVariants.chainable]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
};
export class MetaMinerBuilding extends MetaBuilding {
constructor() {
super("miner");
}
static getAllVariantCombinations() {
return [
{
internalId: 7,
variant: defaultBuildingVariant,
},
{
internalId: 8,
variant: enumMinerVariants.chainable,
},
];
}
getSilhouetteColor() {
return "#b37dcd";
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
if (root.gameMode.throughputDoesNotMatter()) {
return [];
}
const speed = root.hubGoals.getMinerBaseSpeed();
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
/**
*
* @param {GameRoot} root
*/
getAvailableVariants(root) {
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable)) {
return [enumMinerVariants.chainable];
}
return super.getAvailableVariants(root);
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return overlayMatrix[variant][rotation];
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new MinerComponent({}));
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
);
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.Miner.chainable = variant === enumMinerVariants.chainable;
}
}