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tobspr_shapez.io/src/js/game/hud/base_hud_part.js
DJ1TJOO 9cb3e0c398 Squashed commit of the following:
commit ea2f32b3ff
Author: tobspr <tobias.springer1@googlemail.com>
Date:   Tue Feb 15 09:09:30 2022 +0100

    Fix examples

commit 561318b7db
Author: Dimava <dimava2@ya.ru>
Date:   Tue Feb 15 10:31:47 2022 +0300

    mark all abstract functions abstract (#1383)

commit 81d65e5801
Author: WaffleDevsAlt <81845843+WaffleDevsAlt@users.noreply.github.com>
Date:   Tue Feb 15 02:31:02 2022 -0500

    Removes unwanted ], (#1384)

    The ], breaks build, with a core error

commit 4f0af32a5e
Author: Ved_s <53968411+Ved-s@users.noreply.github.com>
Date:   Mon Feb 14 07:14:34 2022 +1100

    Update base-ru.yaml (#1312)

    * Update base-ru.yaml

    I think other's comments about the game should stay in English, as Russian translation cannot precisely describe this

    * Update base-ru.yaml

commit 3f3a2e0981
Author: Daan Breur <git@daanbreur.systems>
Date:   Sun Feb 13 21:11:52 2022 +0100

    NL Translations for Mods and puzzleDLC (#1381)

    * [NL] Mods and puzzleDLC

    * Update base-nl.yaml

    * Update base-nl.yaml

commit c4f26320a4
Author: dobidon <35607008+dobidon@users.noreply.github.com>
Date:   Sun Feb 13 23:11:38 2022 +0300

    Translating new keys (#1380)

commit cb5c3f798a
Author: Pimak <37274338+Pimak@users.noreply.github.com>
Date:   Sun Feb 13 21:11:16 2022 +0100

    Update base-fr.yaml for mods translation (#1377)

commit dee4f23b7e
Author: Sense101 <67970865+Sense101@users.noreply.github.com>
Date:   Sun Feb 13 20:11:02 2022 +0000

    Fix method for adding variants to an existing building (#1378)

commit b7bc2ac1b7
Author: jbelbaz <32191774+jbelbaz@users.noreply.github.com>
Date:   Sun Feb 13 21:10:11 2022 +0100

    Update base-fr.yaml (#1328)

    Change of a few lines in English. I was unable to verify in-game integration ... I hope my work will fit.
    glad to help :D

commit 93b9340ab7
Author: Pimak <37274338+Pimak@users.noreply.github.com>
Date:   Sun Feb 13 21:09:56 2022 +0100

    Update README.md (#1376)

    Small mistake

commit f534a88f80
Author: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Date:   Sun Feb 13 15:09:41 2022 -0500

    Fix that whole export debacle (#1370)

    * Re-add setting exports

    * Update webpack.production.config.js

    * Update mod.js

    * Slight change

    * Update mod.js

    * Update webpack.production.config.js

    * Update webpack.config.js

commit dab4aa9cda
Author: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Date:   Sun Feb 13 14:07:02 2022 -0600

    fix fs-job sanitization (#1375)

commit 4466821557
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:42 2022 +0100

    Added display hook for getting the signelton and the drawing (#1374)

commit 65ae26cb53
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:24 2022 +0100

    Added hook for storage can accept item (#1373)

    * Added hook for storage can accept item

    * Fixed order

commit e5742fd577
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:10 2022 +0100

    Added constant signal resolver hook (#1372)

    * Added constant signal resolver hook

    * Added apply

commit 41c6b1c595
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:05:58 2022 +0100

    Added mod processing requirements (#1371)

    * Added mod processing requirements

    * Added missing bind

    * Renamed to mods
2022-02-15 12:02:00 +01:00

169 lines
4.3 KiB
JavaScript

/* typehints:start */
import { GameRoot } from "../root";
import { DrawParameters } from "../../core/draw_parameters";
/* typehints:end */
import { ClickDetector } from "../../core/click_detector";
import { KeyActionMapper } from "../key_action_mapper";
export class BaseHUDPart {
/**
* @param {GameRoot} root
*/
constructor(root) {
this.root = root;
/** @type {Array<ClickDetector>} */
this.clickDetectors = [];
}
/**
* Should create all require elements
* @param {HTMLElement} parent
*/
createElements(parent) {}
/**
* Should initialize the element, called *after* the elements have been created
* @abstract
*/
initialize() {
abstract;
}
/**
* Should update any required logic
*/
update() {}
/**
* Should draw the hud
* @param {DrawParameters} parameters
*/
draw(parameters) {}
/**
* Should draw any overlays (screen space)
* @param {DrawParameters} parameters
*/
drawOverlays(parameters) {}
/**
* Should return true if the widget has a modal dialog opened and thus
* the game does not need to update / redraw
* @returns {boolean}
*/
shouldPauseRendering() {
return false;
}
/**
* Should return false if the game should be paused
* @returns {boolean}
*/
shouldPauseGame() {
return false;
}
/**
* Should return true if this overlay is open and currently blocking any user interaction
*/
isBlockingOverlay() {
return false;
}
/**
* Cleans up the hud element, if overridden make sure to call super.cleanup
*/
cleanup() {
this.cleanupClickDetectors();
}
/**
* Cleans up all click detectors
*/
cleanupClickDetectors() {
if (this.clickDetectors) {
for (let i = 0; i < this.clickDetectors.length; ++i) {
this.clickDetectors[i].cleanup();
}
this.clickDetectors = [];
}
}
/**
* Should close the element, in case its supported
*/
close() {}
// Helpers
/**
* Helper method to construct a new click detector
* @param {Element} element The element to listen on
* @param {function} handler The handler to call on this object
* @param {import("../../core/click_detector").ClickDetectorConstructorArgs=} args Click detector arguments
*
*/
trackClicks(element, handler, args = {}) {
const detector = new ClickDetector(element, args);
detector.click.add(handler, this);
this.registerClickDetector(detector);
}
/**
* Registers a new click detector
* @param {ClickDetector} detector
*/
registerClickDetector(detector) {
this.clickDetectors.push(detector);
if (G_IS_DEV) {
// @ts-ignore
detector._src = "hud-" + this.constructor.name;
}
}
/**
* Closes this element when its background is clicked
* @param {HTMLElement} element
* @param {function} closeMethod
*/
closeOnBackgroundClick(element, closeMethod = null) {
const bgClickDetector = new ClickDetector(element, {
preventDefault: true,
targetOnly: true,
applyCssClass: null,
consumeEvents: true,
clickSound: null,
});
// If the state defines a close method, use that as fallback
// @ts-ignore
bgClickDetector.touchend.add(closeMethod || this.close, this);
this.registerClickDetector(bgClickDetector);
}
/**
* Forwards the game speed keybindings so you can toggle pause / Fastforward
* in the building tooltip and such
* @param {KeyActionMapper} sourceMapper
*/
forwardGameSpeedKeybindings(sourceMapper) {
sourceMapper.forward(this.root.keyMapper, ["gamespeed_pause", "gamespeed_fastforward"]);
}
/**
* Forwards the map movement keybindings so you can move the map with the
* arrow keys
* @param {KeyActionMapper} sourceMapper
*/
forwardMapMovementKeybindings(sourceMapper) {
sourceMapper.forward(this.root.keyMapper, [
"mapMoveUp",
"mapMoveRight",
"mapMoveDown",
"mapMoveLeft",
]);
}
}