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tobspr_shapez.io/src/js/core/sprites.js

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import { DrawParameters } from "./draw_parameters";
import { Rectangle } from "./rectangle";
import { round3Digits } from "./utils";
export const ORIGINAL_SPRITE_SCALE = "0.75";
export const FULL_CLIP_RECT = new Rectangle(0, 0, 1, 1);
const EXTRUDE = 0.1;
export class BaseSprite {
/**
* Returns the raw handle
* @returns {HTMLImageElement|HTMLCanvasElement}
*/
getRawTexture() {
abstract;
return null;
}
/**
* Draws the sprite
* @param {CanvasRenderingContext2D} context
* @param {number} x
* @param {number} y
* @param {number} w
* @param {number} h
*/
draw(context, x, y, w, h) {
// eslint-disable-line no-unused-vars
abstract;
}
}
/**
* Position of a sprite within an atlas
*/
export class SpriteAtlasLink {
/**
*
* @param {object} param0
* @param {number} param0.packedX
* @param {number} param0.packedY
* @param {number} param0.packOffsetX
* @param {number} param0.packOffsetY
* @param {number} param0.packedW
* @param {number} param0.packedH
* @param {number} param0.w
* @param {number} param0.h
* @param {HTMLImageElement|HTMLCanvasElement} param0.atlas
*/
constructor({ w, h, packedX, packedY, packOffsetX, packOffsetY, packedW, packedH, atlas }) {
this.packedX = packedX;
this.packedY = packedY;
this.packedW = packedW;
this.packedH = packedH;
this.packOffsetX = packOffsetX;
this.packOffsetY = packOffsetY;
this.atlas = atlas;
this.w = w;
this.h = h;
}
}
export class AtlasSprite extends BaseSprite {
/**
*
* @param {string} spriteName
*/
constructor(spriteName = "sprite") {
super();
/** @type {Object.<string, SpriteAtlasLink>} */
this.linksByResolution = {};
this.spriteName = spriteName;
this.frozen = false;
}
getRawTexture() {
return this.linksByResolution[ORIGINAL_SPRITE_SCALE].atlas;
}
/**
* Draws the sprite onto a regular context using no contexts
* @see {BaseSprite.draw}
*/
draw(context, x, y, w, h) {
if (G_IS_DEV) {
assert(context instanceof CanvasRenderingContext2D, "Not a valid context");
}
const link = this.linksByResolution[ORIGINAL_SPRITE_SCALE];
assert(
link,
"Link not known: " +
ORIGINAL_SPRITE_SCALE +
" (having " +
Object.keys(this.linksByResolution) +
")"
);
const width = w || link.w;
const height = h || link.h;
const scaleW = width / link.w;
const scaleH = height / link.h;
context.drawImage(
link.atlas,
link.packedX,
link.packedY,
link.packedW,
link.packedH,
x + link.packOffsetX * scaleW,
y + link.packOffsetY * scaleH,
link.packedW * scaleW,
link.packedH * scaleH
);
}
/**
*
* @param {DrawParameters} parameters
* @param {number} x
* @param {number} y
* @param {number} size
* @param {boolean=} clipping
*/
drawCachedCentered(parameters, x, y, size, clipping = true) {
this.drawCached(parameters, x - size / 2, y - size / 2, size, size, clipping);
}
/**
*
* @param {CanvasRenderingContext2D} context
* @param {number} x
* @param {number} y
* @param {number} size
*/
drawCentered(context, x, y, size) {
this.draw(context, x - size / 2, y - size / 2, size, size);
}
/**
* Draws the sprite
* @param {DrawParameters} parameters
* @param {number} x
* @param {number} y
* @param {number} w
* @param {number} h
* @param {boolean=} clipping Whether to perform culling
*/
drawCached(parameters, x, y, w = null, h = null, clipping = true) {
if (G_IS_DEV) {
assert(parameters instanceof DrawParameters, "Not a valid context");
assert(!!w && w > 0, "Not a valid width:" + w);
assert(!!h && h > 0, "Not a valid height:" + h);
}
const visibleRect = parameters.visibleRect;
const scale = parameters.desiredAtlasScale;
const link = this.linksByResolution[scale];
if (!link) {
assert(false, `Link not known: ${scale} (having ${Object.keys(this.linksByResolution)})`);
}
const scaleW = w / link.w;
const scaleH = h / link.h;
let destX = x + link.packOffsetX * scaleW;
let destY = y + link.packOffsetY * scaleH;
let destW = link.packedW * scaleW;
let destH = link.packedH * scaleH;
let srcX = link.packedX;
let srcY = link.packedY;
let srcW = link.packedW;
let srcH = link.packedH;
let intersection = null;
if (clipping) {
const rect = new Rectangle(destX, destY, destW, destH);
intersection = rect.getIntersection(visibleRect);
if (!intersection) {
return;
}
srcX += (intersection.x - destX) / scaleW;
srcY += (intersection.y - destY) / scaleH;
srcW *= intersection.w / destW;
srcH *= intersection.h / destH;
destX = intersection.x;
destY = intersection.y;
destW = intersection.w;
destH = intersection.h;
}
parameters.context.drawImage(
link.atlas,
// atlas src pos
srcX,
srcY,
// atlas src size
srcW,
srcH,
// dest pos and size
destX - EXTRUDE,
destY - EXTRUDE,
destW + 2 * EXTRUDE,
destH + 2 * EXTRUDE
);
}
/**
* Draws a subset of the sprite. Does NO culling
* @param {DrawParameters} parameters
* @param {number} x
* @param {number} y
* @param {number} w
* @param {number} h
* @param {Rectangle=} clipRect The rectangle in local space (0 ... 1) to draw of the image
*/
drawCachedWithClipRect(parameters, x, y, w = null, h = null, clipRect = FULL_CLIP_RECT) {
if (G_IS_DEV) {
assert(parameters instanceof DrawParameters, "Not a valid context");
assert(!!w && w > 0, "Not a valid width:" + w);
assert(!!h && h > 0, "Not a valid height:" + h);
assert(clipRect, "No clip rect given!");
}
const scale = parameters.desiredAtlasScale;
const link = this.linksByResolution[scale];
if (!link) {
assert(false, `Link not known: ${scale} (having ${Object.keys(this.linksByResolution)})`);
}
const scaleW = w / link.w;
const scaleH = h / link.h;
let destX = x + link.packOffsetX * scaleW + clipRect.x * w;
let destY = y + link.packOffsetY * scaleH + clipRect.y * h;
let destW = link.packedW * scaleW * clipRect.w;
let destH = link.packedH * scaleH * clipRect.h;
let srcX = link.packedX + clipRect.x * link.packedW;
let srcY = link.packedY + clipRect.y * link.packedH;
let srcW = link.packedW * clipRect.w;
let srcH = link.packedH * clipRect.h;
parameters.context.drawImage(
link.atlas,
// atlas src pos
srcX,
srcY,
// atlas src siize
srcW,
srcH,
// dest pos and size
destX - EXTRUDE,
destY - EXTRUDE,
destW + 2 * EXTRUDE,
destH + 2 * EXTRUDE
);
}
/**
* Renders into an html element
* @param {HTMLElement} element
* @param {number} w
* @param {number} h
*/
renderToHTMLElement(element, w = 1, h = 1) {
element.style.position = "relative";
element.innerHTML = this.getAsHTML(w, h);
}
/**
* Returns the html to render as icon
* @param {number} w
* @param {number} h
*/
getAsHTML(w, h) {
const link = this.linksByResolution["0.5"];
// Find out how much we have to scale it so that it fits
const scaleX = w / link.w;
const scaleY = h / link.h;
// Find out how big the scaled atlas is
const atlasW = link.atlas.width * scaleX;
const atlasH = link.atlas.height * scaleY;
// @ts-ignore
const srcSafe = link.atlas.src.replaceAll("\\", "/");
// Find out how big we render the sprite
const widthAbsolute = scaleX * link.packedW;
const heightAbsolute = scaleY * link.packedH;
// Compute the position in the relative container
const leftRelative = (link.packOffsetX * scaleX) / w;
const topRelative = (link.packOffsetY * scaleY) / h;
const widthRelative = widthAbsolute / w;
const heightRelative = heightAbsolute / h;
// Scale the atlas relative to the width and height of the element
const bgW = atlasW / widthAbsolute;
const bgH = atlasH / heightAbsolute;
// Figure out what the position of the atlas is
const bgX = link.packedX * scaleX;
const bgY = link.packedY * scaleY;
// Fuck you, whoever thought its a good idea to make background-position work like it does now
const bgXRelative = -bgX / (widthAbsolute - atlasW);
const bgYRelative = -bgY / (heightAbsolute - atlasH);
return `
<span class="spritesheetImage" style="
background-image: url('${srcSafe}');
left: ${round3Digits(leftRelative * 100.0)}%;
top: ${round3Digits(topRelative * 100.0)}%;
width: ${round3Digits(widthRelative * 100.0)}%;
height: ${round3Digits(heightRelative * 100.0)}%;
background-repeat: repeat;
background-position: ${round3Digits(bgXRelative * 100.0)}% ${round3Digits(
bgYRelative * 100.0
)}%;
background-size: ${round3Digits(bgW * 100.0)}% ${round3Digits(bgH * 100.0)}%;
"></span>
`;
}
}
export class RegularSprite extends BaseSprite {
constructor(sprite, w, h) {
super();
this.w = w;
this.h = h;
this.sprite = sprite;
}
getRawTexture() {
return this.sprite;
}
/**
* Draws the sprite, do *not* use this for sprites which are rendered! Only for drawing
* images into buffers
* @param {CanvasRenderingContext2D} context
* @param {number} x
* @param {number} y
* @param {number} w
* @param {number} h
*/
draw(context, x, y, w, h) {
assert(context, "No context given");
assert(x !== undefined, "No x given");
assert(y !== undefined, "No y given");
assert(w !== undefined, "No width given");
assert(h !== undefined, "No height given");
context.drawImage(this.sprite, x, y, w, h);
}
/**
* Draws the sprite, do *not* use this for sprites which are rendered! Only for drawing
* images into buffers
* @param {CanvasRenderingContext2D} context
* @param {number} x
* @param {number} y
* @param {number} w
* @param {number} h
*/
drawCentered(context, x, y, w, h) {
assert(context, "No context given");
assert(x !== undefined, "No x given");
assert(y !== undefined, "No y given");
assert(w !== undefined, "No width given");
assert(h !== undefined, "No height given");
context.drawImage(this.sprite, x - w / 2, y - h / 2, w, h);
}
}