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tobspr_shapez.io/src/js/game/buildings/logic_gate.js

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import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { generateMatrixRotations } from "../../core/utils";
import { enumHubGoalRewards } from "../tutorial_goals";
/** @enum {string} */
export const enumLogicGateVariants = {
not: "not",
xor: "xor",
or: "or",
};
/** @enum {string} */
const enumVariantToGate = {
[defaultBuildingVariant]: enumLogicGateType.and,
[enumLogicGateVariants.not]: enumLogicGateType.not,
[enumLogicGateVariants.xor]: enumLogicGateType.xor,
[enumLogicGateVariants.or]: enumLogicGateType.or,
};
const overlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[enumLogicGateVariants.xor]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[enumLogicGateVariants.or]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[enumLogicGateVariants.not]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
const colors = {
[defaultBuildingVariant]: "#f48d41",
[enumLogicGateVariants.xor]: "#f4a241",
[enumLogicGateVariants.or]: "#f4d041",
[enumLogicGateVariants.not]: "#f44184",
};
export class MetaLogicGateBuilding extends MetaBuilding {
constructor() {
super("logic_gate");
}
static getAllVariantCombinations() {
return [
{
internalId: 32,
variant: defaultBuildingVariant,
},
{
internalId: 34,
variant: enumLogicGateVariants.not,
},
{
internalId: 35,
variant: enumLogicGateVariants.xor,
},
{
internalId: 36,
variant: enumLogicGateVariants.or,
},
];
}
getSilhouetteColor(variant) {
return colors[variant];
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates);
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
return overlayMatrices[variant][rotation];
}
getAvailableVariants() {
return [
defaultBuildingVariant,
enumLogicGateVariants.or,
enumLogicGateVariants.not,
enumLogicGateVariants.xor,
];
}
getRenderPins() {
// We already have it included
return false;
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant, variant) {
const gateType = enumVariantToGate[variant];
entity.components.LogicGate.type = gateType;
const pinComp = entity.components.WiredPins;
switch (gateType) {
case enumLogicGateType.and:
case enumLogicGateType.xor:
case enumLogicGateType.or: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
case enumLogicGateType.not: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
default:
assertAlways("unknown logic gate type: " + gateType);
}
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [],
})
);
entity.addComponent(new LogicGateComponent({}));
}
}