mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-12-13 18:21:51 +00:00
* Remove ad support, analytics and Wegame leftovers The game may be somewhat broken in a few places, but it doesn't matter for now. This is still not the end. * Remove Steam SSO and demo stuff Steam SSO is completely removed, a few things from demo like simplified level sets are gone as well. Puzzle DLC on the other hand is now always "owned" and will ask for a token to log in. Removes * Use shapez dialogs for Puzzle DLC token input Yes, this sucks *a lot*. But it's a temporary measure, trust me :P * Simplify HTML tasks Removes the web (demo) index.html page and makes HTML tasks independent of the build variant. This might not be the best solution, but it works for now.
298 lines
9.6 KiB
JavaScript
298 lines
9.6 KiB
JavaScript
import gulp from "gulp";
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import BrowserSync from "browser-sync";
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const browserSync = BrowserSync.create({});
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import path from "path/posix";
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import pathNative from "path";
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import deleteEmpty from "delete-empty";
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import { execSync } from "child_process";
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// Load other plugins
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import gulpClean from "gulp-clean";
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import gulpWebserver from "gulp-webserver";
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// Check environment variables
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const envVars = [
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"SHAPEZ_CLI_SERVER_HOST",
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"SHAPEZ_CLI_ALPHA_FTP_USER",
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"SHAPEZ_CLI_ALPHA_FTP_PW",
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"SHAPEZ_CLI_STAGING_FTP_USER",
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"SHAPEZ_CLI_STAGING_FTP_PW",
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"SHAPEZ_CLI_LIVE_FTP_USER",
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"SHAPEZ_CLI_LIVE_FTP_PW",
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"SHAPEZ_CLI_APPLE_ID",
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"SHAPEZ_CLI_APPLE_CERT_NAME",
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"SHAPEZ_CLI_GITHUB_USER",
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"SHAPEZ_CLI_GITHUB_TOKEN",
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];
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for (let i = 0; i < envVars.length; ++i) {
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if (!process.env[envVars[i]]) {
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console.warn("Unset environment variable, might cause issues:", envVars[i]);
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}
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}
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const baseDir = path.resolve("..");
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const buildFolder = path.join(baseDir, "build");
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const buildOuptutFolder = path.join(baseDir, "build_output");
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import gulptasksImageResources, * as imgres from "./image-resources.js";
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gulptasksImageResources(gulp, buildFolder);
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import gulptasksCSS from "./css.js";
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gulptasksCSS(gulp, buildFolder, browserSync);
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import gulptasksSounds from "./sounds.js";
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gulptasksSounds(gulp, buildFolder);
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import gulptasksLocalConfig from "./local-config.js";
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gulptasksLocalConfig(gulp);
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import gulptasksJS from "./js.js";
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gulptasksJS(gulp, buildFolder, browserSync);
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import gulptasksHTML from "./html.js";
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gulptasksHTML(gulp, buildFolder);
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import gulptasksFTP from "./ftp.js";
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gulptasksFTP(gulp, buildFolder);
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import gulptasksDocs from "./docs.js";
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gulptasksDocs(gulp, buildFolder);
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import gulptasksStandalone from "./standalone.js";
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gulptasksStandalone(gulp);
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import gulptasksTranslations from "./translations.js";
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import { BUILD_VARIANTS } from "./build_variants.js";
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gulptasksTranslations(gulp);
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///////////////////// BUILD TASKS /////////////////////
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// Cleans up everything
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gulp.task("utils.cleanBuildFolder", () => {
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return gulp.src(buildFolder, { read: false, allowEmpty: true }).pipe(gulpClean({ force: true }));
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});
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gulp.task("utils.cleanBuildOutputFolder", () => {
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return gulp.src(buildOuptutFolder, { read: false, allowEmpty: true }).pipe(gulpClean({ force: true }));
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});
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gulp.task("utils.cleanBuildTempFolder", () => {
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return gulp
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.src(path.join("..", "src", "js", "built-temp"), { read: false, allowEmpty: true })
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.pipe(gulpClean({ force: true }));
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});
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gulp.task("utils.cleanImageBuildFolder", () => {
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return gulp
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.src(path.join("res_built"), { read: false, allowEmpty: true })
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.pipe(gulpClean({ force: true }));
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});
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gulp.task(
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"utils.cleanup",
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gulp.series("utils.cleanBuildFolder", "utils.cleanImageBuildFolder", "utils.cleanBuildTempFolder")
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);
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// Requires no uncomitted files
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gulp.task("utils.requireCleanWorkingTree", cb => {
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let output = execSync("git status -su").toString("ascii").trim().replace(/\r/gi, "").split("\n");
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// Filter files which are OK to be untracked
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output = output
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.map(x => x.replace(/[\r\n]+/gi, ""))
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.filter(x => x.indexOf(".local.js") < 0)
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.filter(x => x.length > 0);
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if (output.length > 0) {
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console.error("\n\nYou have unstaged changes, please commit everything first!");
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console.error("Unstaged files:");
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console.error(output.map(x => "'" + x + "'").join("\n"));
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process.exit(1);
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}
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cb();
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});
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gulp.task("utils.copyAdditionalBuildFiles", cb => {
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const additionalFolder = path.join("additional_build_files");
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const additionalSrcGlobs = [
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path.join(additionalFolder, "**/*.*"),
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path.join(additionalFolder, "**/.*"),
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path.join(additionalFolder, "**/*"),
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];
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return gulp.src(additionalSrcGlobs).pipe(gulp.dest(buildFolder));
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});
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// Starts a webserver on the built directory (useful for testing prod build)
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gulp.task("main.webserver", () => {
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return gulp.src(buildFolder).pipe(
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gulpWebserver({
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livereload: {
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enable: true,
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},
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directoryListing: false,
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open: true,
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port: 3005,
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})
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);
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});
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/**
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*
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* @param {object} param0
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* @param {keyof typeof BUILD_VARIANTS} param0.version
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*/
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function serveHTML({ version = "web-dev" }) {
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browserSync.init({
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server: [buildFolder, path.join(baseDir, "mod_examples")],
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port: 3005,
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ghostMode: {
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clicks: false,
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scroll: false,
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location: false,
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forms: false,
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},
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logLevel: "info",
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logPrefix: "BS",
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online: false,
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xip: false,
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notify: false,
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reloadDebounce: 100,
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reloadOnRestart: true,
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watchEvents: ["add", "change"],
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});
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// Watch .scss files, those trigger a css rebuild
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gulp.watch(["../src/**/*.scss"], gulp.series("css.dev"));
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// Watch .html files, those trigger a html rebuild
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gulp.watch("../src/**/*.html", gulp.series("html.dev"));
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gulp.watch("./preloader/*.*", gulp.series("html.dev"));
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// Watch translations
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gulp.watch("../translations/**/*.yaml", gulp.series("translations.convertToJson"));
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gulp.watch(
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["../res_raw/sounds/sfx/*.mp3", "../res_raw/sounds/sfx/*.wav"],
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gulp.series("sounds.sfx", "sounds.copy")
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);
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gulp.watch(
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["../res_raw/sounds/music/*.mp3", "../res_raw/sounds/music/*.wav"],
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gulp.series("sounds.music", "sounds.copy")
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);
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// Watch resource files and copy them on change
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gulp.watch(imgres.rawImageResourcesGlobs, gulp.series("imgres.buildAtlas"));
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gulp.watch(imgres.nonImageResourcesGlobs, gulp.series("imgres.copyNonImageResources"));
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gulp.watch(imgres.imageResourcesGlobs, gulp.series("imgres.copyImageResources"));
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// Watch .atlas files and recompile the atlas on change
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gulp.watch("../res_built/atlas/*.atlas", gulp.series("imgres.atlasToJson"));
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gulp.watch("../res_built/atlas/*.json", gulp.series("imgres.atlas"));
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// Watch the build folder and reload when anything changed
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const extensions = ["html", "js", "png", "gif", "jpg", "svg", "mp3", "ico", "woff2", "json"];
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gulp.watch(extensions.map(ext => path.join(buildFolder, "**", "*." + ext))).on("change", function (p) {
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return gulp
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.src(pathNative.resolve(p).replaceAll(pathNative.sep, path.sep))
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.pipe(browserSync.reload({ stream: true }));
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});
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gulp.watch("../src/js/built-temp/*.json").on("change", function (p) {
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return gulp
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.src(pathNative.resolve(p).replaceAll(pathNative.sep, path.sep))
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.pipe(browserSync.reload({ stream: true }));
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});
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gulp.series("js." + version + ".dev.watch")(() => true);
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}
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// Pre and postbuild
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gulp.task("step.baseResources", gulp.series("imgres.allOptimized"));
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gulp.task("step.deleteEmpty", cb => {
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deleteEmpty.sync(buildFolder);
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cb();
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});
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gulp.task("step.postbuild", gulp.series("imgres.cleanupUnusedCssInlineImages", "step.deleteEmpty"));
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///////////////////// RUNNABLE TASKS /////////////////////
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// Builds everything (dev)
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gulp.task(
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"build.prepare.dev",
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gulp.series(
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"utils.cleanup",
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"utils.copyAdditionalBuildFiles",
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"localConfig.findOrCreate",
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"imgres.buildAtlas",
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"imgres.atlasToJson",
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"imgres.atlas",
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"sounds.dev",
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"imgres.copyImageResources",
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"imgres.copyNonImageResources",
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"translations.fullBuild",
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"css.dev"
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)
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);
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// Builds everything for every variant
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for (const variant in BUILD_VARIANTS) {
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const data = BUILD_VARIANTS[variant];
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const buildName = "build." + variant;
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// build
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gulp.task(
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buildName + ".code",
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gulp.series(
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data.standalone ? "sounds.fullbuildHQ" : "sounds.fullbuild",
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"translations.fullBuild",
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"js." + variant + ".prod"
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)
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);
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gulp.task(buildName + ".resourcesAndCode", gulp.parallel("step.baseResources", buildName + ".code"));
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gulp.task(
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buildName + ".all",
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gulp.series(buildName + ".resourcesAndCode", "css.prod-standalone", "html.prod")
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);
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gulp.task(buildName, gulp.series("utils.cleanup", buildName + ".all", "step.postbuild"));
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// Tasks for creating distributable packages
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if (data.standalone) {
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// TODO: Figure out macOS support as a non-published app
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const packagePlatforms = ["win32", "linux"];
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for (const platform of packagePlatforms) {
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gulp.task(
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`package.${variant}.${platform}`,
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gulp.series(
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`build.${variant}`,
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"utils.cleanBuildOutputFolder",
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`standalone.${variant}.prepare`,
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`standalone.${variant}.package.${platform}`
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)
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);
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}
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}
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// serve
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gulp.task(
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"serve." + variant,
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gulp.series("build.prepare.dev", "html.dev", () => serveHTML({ version: variant }))
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);
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}
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// Deploying!
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gulp.task(
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"deploy.staging",
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gulp.series("utils.requireCleanWorkingTree", "build.web-shapezio-beta", "ftp.upload.staging")
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);
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gulp.task(
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"deploy.prod",
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gulp.series("utils.requireCleanWorkingTree", "build.web-shapezio", "ftp.upload.prod")
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);
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// Default task (dev, localhost)
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gulp.task("default", gulp.series("serve.standalone-steam"));
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