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tobspr_shapez.io/src/js/game/components/constant_signal.js

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import { gItemRegistry } from "../../core/global_registries";
import { types } from "../../savegame/serialization";
import { Component } from "../component";
import { BaseItem } from "../base_item";
import { typeItemSingleton } from "../item_resolver";
/** @enum {string} */
export const enumConstantSignalType = {
wired: "wired",
wireless: "wireless",
};
export class ConstantSignalComponent extends Component {
static getId() {
return "ConstantSignal";
}
static getSchema() {
return {
type: types.string,
signal: types.nullable(typeItemSingleton),
};
}
/**
* Copy the current state to another component
* @param {ConstantSignalComponent} otherComponent
*/
copyAdditionalStateTo(otherComponent) {
otherComponent.signal = this.signal;
otherComponent.type = this.type;
}
/**
*
* @param {object} param0
* @param {string=} param0.type
* @param {BaseItem=} param0.signal The signal to store
*/
constructor({ signal = null, type = enumConstantSignalType.wired }) {
super();
this.signal = signal;
this.type = type;
}
isWireless() {
return this.type === enumConstantSignalType.wireless;
}
}