You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
262 lines
8.7 KiB
262 lines
8.7 KiB
import { enumDirection, Vector } from "../../core/vector";
|
|
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
|
import { ItemEjectorComponent } from "../components/item_ejector";
|
|
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
|
|
import { Entity } from "../entity";
|
|
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
|
|
import { GameRoot } from "../root";
|
|
import { enumHubGoalRewards } from "../tutorial_goals";
|
|
import { T } from "../../translations";
|
|
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
|
|
import { BeltUnderlaysComponent } from "../components/belt_underlays";
|
|
|
|
/** @enum {string} */
|
|
export const enumBalancerVariants = {
|
|
merger: "merger",
|
|
mergerInverse: "merger-inverse",
|
|
splitter: "splitter",
|
|
splitterInverse: "splitter-inverse",
|
|
};
|
|
|
|
const overlayMatrices = {
|
|
[defaultBuildingVariant]: null,
|
|
[enumBalancerVariants.merger]: generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
|
|
[enumBalancerVariants.mergerInverse]: generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
|
|
[enumBalancerVariants.splitter]: generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
|
|
[enumBalancerVariants.splitterInverse]: generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
|
|
};
|
|
|
|
export class MetaBalancerBuilding extends MetaBuilding {
|
|
constructor() {
|
|
super("balancer");
|
|
}
|
|
|
|
static getAllVariantCombinations() {
|
|
return [
|
|
{
|
|
internalId: 4,
|
|
variant: defaultBuildingVariant,
|
|
},
|
|
{
|
|
internalId: 5,
|
|
variant: enumBalancerVariants.merger,
|
|
},
|
|
{
|
|
internalId: 6,
|
|
variant: enumBalancerVariants.mergerInverse,
|
|
},
|
|
{
|
|
internalId: 47,
|
|
variant: enumBalancerVariants.splitter,
|
|
},
|
|
{
|
|
internalId: 48,
|
|
variant: enumBalancerVariants.splitterInverse,
|
|
},
|
|
];
|
|
}
|
|
|
|
getDimensions(variant) {
|
|
switch (variant) {
|
|
case defaultBuildingVariant:
|
|
return new Vector(2, 1);
|
|
case enumBalancerVariants.merger:
|
|
case enumBalancerVariants.mergerInverse:
|
|
case enumBalancerVariants.splitter:
|
|
case enumBalancerVariants.splitterInverse:
|
|
return new Vector(1, 1);
|
|
default:
|
|
assertAlways(false, "Unknown balancer variant: " + variant);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {number} rotation
|
|
* @param {number} rotationVariant
|
|
* @param {string} variant
|
|
* @param {Entity} entity
|
|
* @returns {Array<number>|null}
|
|
*/
|
|
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
|
|
const matrix = overlayMatrices[variant];
|
|
if (matrix) {
|
|
return matrix[rotation];
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* @param {GameRoot} root
|
|
* @param {string} variant
|
|
* @returns {Array<[string, string]>}
|
|
*/
|
|
getAdditionalStatistics(root, variant) {
|
|
if (root.gameMode.throughputDoesNotMatter()) {
|
|
return [];
|
|
}
|
|
|
|
let speedMultiplier = 2;
|
|
switch (variant) {
|
|
case enumBalancerVariants.merger:
|
|
case enumBalancerVariants.mergerInverse:
|
|
case enumBalancerVariants.splitter:
|
|
case enumBalancerVariants.splitterInverse:
|
|
speedMultiplier = 1;
|
|
}
|
|
|
|
const speed =
|
|
(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2) * speedMultiplier;
|
|
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
|
|
}
|
|
|
|
getSilhouetteColor() {
|
|
return "#555759";
|
|
}
|
|
|
|
/**
|
|
* @param {GameRoot} root
|
|
*/
|
|
getAvailableVariants(root) {
|
|
const deterministic = root.gameMode.getIsDeterministic();
|
|
|
|
let available = deterministic ? [] : [defaultBuildingVariant];
|
|
|
|
if (!deterministic && root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger)) {
|
|
available.push(enumBalancerVariants.merger, enumBalancerVariants.mergerInverse);
|
|
}
|
|
|
|
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter)) {
|
|
available.push(enumBalancerVariants.splitter, enumBalancerVariants.splitterInverse);
|
|
}
|
|
|
|
return available;
|
|
}
|
|
|
|
/**
|
|
* @param {GameRoot} root
|
|
*/
|
|
getIsUnlocked(root) {
|
|
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_balancer);
|
|
}
|
|
|
|
/**
|
|
* Creates the entity at the given location
|
|
* @param {Entity} entity
|
|
*/
|
|
setupEntityComponents(entity) {
|
|
entity.addComponent(
|
|
new ItemAcceptorComponent({
|
|
slots: [], // set later
|
|
})
|
|
);
|
|
|
|
entity.addComponent(
|
|
new ItemProcessorComponent({
|
|
inputsPerCharge: 1,
|
|
processorType: enumItemProcessorTypes.balancer,
|
|
})
|
|
);
|
|
|
|
entity.addComponent(
|
|
new ItemEjectorComponent({
|
|
slots: [], // set later
|
|
renderFloatingItems: false,
|
|
})
|
|
);
|
|
|
|
entity.addComponent(new BeltUnderlaysComponent({ underlays: [] }));
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param {Entity} entity
|
|
* @param {number} rotationVariant
|
|
* @param {string} variant
|
|
*/
|
|
updateVariants(entity, rotationVariant, variant) {
|
|
switch (variant) {
|
|
case defaultBuildingVariant: {
|
|
entity.components.ItemAcceptor.setSlots([
|
|
{
|
|
pos: new Vector(0, 0),
|
|
direction: enumDirection.bottom,
|
|
},
|
|
{
|
|
pos: new Vector(1, 0),
|
|
direction: enumDirection.bottom,
|
|
},
|
|
]);
|
|
|
|
entity.components.ItemEjector.setSlots([
|
|
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
|
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
|
]);
|
|
|
|
entity.components.BeltUnderlays.underlays = [
|
|
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
|
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
|
];
|
|
|
|
break;
|
|
}
|
|
case enumBalancerVariants.merger:
|
|
case enumBalancerVariants.mergerInverse: {
|
|
entity.components.ItemAcceptor.setSlots([
|
|
{
|
|
pos: new Vector(0, 0),
|
|
direction: enumDirection.bottom,
|
|
},
|
|
{
|
|
pos: new Vector(0, 0),
|
|
direction:
|
|
variant === enumBalancerVariants.mergerInverse
|
|
? enumDirection.left
|
|
: enumDirection.right,
|
|
},
|
|
]);
|
|
|
|
entity.components.ItemEjector.setSlots([
|
|
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
|
]);
|
|
|
|
entity.components.BeltUnderlays.underlays = [
|
|
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
|
];
|
|
|
|
break;
|
|
}
|
|
case enumBalancerVariants.splitter:
|
|
case enumBalancerVariants.splitterInverse: {
|
|
entity.components.ItemAcceptor.setSlots([
|
|
{
|
|
pos: new Vector(0, 0),
|
|
direction: enumDirection.bottom,
|
|
},
|
|
]);
|
|
|
|
entity.components.ItemEjector.setSlots([
|
|
{
|
|
pos: new Vector(0, 0),
|
|
direction: enumDirection.top,
|
|
},
|
|
{
|
|
pos: new Vector(0, 0),
|
|
direction:
|
|
variant === enumBalancerVariants.splitterInverse
|
|
? enumDirection.left
|
|
: enumDirection.right,
|
|
},
|
|
]);
|
|
|
|
entity.components.BeltUnderlays.underlays = [
|
|
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
|
];
|
|
|
|
break;
|
|
}
|
|
default:
|
|
assertAlways(false, "Unknown balancer variant: " + variant);
|
|
}
|
|
}
|
|
}
|