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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
tobspr_shapez.io/gulp/webpack.production.config.js
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00

268 lines
9.9 KiB
JavaScript

// @ts-nocheck
const path = require("path");
const webpack = require("webpack");
const { getRevision, getVersion, getAllResourceImages } = require("./buildutils");
const lzString = require("lz-string");
const TerserPlugin = require("terser-webpack-plugin");
const StringReplacePlugin = require("string-replace-webpack-plugin");
const UnusedFilesPlugin = require("unused-files-webpack-plugin").UnusedFilesWebpackPlugin;
module.exports = ({
enableAssert = false,
environment,
es6 = false,
standalone = false,
isBrowser = true,
mobileApp = false,
chineseVersion = false,
wegameVersion = false,
}) => {
const globalDefs = {
assert: enableAssert ? "window.assert" : "false && window.assert",
assertAlways: "window.assert",
abstract: "window.assert(false, 'abstract method called');",
G_IS_DEV: "false",
G_CHINA_VERSION: JSON.stringify(chineseVersion),
G_WEGAME_VERSION: JSON.stringify(wegameVersion),
G_IS_RELEASE: environment === "prod" ? "true" : "false",
G_IS_STANDALONE: standalone ? "true" : "false",
G_IS_BROWSER: isBrowser ? "true" : "false",
G_IS_MOBILE_APP: mobileApp ? "true" : "false",
G_TRACKING_ENDPOINT: JSON.stringify(
lzString.compressToEncodedURIComponent("https://tracking.shapez.io/v1")
),
G_APP_ENVIRONMENT: JSON.stringify(environment),
G_HAVE_ASSERT: enableAssert ? "true" : "false",
G_BUILD_TIME: "" + new Date().getTime(),
G_BUILD_COMMIT_HASH: JSON.stringify(getRevision()),
G_BUILD_VERSION: JSON.stringify(getVersion()),
G_ALL_UI_IMAGES: JSON.stringify(getAllResourceImages()),
};
const minifyNames = false;
return {
mode: "production",
entry: {
"bundle.js": [path.resolve(__dirname, "..", "src", "js", "main.js")],
},
node: {
fs: "empty",
},
output: {
filename: "bundle.js",
path: path.resolve(__dirname, "..", "build"),
},
context: path.resolve(__dirname, ".."),
stats: {
// Examine all modules
maxModules: Infinity,
// Display bailout reasons
optimizationBailout: true,
},
// devtool: "source-map",
devtool: false,
resolve: {
alias: {
"global-compression": path.resolve(__dirname, "..", "src", "js", "core", "lzstring.js"),
},
},
optimization: {
minimize: true,
// namedModules: true,
noEmitOnErrors: true,
removeAvailableModules: true,
removeEmptyChunks: true,
mergeDuplicateChunks: true,
flagIncludedChunks: true,
occurrenceOrder: true,
providedExports: true,
usedExports: true,
concatenateModules: true,
sideEffects: true,
minimizer: [
new TerserPlugin({
parallel: true,
sourceMap: false,
cache: false,
terserOptions: {
ecma: es6 ? 6 : 5,
parse: {},
module: true,
toplevel: true,
keep_classnames: !minifyNames,
keep_fnames: !minifyNames,
keep_fargs: !minifyNames,
safari10: true,
compress: {
arguments: false, // breaks
drop_console: false,
global_defs: globalDefs,
keep_fargs: !minifyNames,
keep_infinity: true,
passes: 2,
module: true,
pure_funcs: [
"Math.radians",
"Math.degrees",
"Math.round",
"Math.ceil",
"Math.floor",
"Math.sqrt",
"Math.hypot",
"Math.abs",
"Math.max",
"Math.min",
"Math.sin",
"Math.cos",
"Math.tan",
"Math.sign",
"Math.pow",
"Math.atan2",
],
toplevel: true,
unsafe_math: true,
unsafe_arrows: false,
warnings: true,
},
mangle: {
eval: true,
keep_classnames: !minifyNames,
keep_fnames: !minifyNames,
module: true,
toplevel: true,
safari10: true,
},
output: {
comments: false,
ascii_only: true,
beautify: false,
braces: false,
ecma: es6 ? 6 : 5,
preamble:
"/* shapez.io Codebase - Copyright 2022 tobspr Games - " +
getVersion() +
" @ " +
getRevision() +
" */",
},
},
}),
],
},
performance: {
maxEntrypointSize: 5120000,
maxAssetSize: 5120000,
},
plugins: [
new webpack.DefinePlugin(globalDefs),
new UnusedFilesPlugin({
failOnUnused: false,
cwd: path.join(__dirname, "..", "src", "js"),
patterns: ["../src/js/**/*.js"],
}),
],
module: {
rules: [
{
test: /\.json$/,
enforce: "pre",
use: ["./gulp/loader.compressjson"],
type: "javascript/auto",
},
{ test: /\.(png|jpe?g|svg)$/, loader: "ignore-loader" },
{ test: /\.nobuild/, loader: "ignore-loader" },
{
test: /\.js$/,
enforce: "pre",
exclude: /node_modules/,
use: [
{
loader: "webpack-strip-block",
options: {
start: "typehints:start",
end: "typehints:end",
},
},
{
loader: "webpack-strip-block",
options: {
start: "dev:start",
end: "dev:end",
},
},
{
loader: "webpack-strip-block",
options: {
start: "wires:start",
end: "wires:end",
},
},
],
},
{
test: /\.js$/,
use: [
// "thread-loader",
{
loader: "babel-loader?cacheDirectory",
options: {
configFile: require.resolve(
es6 ? "./babel-es6.config.js" : "./babel.config.js"
),
},
},
"uglify-template-string-loader", // Finally found this plugin
StringReplacePlugin.replace({
replacements: [
{ pattern: /globalConfig\.tileSize/g, replacement: () => "32" },
{ pattern: /globalConfig\.halfTileSize/g, replacement: () => "16" },
{
pattern: /globalConfig\.beltSpeedItemsPerSecond/g,
replacement: () => "2.0",
},
{ pattern: /globalConfig\.debug/g, replacement: () => "''" },
],
}),
],
},
{
test: /\.worker\.js$/,
use: [
{
loader: "worker-loader",
options: {
fallback: false,
inline: true,
},
},
{
loader: "babel-loader?cacheDirectory",
options: {
configFile: require.resolve(
es6 ? "./babel-es6.config.js" : "./babel.config.js"
),
},
},
],
},
{
test: /\.md$/,
use: ["html-loader", "markdown-loader"],
},
{
test: /\.ya?ml$/,
type: "json", // Required by Webpack v4
use: "yaml-loader",
},
],
},
};
};