mirror of
https://github.com/tobspr/shapez.io.git
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267 lines
9.1 KiB
JavaScript
267 lines
9.1 KiB
JavaScript
import { Loader } from "../../core/loader";
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import { enumDirection, Vector, enumAngleToDirection, enumDirectionToVector } from "../../core/vector";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
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import { Entity } from "../entity";
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import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
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import { GameRoot } from "../root";
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import { globalConfig } from "../../core/config";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
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import { T } from "../../translations";
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/** @enum {string} */
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export const arrayUndergroundRotationVariantToMode = [
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enumUndergroundBeltMode.sender,
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enumUndergroundBeltMode.receiver,
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];
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/** @enum {string} */
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export const enumUndergroundBeltVariants = { tier2: "tier2" };
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export const enumUndergroundBeltVariantToTier = {
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[defaultBuildingVariant]: 0,
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[enumUndergroundBeltVariants.tier2]: 1,
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};
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const overlayMatrices = [
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// Sender
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generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
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// Receiver
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generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
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];
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export class MetaUndergroundBeltBuilding extends MetaBuilding {
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constructor() {
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super("underground_belt");
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}
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getSilhouetteColor() {
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return "#222";
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}
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getFlipOrientationAfterPlacement() {
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return true;
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}
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getStayInPlacementMode() {
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return true;
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}
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/**
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* @param {number} rotation
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* @param {number} rotationVariant
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* @param {string} variant
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* @param {Entity} entity
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*/
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getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
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return overlayMatrices[rotationVariant][rotation];
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}
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/**
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* @param {GameRoot} root
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* @param {string} variant
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* @returns {Array<[string, string]>}
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*/
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getAdditionalStatistics(root, variant) {
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const rangeTiles =
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globalConfig.undergroundBeltMaxTilesByTier[enumUndergroundBeltVariantToTier[variant]];
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const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
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return [
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[
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T.ingame.buildingPlacement.infoTexts.range,
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T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
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],
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[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
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];
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}
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/**
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* @param {GameRoot} root
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*/
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getAvailableVariants(root) {
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if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2)) {
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return [defaultBuildingVariant, enumUndergroundBeltVariants.tier2];
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}
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return super.getAvailableVariants(root);
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}
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/**
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* @param {number} rotationVariant
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* @param {string} variant
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*/
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getPreviewSprite(rotationVariant, variant) {
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let suffix = "";
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if (variant !== defaultBuildingVariant) {
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suffix = "-" + variant;
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}
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switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
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case enumUndergroundBeltMode.sender:
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return Loader.getSprite("sprites/buildings/underground_belt_entry" + suffix + ".png");
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case enumUndergroundBeltMode.receiver:
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return Loader.getSprite("sprites/buildings/underground_belt_exit" + suffix + ".png");
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default:
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assertAlways(false, "Invalid rotation variant");
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}
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}
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/**
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* @param {number} rotationVariant
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* @param {string} variant
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*/
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getBlueprintSprite(rotationVariant, variant) {
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let suffix = "";
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if (variant !== defaultBuildingVariant) {
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suffix = "-" + variant;
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}
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switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
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case enumUndergroundBeltMode.sender:
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return Loader.getSprite("sprites/blueprints/underground_belt_entry" + suffix + ".png");
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case enumUndergroundBeltMode.receiver:
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return Loader.getSprite("sprites/blueprints/underground_belt_exit" + suffix + ".png");
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default:
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assertAlways(false, "Invalid rotation variant");
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}
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}
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/**
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* @param {number} rotationVariant
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* @param {string} variant
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*/
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getSprite(rotationVariant, variant) {
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return this.getPreviewSprite(rotationVariant, variant);
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_tunnel);
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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// Required, since the item processor needs this.
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [],
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})
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);
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entity.addComponent(new UndergroundBeltComponent({}));
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [],
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})
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);
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}
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/**
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* Should compute the optimal rotation variant on the given tile
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* @param {object} param0
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* @param {GameRoot} param0.root
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* @param {Vector} param0.tile
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* @param {number} param0.rotation
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* @param {string} param0.variant
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* @param {Layer} param0.layer
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* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
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*/
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computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
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const searchDirection = enumAngleToDirection[rotation];
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const searchVector = enumDirectionToVector[searchDirection];
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const tier = enumUndergroundBeltVariantToTier[variant];
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const targetRotation = (rotation + 180) % 360;
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const targetSenderRotation = rotation;
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for (
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let searchOffset = 1;
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searchOffset <= globalConfig.undergroundBeltMaxTilesByTier[tier];
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++searchOffset
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) {
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tile = tile.addScalars(searchVector.x, searchVector.y);
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/* WIRES: FIXME */
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const contents = root.map.getTileContent(tile, "regular");
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if (contents) {
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const undergroundComp = contents.components.UndergroundBelt;
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if (undergroundComp && undergroundComp.tier === tier) {
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const staticComp = contents.components.StaticMapEntity;
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if (staticComp.rotation === targetRotation) {
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if (undergroundComp.mode !== enumUndergroundBeltMode.sender) {
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// If we encounter an underground receiver on our way which is also faced in our direction, we don't accept that
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break;
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}
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return {
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rotation: targetRotation,
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rotationVariant: 1,
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connectedEntities: [contents],
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};
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} else if (staticComp.rotation === targetSenderRotation) {
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// Draw connections to receivers
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if (undergroundComp.mode === enumUndergroundBeltMode.receiver) {
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return {
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rotation: rotation,
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rotationVariant: 0,
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connectedEntities: [contents],
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};
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} else {
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break;
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}
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}
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}
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}
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}
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return {
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rotation,
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rotationVariant: 0,
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};
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}
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/**
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*
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* @param {Entity} entity
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* @param {number} rotationVariant
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* @param {string} variant
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*/
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updateVariants(entity, rotationVariant, variant) {
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entity.components.UndergroundBelt.tier = enumUndergroundBeltVariantToTier[variant];
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switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
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case enumUndergroundBeltMode.sender: {
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entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
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entity.components.ItemEjector.setSlots([]);
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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},
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]);
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return;
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}
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case enumUndergroundBeltMode.receiver: {
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entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
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entity.components.ItemAcceptor.setSlots([]);
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entity.components.ItemEjector.setSlots([
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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},
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]);
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return;
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}
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default:
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assertAlways(false, "Invalid rotation variant");
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}
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}
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}
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