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tobspr_shapez.io/src/js/core/buffer_maintainer.js

196 lines
5.2 KiB

import { GameRoot } from "../game/root";
import { clearBufferBacklog, freeCanvas, getBufferStats, makeOffscreenBuffer } from "./buffer_utils";
import { createLogger } from "./logging";
import { round1Digit } from "./utils";
/**
* @typedef {{
* canvas: HTMLCanvasElement,
* context: CanvasRenderingContext2D,
* lastUse: number,
* }} CacheEntry
*/
const logger = createLogger("buffers");
const bufferGcDurationSeconds = 0.5;
export class BufferMaintainer {
/**
* @param {GameRoot} root
*/
constructor(root) {
this.root = root;
/** @type {Map<string, Map<string, CacheEntry>>} */
this.cache = new Map();
this.iterationIndex = 1;
this.lastIteration = 0;
this.root.signals.gameFrameStarted.add(this.update, this);
}
/**
* Returns the buffer stats
*/
getStats() {
let stats = {
rootKeys: 0,
subKeys: 0,
vramBytes: 0,
};
this.cache.forEach((subCache, key) => {
++stats.rootKeys;
subCache.forEach((cacheEntry, subKey) => {
++stats.subKeys;
const canvas = cacheEntry.canvas;
stats.vramBytes += canvas.width * canvas.height * 4;
});
});
return stats;
}
/**
* Goes to the next buffer iteration, clearing all buffers which were not used
* for a few iterations
*/
garbargeCollect() {
let totalKeys = 0;
let deletedKeys = 0;
const minIteration = this.iterationIndex;
this.cache.forEach((subCache, key) => {
let unusedSubKeys = [];
// Filter sub cache
subCache.forEach((cacheEntry, subKey) => {
if (
cacheEntry.lastUse < minIteration ||
// @ts-ignore
cacheEntry.canvas._contextLost
) {
unusedSubKeys.push(subKey);
freeCanvas(cacheEntry.canvas);
++deletedKeys;
} else {
++totalKeys;
}
});
// Delete unused sub keys
for (let i = 0; i < unusedSubKeys.length; ++i) {
subCache.delete(unusedSubKeys[i]);
}
});
// Make sure our backlog never gets too big
clearBufferBacklog();
// if (G_IS_DEV) {
// const bufferStats = getBufferStats();
// const mbUsed = round1Digit(bufferStats.vramUsage / (1024 * 1024));
// logger.log(
// "GC: Remove",
// (deletedKeys + "").padStart(4),
// ", Remain",
// (totalKeys + "").padStart(4),
// "(",
// (bufferStats.bufferCount + "").padStart(4),
// "total",
// ")",
// "(",
// (bufferStats.backlogSize + "").padStart(4),
// "backlog",
// ")",
// "VRAM:",
// mbUsed,
// "MB"
// );
// }
++this.iterationIndex;
}
update() {
const now = this.root.time.realtimeNow();
if (now - this.lastIteration > bufferGcDurationSeconds) {
this.lastIteration = now;
this.garbargeCollect();
}
}
/**
* @param {object} param0
* @param {string} param0.key
* @param {string} param0.subKey
* @param {number} param0.w
* @param {number} param0.h
* @param {number} param0.dpi
* @param {function(HTMLCanvasElement, CanvasRenderingContext2D, number, number, number, object?) : void} param0.redrawMethod
* @param {object=} param0.additionalParams
* @returns {HTMLCanvasElement}
*
*/
getForKey({ key, subKey, w, h, dpi, redrawMethod, additionalParams }) {
// First, create parent key
let parent = this.cache.get(key);
if (!parent) {
parent = new Map();
this.cache.set(key, parent);
}
// Now search for sub key
const cacheHit = parent.get(subKey);
if (cacheHit) {
cacheHit.lastUse = this.iterationIndex;
return cacheHit.canvas;
}
// Need to generate new buffer
const effectiveWidth = w * dpi;
const effectiveHeight = h * dpi;
const [canvas, context] = makeOffscreenBuffer(effectiveWidth, effectiveHeight, {
reusable: true,
label: "buffer-" + key + "/" + subKey,
smooth: true,
});
redrawMethod(canvas, context, w, h, dpi, additionalParams);
parent.set(subKey, {
canvas,
context,
lastUse: this.iterationIndex,
});
return canvas;
}
/**
* @param {object} param0
* @param {string} param0.key
* @param {string} param0.subKey
* @returns {HTMLCanvasElement?}
*
*/
getForKeyOrNullNoUpdate({ key, subKey }) {
let parent = this.cache.get(key);
if (!parent) {
return null;
}
// Now search for sub key
const cacheHit = parent.get(subKey);
if (cacheHit) {
return cacheHit.canvas;
}
return null;
}
}