mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
* initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
268 lines
9.9 KiB
JavaScript
268 lines
9.9 KiB
JavaScript
// @ts-nocheck
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const path = require("path");
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const webpack = require("webpack");
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const { getRevision, getVersion, getAllResourceImages } = require("./buildutils");
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const lzString = require("lz-string");
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const TerserPlugin = require("terser-webpack-plugin");
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const StringReplacePlugin = require("string-replace-webpack-plugin");
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const UnusedFilesPlugin = require("unused-files-webpack-plugin").UnusedFilesWebpackPlugin;
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module.exports = ({
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enableAssert = false,
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environment,
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es6 = false,
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standalone = false,
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isBrowser = true,
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mobileApp = false,
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chineseVersion = false,
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wegameVersion = false,
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}) => {
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const globalDefs = {
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assert: enableAssert ? "window.assert" : "false && window.assert",
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assertAlways: "window.assert",
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abstract: "window.assert(false, 'abstract method called');",
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G_IS_DEV: "false",
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G_CHINA_VERSION: JSON.stringify(chineseVersion),
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G_WEGAME_VERSION: JSON.stringify(wegameVersion),
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G_IS_RELEASE: environment === "prod" ? "true" : "false",
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G_IS_STANDALONE: standalone ? "true" : "false",
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G_IS_BROWSER: isBrowser ? "true" : "false",
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G_IS_MOBILE_APP: mobileApp ? "true" : "false",
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G_TRACKING_ENDPOINT: JSON.stringify(
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lzString.compressToEncodedURIComponent("https://tracking.shapez.io/v1")
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),
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G_APP_ENVIRONMENT: JSON.stringify(environment),
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G_HAVE_ASSERT: enableAssert ? "true" : "false",
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G_BUILD_TIME: "" + new Date().getTime(),
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G_BUILD_COMMIT_HASH: JSON.stringify(getRevision()),
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G_BUILD_VERSION: JSON.stringify(getVersion()),
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G_ALL_UI_IMAGES: JSON.stringify(getAllResourceImages()),
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};
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const minifyNames = false;
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return {
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mode: "production",
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entry: {
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"bundle.js": [path.resolve(__dirname, "..", "src", "js", "main.js")],
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},
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node: {
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fs: "empty",
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},
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output: {
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filename: "bundle.js",
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path: path.resolve(__dirname, "..", "build"),
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},
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context: path.resolve(__dirname, ".."),
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stats: {
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// Examine all modules
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maxModules: Infinity,
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// Display bailout reasons
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optimizationBailout: true,
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},
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// devtool: "source-map",
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devtool: false,
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resolve: {
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alias: {
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"global-compression": path.resolve(__dirname, "..", "src", "js", "core", "lzstring.js"),
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},
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},
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optimization: {
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minimize: true,
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// namedModules: true,
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noEmitOnErrors: true,
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removeAvailableModules: true,
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removeEmptyChunks: true,
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mergeDuplicateChunks: true,
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flagIncludedChunks: true,
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occurrenceOrder: true,
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providedExports: true,
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usedExports: true,
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concatenateModules: true,
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sideEffects: true,
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minimizer: [
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new TerserPlugin({
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parallel: true,
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sourceMap: false,
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cache: false,
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terserOptions: {
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ecma: es6 ? 6 : 5,
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parse: {},
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module: true,
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toplevel: true,
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keep_classnames: !minifyNames,
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keep_fnames: !minifyNames,
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keep_fargs: !minifyNames,
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safari10: true,
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compress: {
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arguments: false, // breaks
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drop_console: false,
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global_defs: globalDefs,
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keep_fargs: !minifyNames,
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keep_infinity: true,
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passes: 2,
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module: true,
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pure_funcs: [
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"Math.radians",
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"Math.degrees",
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"Math.round",
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"Math.ceil",
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"Math.floor",
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"Math.sqrt",
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"Math.hypot",
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"Math.abs",
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"Math.max",
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"Math.min",
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"Math.sin",
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"Math.cos",
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"Math.tan",
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"Math.sign",
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"Math.pow",
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"Math.atan2",
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],
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toplevel: true,
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unsafe_math: true,
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unsafe_arrows: false,
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warnings: true,
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},
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mangle: {
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eval: true,
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keep_classnames: !minifyNames,
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keep_fnames: !minifyNames,
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module: true,
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toplevel: true,
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safari10: true,
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},
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output: {
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comments: false,
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ascii_only: true,
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beautify: false,
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braces: false,
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ecma: es6 ? 6 : 5,
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preamble:
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"/* shapez.io Codebase - Copyright 2022 tobspr Games - " +
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getVersion() +
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" @ " +
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getRevision() +
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" */",
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},
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},
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}),
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],
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},
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performance: {
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maxEntrypointSize: 5120000,
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maxAssetSize: 5120000,
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},
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plugins: [
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new webpack.DefinePlugin(globalDefs),
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new UnusedFilesPlugin({
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failOnUnused: false,
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cwd: path.join(__dirname, "..", "src", "js"),
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patterns: ["../src/js/**/*.js"],
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}),
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],
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module: {
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rules: [
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{
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test: /\.json$/,
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enforce: "pre",
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use: ["./gulp/loader.compressjson"],
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type: "javascript/auto",
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},
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{ test: /\.(png|jpe?g|svg)$/, loader: "ignore-loader" },
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{ test: /\.nobuild/, loader: "ignore-loader" },
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{
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test: /\.js$/,
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enforce: "pre",
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exclude: /node_modules/,
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use: [
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{
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loader: "webpack-strip-block",
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options: {
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start: "typehints:start",
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end: "typehints:end",
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},
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},
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{
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loader: "webpack-strip-block",
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options: {
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start: "dev:start",
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end: "dev:end",
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},
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},
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{
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loader: "webpack-strip-block",
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options: {
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start: "wires:start",
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end: "wires:end",
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},
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},
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],
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},
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{
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test: /\.js$/,
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use: [
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// "thread-loader",
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{
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loader: "babel-loader?cacheDirectory",
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options: {
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configFile: require.resolve(
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es6 ? "./babel-es6.config.js" : "./babel.config.js"
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),
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},
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},
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"uglify-template-string-loader", // Finally found this plugin
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StringReplacePlugin.replace({
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replacements: [
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{ pattern: /globalConfig\.tileSize/g, replacement: () => "32" },
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{ pattern: /globalConfig\.halfTileSize/g, replacement: () => "16" },
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{
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pattern: /globalConfig\.beltSpeedItemsPerSecond/g,
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replacement: () => "2.0",
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},
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{ pattern: /globalConfig\.debug/g, replacement: () => "''" },
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],
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}),
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],
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},
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{
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test: /\.worker\.js$/,
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use: [
|
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{
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loader: "worker-loader",
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options: {
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fallback: false,
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inline: true,
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},
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},
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{
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loader: "babel-loader?cacheDirectory",
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options: {
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configFile: require.resolve(
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es6 ? "./babel-es6.config.js" : "./babel.config.js"
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),
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},
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},
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],
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},
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{
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test: /\.md$/,
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use: ["html-loader", "markdown-loader"],
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},
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{
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test: /\.ya?ml$/,
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type: "json", // Required by Webpack v4
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use: "yaml-loader",
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},
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],
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},
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};
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};
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