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173 lines
5.1 KiB
173 lines
5.1 KiB
import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
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import { generateMatrixRotations } from "../../core/utils";
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import { enumHubGoalRewards } from "../tutorial_goals";
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/** @enum {string} */
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export const enumLogicGateVariants = {
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not: "not",
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xor: "xor",
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or: "or",
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};
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/** @enum {string} */
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const enumVariantToGate = {
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[defaultBuildingVariant]: enumLogicGateType.and,
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[enumLogicGateVariants.not]: enumLogicGateType.not,
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[enumLogicGateVariants.xor]: enumLogicGateType.xor,
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[enumLogicGateVariants.or]: enumLogicGateType.or,
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};
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const overlayMatrices = {
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[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
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[enumLogicGateVariants.xor]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
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[enumLogicGateVariants.or]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
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[enumLogicGateVariants.not]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
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};
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const colors = {
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[defaultBuildingVariant]: "#f48d41",
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[enumLogicGateVariants.xor]: "#f4a241",
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[enumLogicGateVariants.or]: "#f4d041",
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[enumLogicGateVariants.not]: "#f44184",
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};
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export class MetaLogicGateBuilding extends MetaBuilding {
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constructor() {
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super("logic_gate");
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}
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static getAllVariantCombinations() {
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return [
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{
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internalId: 32,
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variant: defaultBuildingVariant,
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},
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{
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internalId: 34,
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variant: enumLogicGateVariants.not,
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},
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{
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internalId: 35,
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variant: enumLogicGateVariants.xor,
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},
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{
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internalId: 36,
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variant: enumLogicGateVariants.or,
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},
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];
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}
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getSilhouetteColor(variant) {
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return colors[variant];
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates);
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}
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/** @returns {"wires"} **/
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getLayer() {
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return "wires";
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}
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getDimensions() {
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return new Vector(1, 1);
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}
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getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
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return overlayMatrices[variant][rotation];
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}
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getAvailableVariants() {
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return [
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defaultBuildingVariant,
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enumLogicGateVariants.or,
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enumLogicGateVariants.not,
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enumLogicGateVariants.xor,
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];
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}
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getRenderPins() {
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// We already have it included
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return false;
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}
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/**
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*
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* @param {Entity} entity
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* @param {number} rotationVariant
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*/
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updateVariants(entity, rotationVariant, variant) {
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const gateType = enumVariantToGate[variant];
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entity.components.LogicGate.type = gateType;
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const pinComp = entity.components.WiredPins;
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switch (gateType) {
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case enumLogicGateType.and:
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case enumLogicGateType.xor:
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case enumLogicGateType.or: {
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pinComp.setSlots([
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.left,
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type: enumPinSlotType.logicalAcceptor,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.right,
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type: enumPinSlotType.logicalAcceptor,
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},
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]);
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break;
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}
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case enumLogicGateType.not: {
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pinComp.setSlots([
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.bottom,
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type: enumPinSlotType.logicalAcceptor,
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},
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]);
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break;
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}
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default:
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assertAlways("unknown logic gate type: " + gateType);
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}
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new WiredPinsComponent({
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slots: [],
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})
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);
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entity.addComponent(new LogicGateComponent({}));
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}
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}
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