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tobspr_shapez.io/src/js/game/dynamic_tickrate.js

130 lines
3.9 KiB

import { GameRoot } from "./root";
import { createLogger } from "../core/logging";
import { globalConfig } from "../core/config";
const logger = createLogger("dynamic_tickrate");
const fpsAccumulationTime = 1000;
export class DynamicTickrate {
/**
*
* @param {GameRoot} root
*/
constructor(root) {
this.root = root;
this.currentTickStart = null;
this.capturedTicks = [];
this.averageTickDuration = 0;
this.accumulatedFps = 0;
this.accumulatedFpsLastUpdate = 0;
this.averageFps = 60;
const fixedRate = this.root.gameMode.getFixedTickrate();
if (fixedRate) {
logger.log("Setting fixed tickrate of", fixedRate);
this.setTickRate(fixedRate);
} else {
this.setTickRate(this.root.app.settings.getDesiredFps());
if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
this.setTickRate(300);
}
}
}
onFrameRendered() {
++this.accumulatedFps;
const now = performance.now();
const timeDuration = now - this.accumulatedFpsLastUpdate;
if (timeDuration > fpsAccumulationTime) {
const avgFps = (this.accumulatedFps / fpsAccumulationTime) * 1000;
this.averageFps = avgFps;
this.accumulatedFps = 0;
this.accumulatedFpsLastUpdate = now;
}
}
/**
* Sets the tick rate to N updates per second
* @param {number} rate
*/
setTickRate(rate) {
logger.log("Applying tick-rate of", rate);
this.currentTickRate = rate;
this.deltaMs = 1000.0 / this.currentTickRate;
this.deltaSeconds = 1.0 / this.currentTickRate;
}
/**
* Increases the tick rate marginally
*/
increaseTickRate() {
if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
return;
}
const desiredFps = this.root.app.settings.getDesiredFps();
this.setTickRate(Math.round(Math.min(desiredFps, this.currentTickRate * 1.2)));
}
/**
* Decreases the tick rate marginally
*/
decreaseTickRate() {
if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
return;
}
const desiredFps = this.root.app.settings.getDesiredFps();
this.setTickRate(Math.round(Math.max(desiredFps / 2, this.currentTickRate * 0.8)));
}
/**
* Call whenever a tick began
*/
beginTick() {
assert(this.currentTickStart === null, "BeginTick called twice");
this.currentTickStart = performance.now();
if (this.capturedTicks.length > this.currentTickRate * 2) {
// Take only a portion of the ticks
this.capturedTicks.sort();
this.capturedTicks.splice(0, 10);
this.capturedTicks.splice(this.capturedTicks.length - 11, 10);
let average = 0;
for (let i = 0; i < this.capturedTicks.length; ++i) {
average += this.capturedTicks[i];
}
average /= this.capturedTicks.length;
this.averageTickDuration = average;
// Disabled for now: Dynamically adjusting tick rate
// if (this.averageFps > desiredFps * 0.9) {
// // if (average < maxTickDuration) {
// this.increaseTickRate();
// } else if (this.averageFps < desiredFps * 0.7) {
// this.decreaseTickRate();
// }
this.capturedTicks = [];
}
}
/**
* Call whenever a tick ended
*/
endTick() {
assert(this.currentTickStart !== null, "EndTick called without BeginTick");
const duration = performance.now() - this.currentTickStart;
this.capturedTicks.push(duration);
this.currentTickStart = null;
}
}