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			969 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			969 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
steamPage:
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    shortText: shapez.io 是一款在一個無邊際的地圖上建造工廠、自動化生產與組合愈加複雜圖形的遊戲。
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    discordLinkShort: Official Discord
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    intro: >-
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        Shapez.io is a relaxed game in which you have to build factories for the
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        automated production of geometric shapes.  
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        As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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        And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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        While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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        Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!        
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    title_advantages: Standalone Advantages
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    advantages:
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        - <b>12 New Level</b> for a total of 26 levels
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        - <b>18 New Buildings</b> for a fully automated factory!
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        - <b>20 Upgrade Tiers</b> for many hours of fun!
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        - <b>Wires Update</b> for an entirely new dimension!
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        - <b>Dark Mode</b>!
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        - Unlimited Savegames
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        - Unlimited Markers
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        - Support me! ❤️
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    title_future: Planned Content
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    planned:
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        - Blueprint Library (Standalone Exclusive)
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        - Steam Achievements
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        - Puzzle Mode
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        - Minimap
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        - Mods
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        - Sandbox mode
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        - ... and a lot more!
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    title_open_source: This game is open source!
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    title_links: Links
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    links:
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        discord: Official Discord
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        roadmap: Roadmap
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        subreddit: Subreddit
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        source_code: Source code (GitHub)
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        translate: Help translate
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    text_open_source: >-
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        Anybody can contribute, I'm actively involved in the community and
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        attempt to review all suggestions and take feedback into consideration
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        where possible.
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        Be sure to check out my trello board for the full roadmap!        
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global:
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    loading: 加載中
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    error: 錯誤
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    thousandsDivider: " "
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    decimalSeparator: .
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    suffix:
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        thousands: 千
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        millions: 百萬
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        billions: 十億
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        trillions: 兆
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    infinite: 無限
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    time:
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        oneSecondAgo: 1秒前
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        xSecondsAgo: <x>秒前
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        oneMinuteAgo: 1分鐘前
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        xMinutesAgo: <x>分鐘前
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        oneHourAgo: 1小時前
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        xHoursAgo: <x>小時前
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        oneDayAgo: 1天前
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        xDaysAgo: <x>天前
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        secondsShort: <seconds>秒
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        minutesAndSecondsShort: <minutes>分 <seconds>秒
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        hoursAndMinutesShort: <hours>小時 <minutes>秒
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        xMinutes: <x>分鐘
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    keys:
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        tab: TAB
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        control: CTRL
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        alt: ALT
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        escape: ESC
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        shift: SHIFT
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        space: 空格
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demoBanners:
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    title: 演示版
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    intro: 獲取獨立版以解鎖所有功能!
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mainMenu:
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    play: 開始遊戲
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    changelog: 更新日誌
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    importSavegame: 導入
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    openSourceHint: 本遊戲已開源!
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    discordLink: 官方Discord伺服器
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    helpTranslate: 幫助我們翻譯!
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    browserWarning: 很抱歉, 本遊戲在當前瀏覽器上可能運行緩慢! 使用chrome或者獲取獨立版以得到更好的體驗。
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    savegameLevel: Level <x>
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    savegameLevelUnknown: 未知關卡
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    continue: 繼續
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    newGame: 新遊戲
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    madeBy: 作者:<author-link>
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    subreddit: Reddit
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    savegameUnnamed: Unnamed
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dialogs:
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    buttons:
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        ok: 確認
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        delete: 刪除
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        cancel: 取消
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        later: 之後
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        restart: 重啟
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        reset: 重置
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        getStandalone: 獲得獨立版
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        deleteGame: 我知道我在做什麼
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        viewUpdate: 查看更新
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        showUpgrades: 顯示建築升級
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        showKeybindings: 顯示按鍵設置
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    importSavegameError:
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        title: 匯入錯誤
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        text: 存檔匯入失敗:
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    importSavegameSuccess:
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        title: 匯入成功
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        text: 存檔匯入成功
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    gameLoadFailure:
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        title: 存檔損毀
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        text: 存檔載入失敗:
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    confirmSavegameDelete:
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        title: 確認刪除
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        text: 你確定要刪除這存檔嗎?
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    savegameDeletionError:
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        title: 刪除錯誤
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        text: 存檔刪除失敗
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    restartRequired:
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        title: 需要重啟
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        text: 你需要重啟遊戲以套用變更的設置。
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    editKeybinding:
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        title: 更改按鍵設置
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        desc: 請按下你想要使用的按鍵,或者按下ESC鍵來取消設置。
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    resetKeybindingsConfirmation:
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        title: 重置所有按鍵
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        desc: 這將會重置所有按鍵,請確認。
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    keybindingsResetOk:
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        title: 重置了所有按鍵
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        desc: 成功重置了所有按鍵!
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    featureRestriction:
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        title: 演示版
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        desc: 你嘗試使用了 <feature> 功能。該功能在演示版中不可用。請考慮購買獨立版以獲得更好的體驗。
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    oneSavegameLimit:
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        title: 存檔數量限制
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        desc: 演示版中只能保存一份存檔。請刪除舊存檔或者獲取獨立版!
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    updateSummary:
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        title: 更新了!
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        desc: "以下為自上次遊戲以來更新的內容:"
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    upgradesIntroduction:
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        title: 解鎖建築升級
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        desc: 你生產過的所有圖形可以被用來升級建築。<strong>不要銷毀你之前建造的工廠!</strong> 升級選單在屏幕右上角。
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    massDeleteConfirm:
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        title: 確認刪除
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        desc: 你將要刪除很多建築,準確來說有<count>幢!你確定要這麼做嗎?
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    blueprintsNotUnlocked:
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        title: 未解鎖
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        desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
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    keybindingsIntroduction:
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        title: 實用按鍵
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        desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
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            <code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
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            class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
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            class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
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    createMarker:
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        title: 創建標記
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        desc: 給地圖標記起一個的名字。你可以在名字中加入一個<strong>短代碼</strong>以加入圖形。 (你可以在<a
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            href="https://viewer.shapez.io" target="_blank">這裡</a>生成短代碼。)
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        titleEdit: Edit Marker
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    markerDemoLimit:
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        desc: 在演示版中你只能創建兩個地圖標記。請獲取獨立版以創建更多標記。
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    massCutConfirm:
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        title: 確認剪下
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        desc: 你將要剪下很多建築,準確來說有<count>幢!你確定要這麼做嗎?
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    exportScreenshotWarning:
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        title: 工廠截圖
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        desc: 你將要匯出你的工廠的截圖。如果你的基地很大,截圖過程將會很慢,甚至有可能導致遊戲當掉!
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    massCutInsufficientConfirm:
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        title: Confirm cut
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        desc: You can not afford to paste this area! Are you sure you want to cut it?
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    editSignal:
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        title: Set Signal
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        descItems: "Choose a pre-defined item:"
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        descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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            can generate <link>here</link>)
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    renameSavegame:
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        title: Rename Savegame
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        desc: You can rename your savegame here.
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    entityWarning:
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        title: Performance Warning
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        desc: You have placed a lot of buildings, this is just a friendly reminder that
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            the game can not handle an endless count of buildings - So try to
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            keep your factories compact!
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ingame:
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    keybindingsOverlay:
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        moveMap: 移動
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        selectBuildings: 選擇區域
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        stopPlacement: 停止放置
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        rotateBuilding: 轉動建築
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        placeMultiple: 放置多個
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        reverseOrientation: 反向放置
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        disableAutoOrientation: 關閉自動定向
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        toggleHud: 開關HUD
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        placeBuilding: 放置建築
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        createMarker: 創建地圖標記
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        delete: 銷毀
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        pasteLastBlueprint: 貼上一個藍圖
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        lockBeltDirection: 啟用傳送帶規劃
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        plannerSwitchSide: 規劃器換邊
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        cutSelection: 剪下選取
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        copySelection: 複製選取
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        clearSelection: 清空選取
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        pipette: 吸附
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        switchLayers: Switch layers
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    buildingPlacement:
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        cycleBuildingVariants: 按<key>鍵以選擇建築變體.
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        hotkeyLabel: "快捷鍵: <key>"
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        infoTexts:
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            speed: 效率
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            range: 範圍
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            storage: 容量
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            oneItemPerSecond: 1個/秒
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            itemsPerSecond: <x>個/秒
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            itemsPerSecondDouble: (2倍)
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            tiles: <x>格
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    levelCompleteNotification:
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        levelTitle: Level <level>
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        completed: 完成
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        unlockText: 解鎖<reward>!
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        buttonNextLevel: 下一關
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    notifications:
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        newUpgrade: 有新的更新啦!
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        gameSaved: 遊戲已保存。
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        freeplayLevelComplete: Level <level> has been completed!
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    shop:
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        title: 建築升級
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        buttonUnlock: 升級
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        tier: <x>級
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        tierLabels:
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            - 壹
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            - 貳
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            - 叁
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            - 肆
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            - 伍
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            - 陸
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            - 柒
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            - 捌
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            - 玖
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            - 拾
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            - XI
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            - XII
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            - XIII
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            - XIV
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            - XV
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            - XVI
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            - XVII
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            - XVIII
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            - XIX
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            - XX
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        maximumLevel: 最高級(<currentMult>倍效率)
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    statistics:
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        title: 統計資訊
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        dataSources:
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            stored:
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                title: 儲存
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                description: 顯示基地中每種圖形儲存的數量。
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            produced:
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                title: 生產
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                description: 顯示所有正在被生產的圖形數量,包括中間產物。
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            delivered:
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                title: 送達
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                description: 顯示圖形送達基地的速度。
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        noShapesProduced: 你還沒有生產任何圖形。
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        shapesDisplayUnits:
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            second: <shapes> / s
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            minute: <shapes> / m
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            hour: <shapes> / h
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    settingsMenu:
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        playtime: 遊戲時間
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        buildingsPlaced: 建築數量
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        beltsPlaced: 傳送帶數量
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        buttons:
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            continue: 繼續
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            settings: 設置
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            menu: 回到主選單
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    tutorialHints:
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        title: 需要幫助?
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        showHint: 顯示
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        hideHint: 關閉
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    blueprintPlacer:
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        cost: 需要
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    waypoints:
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        waypoints: 地圖標記
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        hub: 基地
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        description: 滑鼠左鍵按標記跳轉到它,按右鍵將其刪除。<br>
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            <br>按<keybinding>從當前視圖創建一個標記,或<strong>按右鍵</ strong>創建一個標記。 所選位置的標記。
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        creationSuccessNotification: 成功創建地圖標記。
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    interactiveTutorial:
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        title: 教程
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        hints:
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            1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
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            1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
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                <br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
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            1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
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                提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
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    colors:
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        red: 紅
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        green: 綠
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        blue: 藍
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        yellow: 黃
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        purple: 紫
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        cyan: 青
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        white: 白
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        uncolored: 無顏色
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        black: Black
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    shapeViewer:
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        title: 層
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        empty: 空
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        copyKey: Copy Key
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    connectedMiners:
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        one_miner: 1 Miner
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        n_miners: <amount> Miners
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        limited_items: Limited to <max_throughput>
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    watermark:
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        title: Demo version
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        desc: Click here to see the Steam version advantages!
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        get_on_steam: Get on steam
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    standaloneAdvantages:
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        title: Get the full version!
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        no_thanks: No, thanks!
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        points:
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            levels:
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                title: 12 New Levels
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                desc: For a total of 26 levels!
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            buildings:
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                title: 18 New Buildings
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                desc: Fully automate your factory!
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            savegames:
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                title: ∞ Savegames
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                desc: As many as your heart desires!
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            upgrades:
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                title: 20 Upgrade Tiers
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                desc: This demo version has only 5!
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            markers:
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                title: ∞ Markers
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                desc: Never get lost in your factory!
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            wires:
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                title: Wires
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                desc: An entirely new dimension!
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            darkmode:
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                title: Dark Mode
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                desc: Stop hurting your eyes!
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            support:
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                title: Support me
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                desc: I develop it in my spare time!
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shopUpgrades:
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    belt:
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        name: 傳送帶、平衡機、隧道
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        description: 效率 <currentMult>倍 → <newMult>倍
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    miner:
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        name: 開採
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        description: 效率 <currentMult>倍 → <newMult>倍
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    processors:
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        name: 切割、旋轉、混合
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        description: 效率 <currentMult>倍 → <newMult>倍
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    painting:
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        name: 混色、上色
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        description: 效率 <currentMult>倍 → <newMult>倍
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buildings:
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    belt:
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        default:
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            name: 傳送帶
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						||
            description: 運送物品,按住並拖動來放置多個。
 | 
						||
    miner:
 | 
						||
        default:
 | 
						||
            name: 開採機
 | 
						||
            description: 在圖形或者顏色上放置來開採他們。
 | 
						||
        chainable:
 | 
						||
            name: 鏈式開採機
 | 
						||
            description: 在圖形或者顏色上放置來開採他們。可以被鏈接在一起。
 | 
						||
    underground_belt:
 | 
						||
        default:
 | 
						||
            name: 隧道
 | 
						||
            description: 可以從其他傳送帶或建築底下方運送物品。
 | 
						||
        tier2:
 | 
						||
            name: 貳級隧道
 | 
						||
            description: 可以從其他傳送帶或建築底下方運送物品。
 | 
						||
    cutter:
 | 
						||
        default:
 | 
						||
            name: 切割機
 | 
						||
            description: 將圖形從上到下切開並輸出。 <strong>如果你只需要其中一半,記得把另一半銷毀掉,否則切割機會停止運作! </strong>
 | 
						||
        quad:
 | 
						||
            name: 切割機(四分)
 | 
						||
            description: 將輸入的圖形切成四塊。 <strong>如果你只需要其中一塊,記得把其他的銷毀掉,否則切割機會停止運作! </strong>
 | 
						||
    rotater:
 | 
						||
        default:
 | 
						||
            name: 旋轉機
 | 
						||
            description: 將圖形順時針旋轉90度。
 | 
						||
        ccw:
 | 
						||
            name: 旋轉機(逆時針)
 | 
						||
            description: 將圖形逆時針旋轉90度。
 | 
						||
        rotate180:
 | 
						||
            name: Rotate (180)
 | 
						||
            description: Rotates shapes by 180 degrees.
 | 
						||
    stacker:
 | 
						||
        default:
 | 
						||
            name: 混合機
 | 
						||
            description: 將輸入的圖形拼貼在一起。如果不能被直接拼貼,右邊的圖形會被疊在左邊的圖形上面.
 | 
						||
    mixer:
 | 
						||
        default:
 | 
						||
            name: 混色機
 | 
						||
            description: 將兩個顏色加在一起。
 | 
						||
    painter:
 | 
						||
        default:
 | 
						||
            name: 上色機
 | 
						||
            description: 將整個圖形塗上輸入的顏色。
 | 
						||
        double:
 | 
						||
            name: 上色機(雙倍)
 | 
						||
            description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏色塗料。
 | 
						||
        quad:
 | 
						||
            name: 上色機(四向)
 | 
						||
            description: 為圖形的四個角塗上不同的顏色。
 | 
						||
        mirrored:
 | 
						||
            name: 上色機
 | 
						||
            description: 將整個圖形塗上輸入的顏色。
 | 
						||
    trash:
 | 
						||
        default:
 | 
						||
            name: 垃圾桶
 | 
						||
            description: 從所有四個方向上輸入物品並永遠銷毀它們。
 | 
						||
    hub:
 | 
						||
        deliver: 交付
 | 
						||
        toUnlock: 來解鎖
 | 
						||
        levelShortcut: LVL
 | 
						||
        endOfDemo: End of Demo
 | 
						||
    wire:
 | 
						||
        default:
 | 
						||
            name: Energy Wire
 | 
						||
            description: Allows you to transport energy.
 | 
						||
        second:
 | 
						||
            name: Wire
 | 
						||
            description: Transfers signals, which can be items, colors or booleans (1 / 0).
 | 
						||
                Different colored wires do not connect.
 | 
						||
    balancer:
 | 
						||
        default:
 | 
						||
            name: Balancer
 | 
						||
            description: Multifunctional - Evenly distributes all inputs onto all outputs.
 | 
						||
        merger:
 | 
						||
            name: Merger (compact)
 | 
						||
            description: Merges two conveyor belts into one.
 | 
						||
        merger-inverse:
 | 
						||
            name: Merger (compact)
 | 
						||
            description: Merges two conveyor belts into one.
 | 
						||
        splitter:
 | 
						||
            name: Splitter (compact)
 | 
						||
            description: Splits one conveyor belt into two.
 | 
						||
        splitter-inverse:
 | 
						||
            name: Splitter (compact)
 | 
						||
            description: Splits one conveyor belt into two.
 | 
						||
    storage:
 | 
						||
        default:
 | 
						||
            name: Storage
 | 
						||
            description: Stores excess items, up to a given capacity. Prioritizes the left
 | 
						||
                output and can be used as an overflow gate.
 | 
						||
    wire_tunnel:
 | 
						||
        default:
 | 
						||
            name: Wire Crossing
 | 
						||
            description: Allows to cross two wires without connecting them.
 | 
						||
    constant_signal:
 | 
						||
        default:
 | 
						||
            name: Constant Signal
 | 
						||
            description: Emits a constant signal, which can be either a shape, color or
 | 
						||
                boolean (1 / 0).
 | 
						||
    lever:
 | 
						||
        default:
 | 
						||
            name: Switch
 | 
						||
            description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
 | 
						||
                which can then be used to control for example an item filter.
 | 
						||
    logic_gate:
 | 
						||
        default:
 | 
						||
            name: AND Gate
 | 
						||
            description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
 | 
						||
                color or boolean "1")
 | 
						||
        not:
 | 
						||
            name: NOT Gate
 | 
						||
            description: Emits a boolean "1" if the input is not truthy. (Truthy means
 | 
						||
                shape, color or boolean "1")
 | 
						||
        xor:
 | 
						||
            name: XOR Gate
 | 
						||
            description: Emits a boolean "1" if one of the inputs is truthy, but not both.
 | 
						||
                (Truthy means shape, color or boolean "1")
 | 
						||
        or:
 | 
						||
            name: OR Gate
 | 
						||
            description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
 | 
						||
                shape, color or boolean "1")
 | 
						||
    transistor:
 | 
						||
        default:
 | 
						||
            name: Transistor
 | 
						||
            description: Forwards the bottom input if the side input is truthy (a shape,
 | 
						||
                color or "1").
 | 
						||
        mirrored:
 | 
						||
            name: Transistor
 | 
						||
            description: Forwards the bottom input if the side input is truthy (a shape,
 | 
						||
                color or "1").
 | 
						||
    filter:
 | 
						||
        default:
 | 
						||
            name: Filter
 | 
						||
            description: Connect a signal to route all matching items to the top and the
 | 
						||
                remaining to the right. Can be controlled with boolean signals
 | 
						||
                too.
 | 
						||
    display:
 | 
						||
        default:
 | 
						||
            name: Display
 | 
						||
            description: Connect a signal to show it on the display - It can be a shape,
 | 
						||
                color or boolean.
 | 
						||
    reader:
 | 
						||
        default:
 | 
						||
            name: Belt Reader
 | 
						||
            description: Allows to measure the average belt throughput. Outputs the last
 | 
						||
                read item on the wires layer (once unlocked).
 | 
						||
    analyzer:
 | 
						||
        default:
 | 
						||
            name: Shape Analyzer
 | 
						||
            description: Analyzes the top right quadrant of the lowest layer of the shape
 | 
						||
                and returns its shape and color.
 | 
						||
    comparator:
 | 
						||
        default:
 | 
						||
            name: Compare
 | 
						||
            description: Returns boolean "1" if both signals are exactly equal. Can compare
 | 
						||
                shapes, items and booleans.
 | 
						||
    virtual_processor:
 | 
						||
        default:
 | 
						||
            name: Virtual Cutter
 | 
						||
            description: Virtually cuts the shape into two halves.
 | 
						||
        rotater:
 | 
						||
            name: Virtual Rotater
 | 
						||
            description: Virtually rotates the shape, both clockwise and counter-clockwise.
 | 
						||
        unstacker:
 | 
						||
            name: Virtual Unstacker
 | 
						||
            description: Virtually extracts the topmost layer to the right output and the
 | 
						||
                remaining ones to the left.
 | 
						||
        stacker:
 | 
						||
            name: Virtual Stacker
 | 
						||
            description: Virtually stacks the right shape onto the left.
 | 
						||
        painter:
 | 
						||
            name: Virtual Painter
 | 
						||
            description: Virtually paints the shape from the bottom input with the shape on
 | 
						||
                the right input.
 | 
						||
    item_producer:
 | 
						||
        default:
 | 
						||
            name: Item Producer
 | 
						||
            description: Available in sandbox mode only, outputs the given signal from the
 | 
						||
                wires layer on the regular layer.
 | 
						||
storyRewards:
 | 
						||
    reward_cutter_and_trash:
 | 
						||
        title: 切割圖形
 | 
						||
        desc: <strong>切割機</strong>已解鎖。不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。
 | 
						||
            <br><br>記得把不需要的部分處理掉,否則這個這個建築會停止運作。為此我給你準備了<strong>垃圾桶</strong>,它會把所有放進去的物品銷毀掉。
 | 
						||
    reward_rotater:
 | 
						||
        title: 順時針旋轉
 | 
						||
        desc: <strong>旋轉機</strong>已解鎖。它會順時針旋轉輸入的圖形90度。
 | 
						||
    reward_painter:
 | 
						||
        title: 上色
 | 
						||
        desc: <strong>上色機</strong>已解鎖。開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設置中有<strong>色盲模式</strong>可以選。
 | 
						||
    reward_mixer:
 | 
						||
        title: 混色
 | 
						||
        desc: <strong>混色器</strong>已解鎖-在此建築物中使用<strong>附加混合</strong>結合兩種顏色!
 | 
						||
    reward_stacker:
 | 
						||
        title: 混合
 | 
						||
        desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
 | 
						||
    reward_splitter:
 | 
						||
        title: 分離/合併
 | 
						||
        desc: <strong>平衡機</strong>已解鎖。在大型工廠中,平衡機負責<strong>合併或分離</strong>多個傳送帶上的物品。
 | 
						||
            <br><br>
 | 
						||
    reward_tunnel:
 | 
						||
        title: 隧道
 | 
						||
        desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了!
 | 
						||
    reward_rotater_ccw:
 | 
						||
        title: 逆時針旋轉
 | 
						||
        desc: 您已解鎖了<strong>旋轉器</ strong>的變體-它可以逆時針旋轉! 要構建它,請選擇旋轉器,然後<strong>按“T”鍵切換其變種</
 | 
						||
            strong>!
 | 
						||
    reward_miner_chainable:
 | 
						||
        title: 鏈式開採機
 | 
						||
        desc: <strong>鏈式開採機</strong>變體已解鎖。它是開採機的一個變體。它可以將開採出來的資源<strong>傳遞</strong>給其他的開採機,使得資源提取更加高效!
 | 
						||
    reward_underground_belt_tier_2:
 | 
						||
        title: 貳級隧道
 | 
						||
        desc: <strong>貳級隧道</strong>變體已解鎖。這個隧道有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
 | 
						||
    reward_cutter_quad:
 | 
						||
        title: 四分切割機
 | 
						||
        desc: 您已解鎖了<strong>四分切割機</ strong>的變體-它允許您將形狀直接切割為<strong>四個部分</ strong>,而不是兩個!
 | 
						||
    reward_painter_double:
 | 
						||
        title: 雙倍上色機
 | 
						||
        desc: 您已經解鎖了<strong>雙倍上色機</ strong>的變體-它可以作為常規畫家使用,但一次只能處理<strong>兩個形狀</
 | 
						||
            strong>,而只消耗一種顏色而不是兩種顏色!
 | 
						||
    reward_storage:
 | 
						||
        title: 倉庫
 | 
						||
        desc: <strong>倉庫</strong>變體已解鎖。它可以暫時儲存一些材料,有容量上限。
 | 
						||
    reward_freeplay:
 | 
						||
        title: 自由模式
 | 
						||
        desc: 恭喜你!你解鎖了<strong>自由模式</strong>!現在圖形將會是隨機生成的! (不用擔心,我計劃在獨立版本中加入更多內容!)
 | 
						||
    reward_blueprints:
 | 
						||
        title: 藍圖
 | 
						||
        desc: 現在,您可以<strong>複製並貼上</ strong>工廠的各個部分!
 | 
						||
            選擇一個區域(按住CTRL,然後用游標拖動),然後按'C'將其複制。<br>
 | 
						||
            <br>複製<strong>不是免費的</strong>,您需要用<strong>藍圖 形狀</ strong>來支付!
 | 
						||
            (您剛交付的那些)。
 | 
						||
    no_reward:
 | 
						||
        title: 下一關
 | 
						||
        desc: "這一關沒有獎勵,但是下一關有! <br><br> PS:
 | 
						||
            你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。"
 | 
						||
    no_reward_freeplay:
 | 
						||
        title: 下一關
 | 
						||
        desc: 恭喜你!另外,我們已經計劃在獨立版中加入更多內容!
 | 
						||
    reward_balancer:
 | 
						||
        title: Balancer
 | 
						||
        desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
 | 
						||
            be used to build bigger factories by <strong>splitting and merging
 | 
						||
            items</strong> onto multiple belts!<br><br>
 | 
						||
    reward_merger:
 | 
						||
        title: Compact Merger
 | 
						||
        desc: You have unlocked a <strong>merger</strong> variant of the
 | 
						||
            <strong>balancer</strong> - It accepts two inputs and merges them
 | 
						||
            into one belt!
 | 
						||
    reward_belt_reader:
 | 
						||
        title: Belt reader
 | 
						||
        desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
 | 
						||
            measure the throughput of a belt.<br><br>And wait until you unlock
 | 
						||
            wires - then it gets really useful!
 | 
						||
    reward_rotater_180:
 | 
						||
        title: Rotater (180 degrees)
 | 
						||
        desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
 | 
						||
            you to rotate a shape by 180 degress (Surprise! :D)
 | 
						||
    reward_display:
 | 
						||
        title: Display
 | 
						||
        desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
 | 
						||
            wires layer to visualize its contents!
 | 
						||
    reward_constant_signal:
 | 
						||
        title: Constant Signal
 | 
						||
        desc: You unlocked the <strong>constant signal</strong> building on the wires
 | 
						||
            layer! This is useful to connect it to <strong>item filters</strong>
 | 
						||
            for example.<br><br> The constant signal can emit a
 | 
						||
            <strong>shape</strong>, <strong>color</strong> or
 | 
						||
            <strong>boolean</strong> (1 / 0).
 | 
						||
    reward_logic_gates:
 | 
						||
        title: Logic Gates
 | 
						||
        desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
 | 
						||
            about this, but it's actually super cool!<br><br> With those gates
 | 
						||
            you can now compute AND, OR, XOR and NOT operations.<br><br> As a
 | 
						||
            bonus on top I also just gave you a <strong>transistor</strong>!
 | 
						||
    reward_virtual_processing:
 | 
						||
        title: Virtual Processing
 | 
						||
        desc: I just gave a whole bunch of new buildings which allow you to
 | 
						||
            <strong>simulate the processing of shapes</strong>!<br><br> You can
 | 
						||
            now simulate a cutter, rotater, stacker and more on the wires layer!
 | 
						||
            With this you now have three options to continue the game:<br><br> -
 | 
						||
            Build an <strong>automated machine</strong> to create any possible
 | 
						||
            shape requested by the HUB (I recommend to try it!).<br><br> - Build
 | 
						||
            something cool with wires.<br><br> - Continue to play
 | 
						||
            regulary.<br><br> Whatever you choose, remember to have fun!
 | 
						||
    reward_wires_painter_and_levers:
 | 
						||
        title: Wires & Quad Painter
 | 
						||
        desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
 | 
						||
            layer on top of the regular layer and introduces a lot of new
 | 
						||
            mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
 | 
						||
            Painter</strong> - Connect the slots you would like to paint with on
 | 
						||
            the wires layer!<br><br> To switch to the wires layer, press
 | 
						||
            <strong>E</strong>."
 | 
						||
    reward_filter:
 | 
						||
        title: Item Filter
 | 
						||
        desc: You unlocked the <strong>Item Filter</strong>! It will route items either
 | 
						||
            to the top or the right output depending on whether they match the
 | 
						||
            signal from the wires layer or not.<br><br> You can also pass in a
 | 
						||
            boolean signal (1 / 0) to entirely activate or disable it.
 | 
						||
    reward_demo_end:
 | 
						||
        title: End of Demo
 | 
						||
        desc: You have reached the end of the demo version!
 | 
						||
settings:
 | 
						||
    title: 設置
 | 
						||
    categories:
 | 
						||
        general: General
 | 
						||
        userInterface: User Interface
 | 
						||
        advanced: Advanced
 | 
						||
        performance: Performance
 | 
						||
    versionBadges:
 | 
						||
        dev: 開發版本
 | 
						||
        staging: 預覽版本
 | 
						||
        prod: 正式版本
 | 
						||
    buildDate: 於<at-date>創建
 | 
						||
    labels:
 | 
						||
        uiScale:
 | 
						||
            title: 用戶界面大小
 | 
						||
            description: 改變用戶界面大小。用戶界面會隨著設備分辨率縮放,這個設置決定縮放比例。
 | 
						||
            scales:
 | 
						||
                super_small: 最小
 | 
						||
                small: 較小
 | 
						||
                regular: 正常
 | 
						||
                large: 較大
 | 
						||
                huge: 最大
 | 
						||
        scrollWheelSensitivity:
 | 
						||
            title: 縮放靈敏度
 | 
						||
            description: 改變縮放靈敏度(鼠標滾輪或者觸控板)。
 | 
						||
            sensitivity:
 | 
						||
                super_slow: 最低
 | 
						||
                slow: 較低
 | 
						||
                regular: 正常
 | 
						||
                fast: 較高
 | 
						||
                super_fast: 最高
 | 
						||
        language:
 | 
						||
            title: 語言
 | 
						||
            description: 改變語言。所有的翻譯皆由玩家提供,且有可能正在施工中!
 | 
						||
        fullscreen:
 | 
						||
            title: 全螢幕
 | 
						||
            description: 全螢幕以獲得更好的遊戲體驗。僅在獨立版中可用。
 | 
						||
        soundsMuted:
 | 
						||
            title: 關閉音效
 | 
						||
            description: 關閉所有音效。
 | 
						||
        musicMuted:
 | 
						||
            title: 關閉音樂
 | 
						||
            description: 關閉所有音樂。
 | 
						||
        theme:
 | 
						||
            title: 界面主題
 | 
						||
            description: 選擇界面主題(深色或淺色)。
 | 
						||
            themes:
 | 
						||
                dark: 深色
 | 
						||
                light: 淺色
 | 
						||
        refreshRate:
 | 
						||
            title: 模擬頻率、刷新頻率
 | 
						||
            description: 如果你的顯示器是144hz的,請在這裡更改刷新頻率,這樣遊戲可以正確地根據你的螢幕進行模擬。但是如果你的電腦性能不佳,提高刷新頻率可能降低幀數。
 | 
						||
        alwaysMultiplace:
 | 
						||
            title: 多重放置
 | 
						||
            description: 開啟這個選項之後放下建築將不會取消建築選擇。等同於一直按下SHIFT鍵。
 | 
						||
        offerHints:
 | 
						||
            title: 提示與教程
 | 
						||
            description: 是否顯示提示、教程以及一些其他的幫助理解遊戲的UI元素。
 | 
						||
        movementSpeed:
 | 
						||
            title: 移動速度
 | 
						||
            description: 改變攝像頭移動速度
 | 
						||
            speeds:
 | 
						||
                super_slow: 最慢
 | 
						||
                slow: 較慢
 | 
						||
                regular: 正常
 | 
						||
                fast: 較快
 | 
						||
                super_fast: 非常快
 | 
						||
                extremely_fast: 最快
 | 
						||
        enableTunnelSmartplace:
 | 
						||
            title: 智能隧道放置
 | 
						||
            description: 啟用後,放置隧道時會將多餘的傳送帶移除。 此外,拖動隧道可以快速鋪設隧道,以及移除不必要的隧道。
 | 
						||
        vignette:
 | 
						||
            title: 暈映
 | 
						||
            description: 啟用暈映,將屏幕角落裡的顏色變深,更容易閱讀文字。
 | 
						||
        autosaveInterval:
 | 
						||
            title: 自動刷新時間
 | 
						||
            description: 控制遊戲自動刷新的頻率。 您也可以禁用它。
 | 
						||
            intervals:
 | 
						||
                one_minute: 1分鐘
 | 
						||
                two_minutes: 2分鐘
 | 
						||
                five_minutes: 5分鐘
 | 
						||
                ten_minutes: 10分鐘
 | 
						||
                twenty_minutes: 20分鐘
 | 
						||
                disabled: 停用
 | 
						||
        compactBuildingInfo:
 | 
						||
            title: 省略建築信息
 | 
						||
            description: |-
 | 
						||
                通過顯示建築物的比率來縮短建築物的資訊框。 否則
 | 
						||
                 顯示所有說明+圖像。                
 | 
						||
        disableCutDeleteWarnings:
 | 
						||
            title: 停用剪下/刪除的警告
 | 
						||
            description: 剪下/刪除超過100幢建築物時不顯示警告。
 | 
						||
        enableColorBlindHelper:
 | 
						||
            title: 色盲模式
 | 
						||
            description: 如果您是色盲者,啟用了這設定,就可以玩遊戲了。
 | 
						||
        rotationByBuilding:
 | 
						||
            title: 依建築類型旋轉
 | 
						||
            description: 每個建築類型,將會分別記住您最後一次使用的旋轉方向。 如果您常常切換不同類型的建築,這樣可能會更方便。
 | 
						||
        soundVolume:
 | 
						||
            title: Sound Volume
 | 
						||
            description: Set the volume for sound effects
 | 
						||
        musicVolume:
 | 
						||
            title: Music Volume
 | 
						||
            description: Set the volume for music
 | 
						||
        lowQualityMapResources:
 | 
						||
            title: Low Quality Map Resources
 | 
						||
            description: Simplifies the rendering of resources on the map when zoomed in to
 | 
						||
                improve performance. It even looks cleaner, so be sure to try it
 | 
						||
                out!
 | 
						||
        disableTileGrid:
 | 
						||
            title: Disable Grid
 | 
						||
            description: Disabling the tile grid can help with the performance. This also
 | 
						||
                makes the game look cleaner!
 | 
						||
        clearCursorOnDeleteWhilePlacing:
 | 
						||
            title: Clear Cursor on Right Click
 | 
						||
            description: Enabled by default, clears the cursor whenever you right click
 | 
						||
                while you have a building selected for placement. If disabled,
 | 
						||
                you can delete buildings by right-clicking while placing a
 | 
						||
                building.
 | 
						||
        lowQualityTextures:
 | 
						||
            title: Low quality textures (Ugly)
 | 
						||
            description: Uses low quality textures to save performance. This will make the
 | 
						||
                game look very ugly!
 | 
						||
        displayChunkBorders:
 | 
						||
            title: Display Chunk Borders
 | 
						||
            description: The game is divided into chunks of 16x16 tiles, if this setting is
 | 
						||
                enabled the borders of each chunk are displayed.
 | 
						||
        pickMinerOnPatch:
 | 
						||
            title: Pick miner on resource patch
 | 
						||
            description: Enabled by default, selects the miner if you use the pipette when
 | 
						||
                hovering a resource patch.
 | 
						||
        simplifiedBelts:
 | 
						||
            title: Simplified Belts (Ugly)
 | 
						||
            description: Does not render belt items except when hovering the belt to save
 | 
						||
                performance. I do not recommend to play with this setting if you
 | 
						||
                do not absolutely need the performance.
 | 
						||
        enableMousePan:
 | 
						||
            title: Enable Mouse Pan
 | 
						||
            description: Allows to move the map by moving the cursor to the edges of the
 | 
						||
                screen. The speed depends on the Movement Speed setting.
 | 
						||
    rangeSliderPercentage: <amount> %
 | 
						||
keybindings:
 | 
						||
    title: 按鍵設置
 | 
						||
    hint: 提示:使用CTRL、SHIFT、ALT! 這些建在放置建築時有不同的效果。
 | 
						||
    resetKeybindings: 重置按鍵設置
 | 
						||
    categoryLabels:
 | 
						||
        general: 通用
 | 
						||
        ingame: 遊戲
 | 
						||
        navigation: 視角
 | 
						||
        placement: 放置
 | 
						||
        massSelect: 批量選擇
 | 
						||
        buildings: 建築快捷鍵
 | 
						||
        placementModifiers: 放置建築修飾鍵
 | 
						||
    mappings:
 | 
						||
        confirm: 確認
 | 
						||
        back: 返回
 | 
						||
        mapMoveUp: 上
 | 
						||
        mapMoveRight: 右
 | 
						||
        mapMoveDown: 下
 | 
						||
        mapMoveLeft: 左
 | 
						||
        centerMap: 回到基地
 | 
						||
        mapZoomIn: 放大
 | 
						||
        mapZoomOut: 縮小
 | 
						||
        createMarker: 創建地圖標記
 | 
						||
        menuOpenShop: 升級選單
 | 
						||
        menuOpenStats: 統計選單
 | 
						||
        toggleHud: 開關HUD
 | 
						||
        toggleFPSInfo: 開關幀數與調試信息
 | 
						||
        belt: 傳送帶
 | 
						||
        underground_belt: 隧道
 | 
						||
        miner: 開採機
 | 
						||
        cutter: 切割機
 | 
						||
        rotater: 旋轉機
 | 
						||
        stacker: 混合機
 | 
						||
        mixer: 混色機
 | 
						||
        painter: 上色機
 | 
						||
        trash: 垃圾桶
 | 
						||
        rotateWhilePlacing: 順時針旋轉
 | 
						||
        rotateInverseModifier: "修飾鍵: 改為逆時針旋轉"
 | 
						||
        cycleBuildingVariants: 選擇建築變體
 | 
						||
        confirmMassDelete: 確認批量刪除
 | 
						||
        cycleBuildings: 選擇建築
 | 
						||
        massSelectStart: 開始批量選擇
 | 
						||
        massSelectSelectMultiple: 選擇多個區域
 | 
						||
        massSelectCopy: 複製
 | 
						||
        placementDisableAutoOrientation: 取消自動定向
 | 
						||
        placeMultiple: 繼續放置
 | 
						||
        placeInverse: 反向放置傳送帶
 | 
						||
        pasteLastBlueprint: 貼上前一張藍圖
 | 
						||
        massSelectCut: 剪切
 | 
						||
        exportScreenshot: 匯出截圖
 | 
						||
        mapMoveFaster: 快速移動
 | 
						||
        lockBeltDirection: 啟用傳送帶規劃
 | 
						||
        switchDirectionLockSide: 規劃器:換邊
 | 
						||
        pipette: Pipette
 | 
						||
        menuClose: Close Menu
 | 
						||
        switchLayers: Switch layers
 | 
						||
        wire: Energy Wire
 | 
						||
        balancer: Balancer
 | 
						||
        storage: Storage
 | 
						||
        constant_signal: Constant Signal
 | 
						||
        logic_gate: Logic Gate
 | 
						||
        lever: Switch (regular)
 | 
						||
        filter: Filter
 | 
						||
        wire_tunnel: Wire Crossing
 | 
						||
        display: Display
 | 
						||
        reader: Belt Reader
 | 
						||
        virtual_processor: Virtual Cutter
 | 
						||
        transistor: Transistor
 | 
						||
        analyzer: Shape Analyzer
 | 
						||
        comparator: Compare
 | 
						||
        item_producer: Item Producer (Sandbox)
 | 
						||
        copyWireValue: "Wires: Copy value below cursor"
 | 
						||
about:
 | 
						||
    title: 關於遊戲
 | 
						||
    body: >-
 | 
						||
        本遊戲由<a href="https://github.com/tobspr" target="_blank">Tobias
 | 
						||
        Springer</a>(我)開發,並且已經開源。 <br><br>
 | 
						||
 | 
						||
        如果你想參與開發,請查看<a href="<githublink>" target="_blank">shapez.io on github</a>。 <br><br>
 | 
						||
 | 
						||
        這個遊戲的開發少不了熱情的Discord社區。請加入我們的<a href="<discordlink>" target="_blank">Discord 服務器</a>! <br><br>
 | 
						||
 | 
						||
        本遊戲的音樂由<a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>製作——他是個很棒的伙伴。 <br><br>
 | 
						||
 | 
						||
        最後,我想感謝我最好的朋友<a href="https://github.com/niklas-dahl" target="_blank">Niklas</a>——如果沒有與他的異星工廠(factorio)的遊戲體驗,shapez.io將不會存在。        
 | 
						||
changelog:
 | 
						||
    title: 版本日誌
 | 
						||
demo:
 | 
						||
    features:
 | 
						||
        restoringGames: 恢復存檔
 | 
						||
        importingGames: 匯入存檔
 | 
						||
        oneGameLimit: 最多一個存檔
 | 
						||
        customizeKeybindings: 按鍵設置
 | 
						||
        exportingBase: 匯出工廠截圖
 | 
						||
    settingNotAvailable: 在演示版中不可用。
 | 
						||
tips:
 | 
						||
    - The hub accepts input of any kind, not just the current shape!
 | 
						||
    - Make sure your factories are modular - it will pay out!
 | 
						||
    - Don't build too close to the hub, or it will be a huge chaos!
 | 
						||
    - If stacking does not work, try switching the inputs.
 | 
						||
    - You can toggle the belt planner direction by pressing <b>R</b>.
 | 
						||
    - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
 | 
						||
    - Ratios stay the same, as long as all upgrades are on the same Tier.
 | 
						||
    - Serial execution is more efficient than parallel.
 | 
						||
    - You will unlock more variants of buildings later in the game!
 | 
						||
    - You can use <b>T</b> to switch between different variants.
 | 
						||
    - Symmetry is key!
 | 
						||
    - You can weave different tiers of tunnels.
 | 
						||
    - Try to build compact factories - it will pay out!
 | 
						||
    - The painter has a mirrored variant which you can select with <b>T</b>
 | 
						||
    - Having the right building ratios will maximize efficiency.
 | 
						||
    - At maximum level, 5 extractors will fill a single belt.
 | 
						||
    - Don't forget about tunnels!
 | 
						||
    - You don't need to divide up items evenly for full efficiency.
 | 
						||
    - Holding <b>SHIFT</b> will activate the belt planner, letting you place
 | 
						||
      long lines of belts easily.
 | 
						||
    - Cutters always cut vertically, regardless of their orientation.
 | 
						||
    - To get white mix all three colors.
 | 
						||
    - The storage buffer priorities the first output.
 | 
						||
    - Invest time to build repeatable designs - it's worth it!
 | 
						||
    - Holding <b>CTRL</b> allows to place multiple buildings.
 | 
						||
    - You can hold <b>ALT</b> to invert the direction of placed belts.
 | 
						||
    - Efficiency is key!
 | 
						||
    - Shape patches that are further away from the hub are more complex.
 | 
						||
    - Machines have a limited speed, divide them up for maximum efficiency.
 | 
						||
    - Use balancers to maximize your efficiency.
 | 
						||
    - Organization is important. Try not to cross conveyors too much.
 | 
						||
    - Plan in advance, or it will be a huge chaos!
 | 
						||
    - Don't remove your old factories! You'll need them to unlock upgrades.
 | 
						||
    - Try beating level 20 on your own before seeking for help!
 | 
						||
    - Don't complicate things, try to stay simple and you'll go far.
 | 
						||
    - You may need to re-use factories later in the game. Plan your factories to
 | 
						||
      be re-usable.
 | 
						||
    - Sometimes, you can find a needed shape in the map without creating it with
 | 
						||
      stackers.
 | 
						||
    - Full windmills / pinwheels can never spawn naturally.
 | 
						||
    - Color your shapes before cutting for maximum efficiency.
 | 
						||
    - With modules, space is merely a perception; a concern for mortal men.
 | 
						||
    - Make a separate blueprint factory. They're important for modules.
 | 
						||
    - Have a closer look on the color mixer, and your questions will be answered.
 | 
						||
    - Use <b>CTRL</b> + Click to select an area.
 | 
						||
    - Building too close to the hub can get in the way of later projects.
 | 
						||
    - The pin icon next to each shape in the upgrade list pins it to the screen.
 | 
						||
    - Mix all primary colors together to make white!
 | 
						||
    - You have an infinite map, don't cramp your factory, expand!
 | 
						||
    - Also try Factorio! It's my favorite game.
 | 
						||
    - The quad cutter cuts clockwise starting from the top right!
 | 
						||
    - You can download your savegames in the main menu!
 | 
						||
    - This game has a lot of useful keybindings! Be sure to check out the
 | 
						||
      settings page.
 | 
						||
    - This game has a lot of settings, be sure to check them out!
 | 
						||
    - The marker to your hub has a small compass to indicate its direction!
 | 
						||
    - To clear belts, cut the area and then paste it at the same location.
 | 
						||
    - Press F4 to show your FPS and Tick Rate.
 | 
						||
    - Press F4 twice to show the tile of your mouse and camera.
 | 
						||
    - You can click a pinned shape on the left side to unpin it.
 |