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334 lines
12 KiB
334 lines
12 KiB
import { CHANGELOG } from "../changelog";
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import { getLogoSprite } from "../core/background_resources_loader";
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import { cachebust } from "../core/cachebust";
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import { globalConfig } from "../core/config";
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import { GameState } from "../core/game_state";
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import { createLogger } from "../core/logging";
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import { getRandomHint } from "../game/hints";
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import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs";
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import { PlatformWrapperImplBrowser } from "../platform/browser/wrapper";
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import { autoDetectLanguageId, T, updateApplicationLanguage } from "../translations";
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const logger = createLogger("state/preload");
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export class PreloadState extends GameState {
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constructor() {
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super("PreloadState");
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}
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getInnerHTML() {
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return `
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<div class="loadingImage"></div>
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<div class="loadingStatus">
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<span class="desc">${G_CHINA_VERSION || G_WEGAME_VERSION ? "加载中" : "Booting"}</span>
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</div>
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</div>
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<span class="prefab_GameHint"></span>
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`;
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}
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getThemeMusic() {
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return null;
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}
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getHasFadeIn() {
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return false;
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}
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onEnter() {
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this.htmlElement.classList.add("prefab_LoadingState");
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const elementsToRemove = ["#loadingPreload", "#fontPreload"];
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for (let i = 0; i < elementsToRemove.length; ++i) {
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const elem = document.querySelector(elementsToRemove[i]);
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if (elem) {
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elem.remove();
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}
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}
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this.dialogs = new HUDModalDialogs(null, this.app);
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const dialogsElement = document.body.querySelector(".modalDialogParent");
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this.dialogs.initializeToElement(dialogsElement);
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/** @type {HTMLElement} */
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this.statusText = this.htmlElement.querySelector(".loadingStatus > .desc");
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/** @type {HTMLElement} */
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this.hintsText = this.htmlElement.querySelector(".prefab_GameHint");
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this.lastHintShown = -1000;
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this.nextHintDuration = 0;
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this.startLoading();
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}
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onLeave() {
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// this.dialogs.cleanup();
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}
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startLoading() {
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this.setStatus("Booting")
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.then(() => this.setStatus("Creating platform wrapper"))
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.then(() => this.app.platformWrapper.initialize())
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.then(() => this.setStatus("Initializing local storage"))
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.then(() => {
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const wrapper = this.app.platformWrapper;
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if (wrapper instanceof PlatformWrapperImplBrowser) {
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try {
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window.localStorage.setItem("local_storage_test", "1");
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window.localStorage.removeItem("local_storage_test");
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} catch (ex) {
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logger.error("Failed to read/write local storage:", ex);
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return new Promise(() => {
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alert(`Your brower does not support thirdparty cookies or you have disabled it in your security settings.\n\n
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In Chrome this setting is called "Block third-party cookies and site data".\n\n
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Please allow third party cookies and then reload the page.`);
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// Never return
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});
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}
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}
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})
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.then(() => this.setStatus("Creating storage"))
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.then(() => {
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return this.app.storage.initialize();
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})
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.then(() => this.setStatus("Initializing libraries"))
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.then(() => this.app.analytics.initialize())
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.then(() => this.app.gameAnalytics.initialize())
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.then(() => this.setStatus("Initializing settings"))
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.then(() => {
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return this.app.settings.initialize();
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})
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.then(() => {
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// Initialize fullscreen
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if (this.app.platformWrapper.getSupportsFullscreen()) {
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this.app.platformWrapper.setFullscreen(this.app.settings.getIsFullScreen());
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}
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})
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.then(() => this.setStatus("Initializing language"))
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.then(() => {
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if (G_CHINA_VERSION || G_WEGAME_VERSION) {
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return this.app.settings.updateLanguage("zh-CN");
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}
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if (this.app.settings.getLanguage() === "auto-detect") {
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const language = autoDetectLanguageId();
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logger.log("Setting language to", language);
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return this.app.settings.updateLanguage(language);
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}
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})
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.then(() => {
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const language = this.app.settings.getLanguage();
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updateApplicationLanguage(language);
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})
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.then(() => this.setStatus("Initializing sounds"))
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.then(() => {
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// Notice: We don't await the sounds loading itself
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return this.app.sound.initialize();
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})
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.then(() => {
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this.app.backgroundResourceLoader.startLoading();
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})
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.then(() => this.setStatus("Initializing restrictions"))
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.then(() => {
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return this.app.restrictionMgr.initialize();
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})
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.then(() => this.setStatus("Initializing savegame"))
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.then(() => {
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return this.app.savegameMgr.initialize().catch(err => {
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logger.error("Failed to initialize savegames:", err);
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alert(
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"Your savegames failed to load, it seems your data files got corrupted. I'm so sorry!\n\n(This can happen if your pc crashed while a game was saved).\n\nYou can try re-importing your savegames."
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);
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return this.app.savegameMgr.writeAsync();
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});
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})
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.then(() => this.setStatus("Downloading resources"))
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.then(() => {
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return this.app.backgroundResourceLoader.getPromiseForBareGame();
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})
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.then(() => this.setStatus("Checking changelog"))
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.then(() => {
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if (G_IS_DEV && globalConfig.debug.disableUpgradeNotification) {
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return;
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}
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if (G_CHINA_VERSION || G_WEGAME_VERSION) {
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return;
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}
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return this.app.storage
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.readFileAsync("lastversion.bin")
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.catch(err => {
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logger.warn("Failed to read lastversion:", err);
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return G_BUILD_VERSION;
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})
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.then(version => {
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logger.log("Last version:", version, "App version:", G_BUILD_VERSION);
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this.app.storage.writeFileAsync("lastversion.bin", G_BUILD_VERSION);
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return version;
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})
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.then(version => {
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let changelogEntries = [];
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logger.log("Last seen version:", version);
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for (let i = 0; i < CHANGELOG.length; ++i) {
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if (CHANGELOG[i].version === version) {
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break;
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}
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changelogEntries.push(CHANGELOG[i]);
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}
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if (changelogEntries.length === 0) {
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return;
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}
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let dialogHtml = T.dialogs.updateSummary.desc;
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for (let i = 0; i < changelogEntries.length; ++i) {
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const entry = changelogEntries[i];
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dialogHtml += `
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<div class="changelogDialogEntry" data-changelog-skin="${
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entry.skin || "default"
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}">
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<span class="version">${entry.version}</span>
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<span class="date">${entry.date}</span>
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<ul class="changes">
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${entry.entries.map(text => `<li>${text}</li>`).join("")}
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</ul>
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</div>
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`;
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}
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return new Promise(resolve => {
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this.dialogs.showInfo(T.dialogs.updateSummary.title, dialogHtml).ok.add(resolve);
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});
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});
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})
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.then(() => this.setStatus("Launching"))
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.then(
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() => {
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this.moveToState("MainMenuState");
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},
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err => {
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this.showFailMessage(err);
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}
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);
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}
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update() {
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if (G_CHINA_VERSION || G_WEGAME_VERSION) {
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return;
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}
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const now = performance.now();
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if (now - this.lastHintShown > this.nextHintDuration) {
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this.lastHintShown = now;
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const hintText = getRandomHint();
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this.hintsText.innerHTML = hintText;
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/**
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* Compute how long the user will need to read the hint.
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* We calculate with 130 words per minute, with an average of 5 chars
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* that is 650 characters / minute
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*/
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this.nextHintDuration = Math.max(2500, (hintText.length / 650) * 60 * 1000);
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}
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}
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onRender() {
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this.update();
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}
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onBackgroundTick() {
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this.update();
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}
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/**
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*
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* @param {string} text
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*/
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setStatus(text) {
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logger.log("✅ " + text);
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if (G_CHINA_VERSION || G_WEGAME_VERSION) {
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return Promise.resolve();
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}
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this.currentStatus = text;
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this.statusText.innerText = text;
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return Promise.resolve();
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}
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showFailMessage(text) {
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logger.error("App init failed:", text);
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const email = "bugs@shapez.io";
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const subElement = document.createElement("div");
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subElement.classList.add("failureBox");
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subElement.innerHTML = `
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<div class="logo">
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<img src="${cachebust("res/" + getLogoSprite())}" alt="Shapez.io Logo">
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</div>
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<div class="failureInner">
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<div class="errorHeader">
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Failed to initialize application!
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</div>
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<div class="errorMessage">
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${this.currentStatus} failed:<br/>
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${text}
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</div>
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<div class="supportHelp">
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Please send me an email with steps to reproduce and what you did before this happened:
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<br /><a class="email" href="mailto:${email}?subject=App%20does%20not%20launch">${email}</a>
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</div>
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<div class="lower">
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<button class="resetApp styledButton">Reset App</button>
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<i>Build ${G_BUILD_VERSION} @ ${G_BUILD_COMMIT_HASH}</i>
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</div>
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</div>
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`;
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this.htmlElement.classList.add("failure");
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this.htmlElement.appendChild(subElement);
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const resetBtn = subElement.querySelector("button.resetApp");
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this.trackClicks(resetBtn, this.showResetConfirm);
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this.hintsText.remove();
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}
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showResetConfirm() {
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if (confirm("Are you sure you want to reset the app? This will delete all your savegames!")) {
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this.resetApp();
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}
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}
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resetApp() {
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this.app.settings
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.resetEverythingAsync()
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.then(() => {
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this.app.savegameMgr.resetEverythingAsync();
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})
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.then(() => {
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this.app.settings.resetEverythingAsync();
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})
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.then(() => {
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window.location.reload();
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});
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}
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}
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