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tobspr_shapez.io/gulp/gulpfile.js
Даниїл Григор'єв c2855d528d
Slight improvements for the build process (#19)
* Unify the version source

Changes the development config to use version from package.json and
makes the production config use the same utility function. Also removes
the version file as it's no longer needed.

* Remove some Steam references from build process

Removes files needed to publish the game on Steam and related tasks that
can be only used by the developer anyway. Only the build process is
affected, the actual game part still supports Steam integration.

* Refactor/add packaging tasks

Adds new Gulp tasks to create a distributable package of the game. A
task for macOS is not provided because signing needs to be figured out
first. Package creation tasks are also aliased in package.json for
future usage in external tools or CI. Aside from that, alternative
methods of downloading the libGDX Texture Packer are dropped.
2024-04-14 19:03:27 +03:00

298 lines
9.6 KiB
JavaScript

import gulp from "gulp";
import BrowserSync from "browser-sync";
const browserSync = BrowserSync.create({});
import path from "path/posix";
import pathNative from "path";
import deleteEmpty from "delete-empty";
import { execSync } from "child_process";
// Load other plugins
import gulpClean from "gulp-clean";
import gulpWebserver from "gulp-webserver";
// Check environment variables
const envVars = [
"SHAPEZ_CLI_SERVER_HOST",
"SHAPEZ_CLI_ALPHA_FTP_USER",
"SHAPEZ_CLI_ALPHA_FTP_PW",
"SHAPEZ_CLI_STAGING_FTP_USER",
"SHAPEZ_CLI_STAGING_FTP_PW",
"SHAPEZ_CLI_LIVE_FTP_USER",
"SHAPEZ_CLI_LIVE_FTP_PW",
"SHAPEZ_CLI_APPLE_ID",
"SHAPEZ_CLI_APPLE_CERT_NAME",
"SHAPEZ_CLI_GITHUB_USER",
"SHAPEZ_CLI_GITHUB_TOKEN",
];
for (let i = 0; i < envVars.length; ++i) {
if (!process.env[envVars[i]]) {
console.warn("Unset environment variable, might cause issues:", envVars[i]);
}
}
const baseDir = path.resolve("..");
const buildFolder = path.join(baseDir, "build");
const buildOuptutFolder = path.join(baseDir, "build_output");
import gulptasksImageResources, * as imgres from "./image-resources.js";
gulptasksImageResources(gulp, buildFolder);
import gulptasksCSS from "./css.js";
gulptasksCSS(gulp, buildFolder, browserSync);
import gulptasksSounds from "./sounds.js";
gulptasksSounds(gulp, buildFolder);
import gulptasksLocalConfig from "./local-config.js";
gulptasksLocalConfig(gulp);
import gulptasksJS from "./js.js";
gulptasksJS(gulp, buildFolder, browserSync);
import gulptasksHTML from "./html.js";
gulptasksHTML(gulp, buildFolder);
import gulptasksFTP from "./ftp.js";
gulptasksFTP(gulp, buildFolder);
import gulptasksDocs from "./docs.js";
gulptasksDocs(gulp, buildFolder);
import gulptasksStandalone from "./standalone.js";
gulptasksStandalone(gulp);
import gulptasksTranslations from "./translations.js";
import { BUILD_VARIANTS } from "./build_variants.js";
gulptasksTranslations(gulp);
///////////////////// BUILD TASKS /////////////////////
// Cleans up everything
gulp.task("utils.cleanBuildFolder", () => {
return gulp.src(buildFolder, { read: false, allowEmpty: true }).pipe(gulpClean({ force: true }));
});
gulp.task("utils.cleanBuildOutputFolder", () => {
return gulp.src(buildOuptutFolder, { read: false, allowEmpty: true }).pipe(gulpClean({ force: true }));
});
gulp.task("utils.cleanBuildTempFolder", () => {
return gulp
.src(path.join("..", "src", "js", "built-temp"), { read: false, allowEmpty: true })
.pipe(gulpClean({ force: true }));
});
gulp.task("utils.cleanImageBuildFolder", () => {
return gulp
.src(path.join("res_built"), { read: false, allowEmpty: true })
.pipe(gulpClean({ force: true }));
});
gulp.task(
"utils.cleanup",
gulp.series("utils.cleanBuildFolder", "utils.cleanImageBuildFolder", "utils.cleanBuildTempFolder")
);
// Requires no uncomitted files
gulp.task("utils.requireCleanWorkingTree", cb => {
let output = execSync("git status -su").toString("ascii").trim().replace(/\r/gi, "").split("\n");
// Filter files which are OK to be untracked
output = output
.map(x => x.replace(/[\r\n]+/gi, ""))
.filter(x => x.indexOf(".local.js") < 0)
.filter(x => x.length > 0);
if (output.length > 0) {
console.error("\n\nYou have unstaged changes, please commit everything first!");
console.error("Unstaged files:");
console.error(output.map(x => "'" + x + "'").join("\n"));
process.exit(1);
}
cb();
});
gulp.task("utils.copyAdditionalBuildFiles", cb => {
const additionalFolder = path.join("additional_build_files");
const additionalSrcGlobs = [
path.join(additionalFolder, "**/*.*"),
path.join(additionalFolder, "**/.*"),
path.join(additionalFolder, "**/*"),
];
return gulp.src(additionalSrcGlobs).pipe(gulp.dest(buildFolder));
});
// Starts a webserver on the built directory (useful for testing prod build)
gulp.task("main.webserver", () => {
return gulp.src(buildFolder).pipe(
gulpWebserver({
livereload: {
enable: true,
},
directoryListing: false,
open: true,
port: 3005,
})
);
});
/**
*
* @param {object} param0
* @param {keyof typeof BUILD_VARIANTS} param0.version
*/
function serveHTML({ version = "web-dev" }) {
browserSync.init({
server: [buildFolder, path.join(baseDir, "mod_examples")],
port: 3005,
ghostMode: {
clicks: false,
scroll: false,
location: false,
forms: false,
},
logLevel: "info",
logPrefix: "BS",
online: false,
xip: false,
notify: false,
reloadDebounce: 100,
reloadOnRestart: true,
watchEvents: ["add", "change"],
});
// Watch .scss files, those trigger a css rebuild
gulp.watch(["../src/**/*.scss"], gulp.series("css.dev"));
// Watch .html files, those trigger a html rebuild
gulp.watch("../src/**/*.html", gulp.series("html." + version + ".dev"));
gulp.watch("./preloader/*.*", gulp.series("html." + version + ".dev"));
// Watch translations
gulp.watch("../translations/**/*.yaml", gulp.series("translations.convertToJson"));
gulp.watch(
["../res_raw/sounds/sfx/*.mp3", "../res_raw/sounds/sfx/*.wav"],
gulp.series("sounds.sfx", "sounds.copy")
);
gulp.watch(
["../res_raw/sounds/music/*.mp3", "../res_raw/sounds/music/*.wav"],
gulp.series("sounds.music", "sounds.copy")
);
// Watch resource files and copy them on change
gulp.watch(imgres.rawImageResourcesGlobs, gulp.series("imgres.buildAtlas"));
gulp.watch(imgres.nonImageResourcesGlobs, gulp.series("imgres.copyNonImageResources"));
gulp.watch(imgres.imageResourcesGlobs, gulp.series("imgres.copyImageResources"));
// Watch .atlas files and recompile the atlas on change
gulp.watch("../res_built/atlas/*.atlas", gulp.series("imgres.atlasToJson"));
gulp.watch("../res_built/atlas/*.json", gulp.series("imgres.atlas"));
// Watch the build folder and reload when anything changed
const extensions = ["html", "js", "png", "gif", "jpg", "svg", "mp3", "ico", "woff2", "json"];
gulp.watch(extensions.map(ext => path.join(buildFolder, "**", "*." + ext))).on("change", function (p) {
return gulp
.src(pathNative.resolve(p).replaceAll(pathNative.sep, path.sep))
.pipe(browserSync.reload({ stream: true }));
});
gulp.watch("../src/js/built-temp/*.json").on("change", function (p) {
return gulp
.src(pathNative.resolve(p).replaceAll(pathNative.sep, path.sep))
.pipe(browserSync.reload({ stream: true }));
});
gulp.series("js." + version + ".dev.watch")(() => true);
}
// Pre and postbuild
gulp.task("step.baseResources", gulp.series("imgres.allOptimized"));
gulp.task("step.deleteEmpty", cb => {
deleteEmpty.sync(buildFolder);
cb();
});
gulp.task("step.postbuild", gulp.series("imgres.cleanupUnusedCssInlineImages", "step.deleteEmpty"));
///////////////////// RUNNABLE TASKS /////////////////////
// Builds everything (dev)
gulp.task(
"build.prepare.dev",
gulp.series(
"utils.cleanup",
"utils.copyAdditionalBuildFiles",
"localConfig.findOrCreate",
"imgres.buildAtlas",
"imgres.atlasToJson",
"imgres.atlas",
"sounds.dev",
"imgres.copyImageResources",
"imgres.copyNonImageResources",
"translations.fullBuild",
"css.dev"
)
);
// Builds everything for every variant
for (const variant in BUILD_VARIANTS) {
const data = BUILD_VARIANTS[variant];
const buildName = "build." + variant;
// build
gulp.task(
buildName + ".code",
gulp.series(
data.standalone ? "sounds.fullbuildHQ" : "sounds.fullbuild",
"translations.fullBuild",
"js." + variant + ".prod"
)
);
gulp.task(buildName + ".resourcesAndCode", gulp.parallel("step.baseResources", buildName + ".code"));
gulp.task(
buildName + ".all",
gulp.series(buildName + ".resourcesAndCode", "css.prod-standalone", "html." + variant + ".prod")
);
gulp.task(buildName, gulp.series("utils.cleanup", buildName + ".all", "step.postbuild"));
// Tasks for creating distributable packages
if (data.standalone) {
// TODO: Figure out macOS support as a non-published app
const packagePlatforms = ["win32", "linux"];
for (const platform of packagePlatforms) {
gulp.task(
`package.${variant}.${platform}`,
gulp.series(
`build.${variant}`,
"utils.cleanBuildOutputFolder",
`standalone.${variant}.prepare`,
`standalone.${variant}.package.${platform}`
)
);
}
}
// serve
gulp.task(
"serve." + variant,
gulp.series("build.prepare.dev", "html." + variant + ".dev", () => serveHTML({ version: variant }))
);
}
// Deploying!
gulp.task(
"deploy.staging",
gulp.series("utils.requireCleanWorkingTree", "build.web-shapezio-beta", "ftp.upload.staging")
);
gulp.task(
"deploy.prod",
gulp.series("utils.requireCleanWorkingTree", "build.web-shapezio", "ftp.upload.prod")
);
// Default task (dev, localhost)
gulp.task("default", gulp.series("serve.standalone-steam"));