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tobspr_shapez.io/src/js/game/hud/parts/settings_menu.js

132 lines
4.4 KiB

import { BaseHUDPart } from "../base_hud_part";
import { makeDiv, formatBigNumberFull } from "../../../core/utils";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { InputReceiver } from "../../../core/input_receiver";
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
import { T } from "../../../translations";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { BeltComponent } from "../../components/belt";
export class HUDSettingsMenu extends BaseHUDPart {
createElements(parent) {
this.background = makeDiv(parent, "ingame_HUD_SettingsMenu", ["ingameDialog"]);
this.menuElement = makeDiv(this.background, null, ["menuElement"]);
if (this.root.gameMode.hasHub()) {
this.statsElement = makeDiv(
this.background,
null,
["statsElement"],
`
<strong>${T.ingame.settingsMenu.beltsPlaced}</strong><span class="beltsPlaced"></span>
<strong>${T.ingame.settingsMenu.buildingsPlaced}</strong><span class="buildingsPlaced"></span>
<strong>${T.ingame.settingsMenu.playtime}</strong><span class="playtime"></span>
`
);
}
this.buttonContainer = makeDiv(this.menuElement, null, ["buttons"]);
const buttons = [
{
id: "continue",
action: () => this.close(),
},
{
id: "settings",
action: () => this.goToSettings(),
},
{
id: "menu",
action: () => this.returnToMenu(),
},
];
for (let i = 0; i < buttons.length; ++i) {
const { action, id } = buttons[i];
const element = document.createElement("button");
element.classList.add("styledButton");
element.classList.add(id);
this.buttonContainer.appendChild(element);
this.trackClicks(element, action);
}
}
isBlockingOverlay() {
return this.visible;
}
returnToMenu() {
this.root.app.adProvider.showVideoAd().then(() => {
this.root.gameState.goBackToMenu();
});
}
goToSettings() {
this.root.gameState.goToSettings();
}
shouldPauseGame() {
return this.visible;
}
shouldPauseRendering() {
return this.visible;
}
initialize() {
this.root.keyMapper.getBinding(KEYMAPPINGS.general.back).add(this.show, this);
this.domAttach = new DynamicDomAttach(this.root, this.background, {
attachClass: "visible",
});
this.inputReciever = new InputReceiver("settingsmenu");
this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
this.close();
}
show() {
this.visible = true;
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
const totalMinutesPlayed = Math.ceil(this.root.time.now() / 60);
if (this.root.gameMode.hasHub()) {
/** @type {HTMLElement} */
const playtimeElement = this.statsElement.querySelector(".playtime");
/** @type {HTMLElement} */
const buildingsPlacedElement = this.statsElement.querySelector(".buildingsPlaced");
/** @type {HTMLElement} */
const beltsPlacedElement = this.statsElement.querySelector(".beltsPlaced");
playtimeElement.innerText = T.global.time.xMinutes.replace("<x>", `${totalMinutesPlayed}`);
buildingsPlacedElement.innerText = formatBigNumberFull(
this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent).length -
this.root.entityMgr.getAllWithComponent(BeltComponent).length
);
beltsPlacedElement.innerText = formatBigNumberFull(
this.root.entityMgr.getAllWithComponent(BeltComponent).length
);
}
}
close() {
this.visible = false;
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}
update() {
this.domAttach.update(this.visible);
}
}