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tobspr_shapez.io/src/js/game/components/belt.js

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3.7 KiB

import { enumDirection, Vector } from "../../core/vector";
import { types } from "../../savegame/serialization";
import { BeltPath } from "../belt_path";
import { Component } from "../component";
export const curvedBeltLength = /* Math.PI / 4 */ 0.78;
/** @type {import("./item_acceptor").ItemAcceptorSlot} */
export const FAKE_BELT_ACCEPTOR_SLOT = {
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
};
/** @type {Object<enumDirection, import("./item_ejector").ItemEjectorSlot>} */
export const FAKE_BELT_EJECTOR_SLOT_BY_DIRECTION = {
[enumDirection.top]: {
pos: new Vector(0, 0),
direction: enumDirection.top,
item: null,
progress: 0,
},
[enumDirection.right]: {
pos: new Vector(0, 0),
direction: enumDirection.right,
item: null,
progress: 0,
},
[enumDirection.left]: {
pos: new Vector(0, 0),
direction: enumDirection.left,
item: null,
progress: 0,
},
};
export class BeltComponent extends Component {
static getId() {
return "Belt";
}
/**
*
* @param {object} param0
* @param {enumDirection=} param0.direction The direction of the belt
*/
constructor({ direction = enumDirection.top }) {
super();
this.direction = direction;
/**
* The path this belt is contained in, not serialized
* @type {BeltPath}
*/
this.assignedPath = null;
}
clear() {
if (this.assignedPath) {
this.assignedPath.clearAllItems();
}
}
/**
* Returns the effective length of this belt in tile space
* @returns {number}
*/
getEffectiveLengthTiles() {
return this.direction === enumDirection.top ? 1.0 : curvedBeltLength;
}
/**
* Returns fake acceptor slot used for matching
* @returns {import("./item_acceptor").ItemAcceptorSlot}
*/
getFakeAcceptorSlot() {
return FAKE_BELT_ACCEPTOR_SLOT;
}
/**
* Returns fake acceptor slot used for matching
* @returns {import("./item_ejector").ItemEjectorSlot}
*/
getFakeEjectorSlot() {
assert(
FAKE_BELT_EJECTOR_SLOT_BY_DIRECTION[this.direction],
"Invalid belt direction: ",
this.direction
);
return FAKE_BELT_EJECTOR_SLOT_BY_DIRECTION[this.direction];
}
/**
* Converts from belt space (0 = start of belt ... 1 = end of belt) to the local
* belt coordinates (-0.5|-0.5 to 0.5|0.5)
* @param {number} progress
* @returns {Vector}
*/
transformBeltToLocalSpace(progress) {
assert(progress >= 0.0, "Invalid progress ( < 0): " + progress);
switch (this.direction) {
case enumDirection.top:
assert(progress <= 1.02, "Invalid progress: " + progress);
return new Vector(0, 0.5 - progress);
case enumDirection.right: {
assert(progress <= curvedBeltLength + 0.02, "Invalid progress 2: " + progress);
const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
return new Vector(0.5 - 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress));
}
case enumDirection.left: {
assert(progress <= curvedBeltLength + 0.02, "Invalid progress 3: " + progress);
const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
return new Vector(-0.5 + 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress));
}
default:
assertAlways(false, "Invalid belt direction: " + this.direction);
return new Vector(0, 0);
}
}
}