mirror of
https://github.com/tobspr/shapez.io.git
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* Unify the version source Changes the development config to use version from package.json and makes the production config use the same utility function. Also removes the version file as it's no longer needed. * Remove some Steam references from build process Removes files needed to publish the game on Steam and related tasks that can be only used by the developer anyway. Only the build process is affected, the actual game part still supports Steam integration. * Refactor/add packaging tasks Adds new Gulp tasks to create a distributable package of the game. A task for macOS is not provided because signing needs to be figured out first. Package creation tasks are also aliased in package.json for future usage in external tools or CI. Aside from that, alternative methods of downloading the libGDX Texture Packer are dropped.
60 lines
767 B
Plaintext
60 lines
767 B
Plaintext
# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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lerna-debug.log*
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# Diagnostic reports (https://nodejs.org/api/report.html)
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report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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# TypeScript cache
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*.tsbuildinfo
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# Optional npm cache directory
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.npm
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# Optional eslint cache
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.eslintcache
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# Optional REPL history
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.node_repl_history
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variables file
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.env
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.env.test
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# Buildfiles
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build
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res_built
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gulp/runnable-texturepacker.jar
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tmp_standalone_files
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# Local config
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config.local.js
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.DS_Store
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# Editor artifacts
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*.*.swp
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*.*.swo
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build_output
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tmp
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