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tobspr_shapez.io/src/css/ingame_hud/buildings_toolbar.scss

108 lines
3.0 KiB
SCSS

.ingame_buildingsToolbar {
position: fixed;
@include S(bottom, 0px);
left: 50%;
transform: translateX(-50%);
// NOTE: This flex rule may not be necessary. Need to find out intent.
display: flex;
flex-direction: column;
background: transparent;
border-bottom-width: 0;
transition: transform 120ms ease-in-out;
will-change: transform;
background-color: rgba(mix(#ddd, $colorBlueBright, 90%), 0.5);
backdrop-filter: blur(D(3px));
@include DarkThemeOverride {
background-color: #222428;
}
&:not(.visible) {
transform: translateX(-50%) translateY(#{D(100px)});
}
@include S(border-top-left-radius, $globalBorderRadius);
@include S(border-top-right-radius, $globalBorderRadius);
.buildings {
display: grid;
grid-auto-flow: column;
.building {
color: $accentColorDark;
display: flex;
flex-direction: column;
position: relative;
align-items: center;
justify-content: center;
@include S(padding, 5px);
@include S(padding-bottom, 1px);
@include S(width, 35px);
@include S(height, 40px);
background: center center / 65% no-repeat;
&:not(.unlocked) {
@include S(width, 20px);
opacity: 0.15;
background-image: none !important;
&::before {
content: " ";
background: uiResource("locked_building.png") center center / #{D(20px)} #{D(20px)}
no-repeat;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 4;
}
}
@include S(border-radius, $globalBorderRadius);
&.unlocked {
pointer-events: all;
transition: all 50ms ease-in-out;
transition-property: background-color, transform;
cursor: pointer;
will-change: transform;
&::before {
content: "";
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
background-color: $accentColorDark;
opacity: 0;
will-change: opacity;
}
&:hover {
&::before {
opacity: 0.1;
}
}
&.selected {
transform: scale(1.05);
&::before {
background-color: $colorBlueBright;
opacity: 0.6;
}
.keybinding {
color: #111;
}
}
}
}
}
}