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tobspr_shapez.io/src/js/application.js

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import { AnimationFrame } from "./core/animation_frame";
import { BackgroundResourcesLoader } from "./core/background_resources_loader";
import { IS_MOBILE } from "./core/config";
import { GameState } from "./core/game_state";
import { GLOBAL_APP, setGlobalApp } from "./core/globals";
import { InputDistributor } from "./core/input_distributor";
import { Loader } from "./core/loader";
import { createLogger, logSection } from "./core/logging";
import { StateManager } from "./core/state_manager";
import { TrackedState } from "./core/tracked_state";
import { getPlatformName, waitNextFrame } from "./core/utils";
import { Vector } from "./core/vector";
import { AdProviderInterface } from "./platform/ad_provider";
import { NoAdProvider } from "./platform/ad_providers/no_ad_provider";
import { NoAchievementProvider } from "./platform/browser/no_achievement_provider";
import { AnalyticsInterface } from "./platform/analytics";
import { GoogleAnalyticsImpl } from "./platform/browser/google_analytics";
import { SoundImplBrowser } from "./platform/browser/sound";
import { PlatformWrapperImplBrowser } from "./platform/browser/wrapper";
import { PlatformWrapperImplElectron } from "./platform/electron/wrapper";
import { PlatformWrapperInterface } from "./platform/wrapper";
import { ApplicationSettings } from "./profile/application_settings";
import { SavegameManager } from "./savegame/savegame_manager";
import { AboutState } from "./states/about";
import { ChangelogState } from "./states/changelog";
import { InGameState } from "./states/ingame";
import { KeybindingsState } from "./states/keybindings";
import { MainMenuState } from "./states/main_menu";
import { MobileWarningState } from "./states/mobile_warning";
import { PreloadState } from "./states/preload";
import { SettingsState } from "./states/settings";
import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
import { RestrictionManager } from "./core/restriction_manager";
import { PuzzleMenuState } from "./states/puzzle_menu";
import { ClientAPI } from "./platform/api";
import { LoginState } from "./states/login";
/**
* @typedef {import("./platform/achievement_provider").AchievementProviderInterface} AchievementProviderInterface
* @typedef {import("./platform/game_analytics").GameAnalyticsInterface} GameAnalyticsInterface
* @typedef {import("./platform/sound").SoundInterface} SoundInterface
* @typedef {import("./platform/storage").StorageInterface} StorageInterface
*/
const logger = createLogger("application");
// Set the name of the hidden property and the change event for visibility
let pageHiddenPropName, pageVisibilityEventName;
if (typeof document.hidden !== "undefined") {
// Opera 12.10 and Firefox 18 and later support
pageHiddenPropName = "hidden";
pageVisibilityEventName = "visibilitychange";
// @ts-ignore
} else if (typeof document.msHidden !== "undefined") {
pageHiddenPropName = "msHidden";
pageVisibilityEventName = "msvisibilitychange";
// @ts-ignore
} else if (typeof document.webkitHidden !== "undefined") {
pageHiddenPropName = "webkitHidden";
pageVisibilityEventName = "webkitvisibilitychange";
}
export class Application {
constructor() {
assert(!GLOBAL_APP, "Tried to construct application twice");
logger.log("Creating application, platform =", getPlatformName());
setGlobalApp(this);
this.unloaded = false;
// Global stuff
this.settings = new ApplicationSettings(this);
this.ticker = new AnimationFrame();
this.stateMgr = new StateManager(this);
this.savegameMgr = new SavegameManager(this);
this.inputMgr = new InputDistributor(this);
this.backgroundResourceLoader = new BackgroundResourcesLoader(this);
this.clientApi = new ClientAPI(this);
// Restrictions (Like demo etc)
this.restrictionMgr = new RestrictionManager(this);
// Platform dependent stuff
/** @type {StorageInterface} */
this.storage = null;
/** @type {SoundInterface} */
this.sound = null;
/** @type {PlatformWrapperInterface} */
this.platformWrapper = null;
/** @type {AchievementProviderInterface} */
this.achievementProvider = null;
/** @type {AdProviderInterface} */
this.adProvider = null;
/** @type {AnalyticsInterface} */
this.analytics = null;
/** @type {GameAnalyticsInterface} */
this.gameAnalytics = null;
this.initPlatformDependentInstances();
// Track if the window is focused (only relevant for browser)
this.focused = true;
// Track if the window is visible
this.pageVisible = true;
// Track if the app is paused (cordova)
this.applicationPaused = false;
/** @type {TypedTrackedState<boolean>} */
this.trackedIsRenderable = new TrackedState(this.onAppRenderableStateChanged, this);
// Dimensions
this.screenWidth = 0;
this.screenHeight = 0;
// Store the timestamp where we last checked for a screen resize, since orientationchange is unreliable with cordova
this.lastResizeCheck = null;
// Store the mouse position, or null if not available
/** @type {Vector|null} */
this.mousePosition = null;
}
/**
* Initializes all platform instances
*/
initPlatformDependentInstances() {
logger.log("Creating platform dependent instances (standalone=", G_IS_STANDALONE, ")");
if (G_IS_STANDALONE) {
this.platformWrapper = new PlatformWrapperImplElectron(this);
} else {
this.platformWrapper = new PlatformWrapperImplBrowser(this);
}
// Start with empty ad provider
this.adProvider = new NoAdProvider(this);
this.sound = new SoundImplBrowser(this);
this.analytics = new GoogleAnalyticsImpl(this);
this.gameAnalytics = new ShapezGameAnalytics(this);
this.achievementProvider = new NoAchievementProvider(this);
}
/**
* Registers all game states
*/
registerStates() {
/** @type {Array<typeof GameState>} */
const states = [
PreloadState,
MobileWarningState,
MainMenuState,
InGameState,
SettingsState,
KeybindingsState,
AboutState,
ChangelogState,
PuzzleMenuState,
LoginState,
];
for (let i = 0; i < states.length; ++i) {
this.stateMgr.register(states[i]);
}
}
/**
* Registers all event listeners
*/
registerEventListeners() {
window.addEventListener("focus", this.onFocus.bind(this));
window.addEventListener("blur", this.onBlur.bind(this));
window.addEventListener("resize", () => this.checkResize(), true);
window.addEventListener("orientationchange", () => this.checkResize(), true);
if (!G_IS_MOBILE_APP && !IS_MOBILE) {
window.addEventListener("mousemove", this.handleMousemove.bind(this));
window.addEventListener("mouseout", this.handleMousemove.bind(this));
window.addEventListener("mouseover", this.handleMousemove.bind(this));
window.addEventListener("mouseleave", this.handleMousemove.bind(this));
}
// Unload events
window.addEventListener("beforeunload", this.onBeforeUnload.bind(this), true);
window.addEventListener("unload", this.onUnload.bind(this), true);
document.addEventListener(pageVisibilityEventName, this.handleVisibilityChange.bind(this), false);
// Track touches so we can update the focus appropriately
document.addEventListener("touchstart", this.updateFocusAfterUserInteraction.bind(this), true);
document.addEventListener("touchend", this.updateFocusAfterUserInteraction.bind(this), true);
}
/**
* Checks the focus after a touch
* @param {TouchEvent} event
*/
updateFocusAfterUserInteraction(event) {
const target = /** @type {HTMLElement} */ (event.target);
if (!target || !target.tagName) {
// Safety check
logger.warn("Invalid touchstart/touchend event:", event);
return;
}
// When clicking an element which is not the currently focused one, defocus it
if (target !== document.activeElement) {
// @ts-ignore
if (document.activeElement.blur) {
// @ts-ignore
document.activeElement.blur();
}
}
// If we click an input field, focus it now
if (target.tagName.toLowerCase() === "input") {
// We *really* need the focus
waitNextFrame().then(() => target.focus());
}
}
/**
* Handles a page visibility change event
* @param {Event} event
*/
handleVisibilityChange(event) {
window.focus();
const pageVisible = !document[pageHiddenPropName];
if (pageVisible !== this.pageVisible) {
this.pageVisible = pageVisible;
logger.log("Visibility changed:", this.pageVisible);
this.trackedIsRenderable.set(this.isRenderable());
}
}
/**
* Handles a mouse move event
* @param {MouseEvent} event
*/
handleMousemove(event) {
this.mousePosition = new Vector(event.clientX, event.clientY);
}
/**
* Internal on focus handler
*/
onFocus() {
this.focused = true;
}
/**
* Internal blur handler
*/
onBlur() {
this.focused = false;
}
/**
* Returns if the app is currently visible
*/
isRenderable() {
return !this.applicationPaused && this.pageVisible;
}
onAppRenderableStateChanged(renderable) {
logger.log("Application renderable:", renderable);
window.focus();
const currentState = this.stateMgr.getCurrentState();
if (!renderable) {
if (currentState) {
currentState.onAppPause();
}
} else {
if (currentState) {
currentState.onAppResume();
}
this.checkResize();
}
this.sound.onPageRenderableStateChanged(renderable);
}
/**
* Internal unload handler
*/
onUnload(event) {
if (!this.unloaded) {
logSection("UNLOAD HANDLER", "#f77");
this.unloaded = true;
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onBeforeExit();
}
this.deinitialize();
}
}
/**
* Internal before-unload handler
*/
onBeforeUnload(event) {
logSection("BEFORE UNLOAD HANDLER", "#f77");
const currentState = this.stateMgr.getCurrentState();
if (!G_IS_DEV && currentState && currentState.getHasUnloadConfirmation()) {
if (!G_IS_STANDALONE) {
// Need to show a "Are you sure you want to exit"
event.preventDefault();
event.returnValue = "Are you sure you want to exit?";
}
}
}
/**
* Boots the application
*/
boot() {
console.log("Booting ...");
this.registerStates();
this.registerEventListeners();
Loader.linkAppAfterBoot(this);
// Check for mobile
if (IS_MOBILE) {
this.stateMgr.moveToState("MobileWarningState");
} else {
this.stateMgr.moveToState("PreloadState");
}
// Starting rendering
this.ticker.frameEmitted.add(this.onFrameEmitted, this);
this.ticker.bgFrameEmitted.add(this.onBackgroundFrame, this);
this.ticker.start();
window.focus();
}
/**
* Deinitializes the application
*/
deinitialize() {
return this.sound.deinitialize();
}
/**
* Background frame update callback
* @param {number} dt
*/
onBackgroundFrame(dt) {
if (this.isRenderable()) {
return;
}
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onBackgroundTick(dt);
}
}
/**
* Frame update callback
* @param {number} dt
*/
onFrameEmitted(dt) {
if (!this.isRenderable()) {
return;
}
const time = performance.now();
// Periodically check for resizes, this is expensive (takes 2-3ms so only do it once in a while!)
if (!this.lastResizeCheck || time - this.lastResizeCheck > 1000) {
this.checkResize();
this.lastResizeCheck = time;
}
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onRender(dt);
}
}
/**
* Checks if the app resized. Only does this once in a while
* @param {boolean} forceUpdate Forced update of the dimensions
*/
checkResize(forceUpdate = false) {
const w = window.innerWidth;
const h = window.innerHeight;
if (this.screenWidth !== w || this.screenHeight !== h || forceUpdate) {
this.screenWidth = w;
this.screenHeight = h;
const currentState = this.stateMgr.getCurrentState();
if (currentState) {
currentState.onResized(this.screenWidth, this.screenHeight);
}
const scale = this.getEffectiveUiScale();
waitNextFrame().then(() => document.documentElement.style.setProperty("--ui-scale", `${scale}`));
window.focus();
}
}
/**
* Returns the effective ui sclae
*/
getEffectiveUiScale() {
return this.platformWrapper.getUiScale() * this.settings.getInterfaceScaleValue();
}
/**
* Callback after ui scale has changed
*/
updateAfterUiScaleChanged() {
this.checkResize(true);
}
}