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tobspr_shapez.io/src/js/states/login.js

98 lines
2.7 KiB

import { GameState } from "../core/game_state";
import { getRandomHint } from "../game/hints";
import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs";
import { T } from "../translations";
export class LoginState extends GameState {
constructor() {
super("LoginState");
}
getInnerHTML() {
return `
<div class="loadingImage"></div>
<div class="loadingStatus">
<span class="desc">${T.global.loggingIn}</span>
</div>
</div>
<span class="prefab_GameHint"></span>
`;
}
/**
*
* @param {object} payload
* @param {string} payload.nextStateId
*/
onEnter(payload) {
this.payload = payload;
if (!this.payload.nextStateId) {
throw new Error("No next state id");
}
this.dialogs = new HUDModalDialogs(null, this.app);
const dialogsElement = document.body.querySelector(".modalDialogParent");
this.dialogs.initializeToElement(dialogsElement);
this.htmlElement.classList.add("prefab_LoadingState");
/** @type {HTMLElement} */
this.hintsText = this.htmlElement.querySelector(".prefab_GameHint");
this.lastHintShown = -1000;
this.nextHintDuration = 0;
this.tryLogin();
}
tryLogin() {
this.app.clientApi.tryLogin().then(success => {
console.log("Logged in:", success);
if (!success) {
const signals = this.dialogs.showWarning(
T.dialogs.offlineMode.title,
T.dialogs.offlineMode.desc,
["retry", "playOffline:bad"]
);
signals.retry.add(() => setTimeout(() => this.tryLogin(), 2000), this);
signals.playOffline.add(this.finishLoading, this);
} else {
this.finishLoading();
}
});
}
finishLoading() {
this.moveToState(this.payload.nextStateId);
}
getDefaultPreviousState() {
return "MainMenuState";
}
update() {
const now = performance.now();
if (now - this.lastHintShown > this.nextHintDuration) {
this.lastHintShown = now;
const hintText = getRandomHint();
this.hintsText.innerHTML = hintText;
/**
* Compute how long the user will need to read the hint.
* We calculate with 130 words per minute, with an average of 5 chars
* that is 650 characters / minute
*/
this.nextHintDuration = Math.max(2500, (hintText.length / 650) * 60 * 1000);
}
}
onRender() {
this.update();
}
onBackgroundTick() {
this.update();
}
}