mirror of
				https://github.com/tobspr/shapez.io.git
				synced 2025-06-13 13:04:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			1247 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			1247 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| steamPage:
 | |
|     shortText: Shapez.io handler om at bygge fabrikker på en grænseløs spilleflade
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|         for automatisk at skabe og kombinere figurer, der i stigende grad bliver
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|         mere komplicerede.
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|     discordLinkShort: Official Discord
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|     intro: >-
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|         Shapez.io er et afslappet spil hvor du skal bygge fabrikker for at
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|         automatisere productionen af geometriske figurer.
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| 
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|         Jo længer du når, jo mere kompliseret bliver figurene, og du bliver nød til at spræde dig ud på den grænseløse spilleflade.
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| 
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|         og hvis det ikke var nok, så skal du også producere eksponentielt flere figurer for at møde behovene spillet giver dig - det eneste der virker er skalering!
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| 
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|         Mens du i starten kun laver former, skal du senere farvelægge dem - for at gøre dette skal du udvinde og blande farver!
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| 
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|         At købe spllet på Steam, giver dig adgang til det fulde spil, men du kan også spille en demo version på shapez.io og vælge senere!        
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|     what_others_say: What people say about shapez.io
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|     nothernlion_comment: This game is great - I'm having a wonderful time playing,
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|         and time has flown by.
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|     notch_comment: Oh crap. I really should sleep, but I think I just figured out
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|         how to make a computer in shapez.io
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|     steam_review_comment: This game has stolen my life and I don't want it back.
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|         Very chill factory game that won't let me stop making my lines more
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|         efficient.
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| global:
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|     loading: Indlæser
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|     error: Fejl
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|     thousandsDivider: .
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|     decimalSeparator: ","
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|     suffix:
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|         thousands: k
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|         millions: mio
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|         billions: mia
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|         trillions: bio
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|     infinite: uendelig
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|     time:
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|         oneSecondAgo: et sekund siden
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|         xSecondsAgo: <x> sekunder siden
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|         oneMinuteAgo: et minut siden
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|         xMinutesAgo: <x> minutter siden
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|         oneHourAgo: en time siden
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|         xHoursAgo: <x> timer siden
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|         oneDayAgo: en dag siden
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|         xDaysAgo: <x> dage siden
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|         secondsShort: <seconds>s
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|         minutesAndSecondsShort: <minutes>m <seconds>s
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|         hoursAndMinutesShort: <hours>t <minutes>m
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|         xMinutes: <x> minutter
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|     keys:
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|         tab: TAB
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|         control: CTRL
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|         alt: ALT
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|         escape: ESC
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|         shift: SKIFT/SHIFT
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|         space: MELLEMRUM
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|     loggingIn: Logging in
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| demoBanners:
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|     title: Demo Version
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|     intro: Køb spillet for at få den fulde oplevelse!
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| mainMenu:
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|     play: Spil
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|     continue: Fortsæt
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|     newGame: Nyt Spil
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|     changelog: Changelog
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|     subreddit: Reddit
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|     importSavegame: Importér
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|     openSourceHint: Dette spil er open source!
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|     discordLink: Officiel Discord Server
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|     helpTranslate: Hjælp med at oversætte!
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|     madeBy: Lavet af <author-link>
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|     browserWarning: Undskyld, men spillet er kendt for at køre langsomt på denne
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|         browser! Køb spillet eller download chrome for den fulde oplevelse.
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|     savegameLevel: Niveau <x>
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|     savegameLevelUnknown: Ukendt Niveau
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|     savegameUnnamed: Unnamed
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|     puzzleMode: Puzzle Mode
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|     back: Back
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|     puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
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|         DLC now on Steam for even more fun!
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|     puzzleDlcWishlist: Wishlist now!
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| dialogs:
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|     buttons:
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|         ok: OK
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|         delete: Slet
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|         cancel: Fortryd
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|         later: Senere
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|         restart: Genstart
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|         reset: Nulstil
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|         getStandalone: Køb spillet
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|         deleteGame: Jeg ved hvad jeg laver
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|         viewUpdate: Se Opdatering
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|         showUpgrades: Vis Opgraderinger
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|         showKeybindings: Vis Keybindings
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|         retry: Retry
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|         continue: Continue
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|         playOffline: Play Offline
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|     importSavegameError:
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|         title: Import Fejl
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|         text: "Importering af gemt spil fejlede:"
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|     importSavegameSuccess:
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|         title: Gemt spil Importeret
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|         text: Dit gemte spil blev importet.
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|     gameLoadFailure:
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|         title: Spillet er i stykker
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|         text: "Det lykkedes ikke at åbne dit gemte spil:"
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|     confirmSavegameDelete:
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|         title: Bekræft sletning
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|         text: Are you sure you want to delete the following game?<br><br>
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|             '<savegameName>' at level <savegameLevel><br><br> This can not be
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|             undone!
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|     savegameDeletionError:
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|         title: Sletning fejlede
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|         text: "Det lykkedes ikke at slette dit gemte spil:"
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|     restartRequired:
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|         title: Genstart er nødvendig
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|         text: Du er nødt til at genstarte spillet for at anvende indstillingerne.
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|     editKeybinding:
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|         title: Ændr Keybinding
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|         desc: Tryk på knappen du vil bruge, eller escape for at fortryde.
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|     resetKeybindingsConfirmation:
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|         title: Nulstil keybindings
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|         desc: Dette vil nulstille alle keybindings til deres standarder. Bekræft
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|             venligst.
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|     keybindingsResetOk:
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|         title: Keybindings nulstillet
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|         desc: Keybindings er nulstillet til deres standarder!
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|     featureRestriction:
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|         title: Demoversion
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|         desc: Du prøvede at bruge en funktion (<feature>) der ikke er tilgængelig i
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|             demoen. Overvej at købe spillet for den fulde oplevelse!
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|     oneSavegameLimit:
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|         title: Begrænset mængde gemte spil
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|         desc: Du kan kun have et gemt spil ad gangen in demoversionen. Vær sød at slette
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|             det nuværende gemte spil eller at købe spillet!
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|     updateSummary:
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|         title: Ny opdatering!
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|         desc: "Dette har ændret sig siden sidst du spillede:"
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|     upgradesIntroduction:
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|         title: Få Opgraderinger
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|         desc: Alle figurer du producerer kan blive brugt til at få opgraderinger -
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|             <strong>Ødelæg ikke dine gamle fabrikker!</strong>
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|             Opgraderingeringsvinduet kan findes i det øverste højre hjørne af
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|             skærmen.
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|     massDeleteConfirm:
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|         title: Bekræft sletning
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|         desc: Du er ved at slette mange bygninger (<count> helt præcist)! Er du sikker
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|             på at det er det du vil gøre?
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|     massCutConfirm:
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|         title: Bekræft klip
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|         desc: Du er ved at klippe mange bygninger (<count> helt præcist)! Er du sikker
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|             på at det er det du vil gøre?
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|     blueprintsNotUnlocked:
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|         title: Ikke tilgængeligt endnu
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|         desc: Gennemfør Niveau 12 for at bruge arbejdstegninger!
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|     keybindingsIntroduction:
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|         title: Brugbare keybindings
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|         desc: "Dette spil har mange keybindings, som gør det lettere at bygge store
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|             fabrikker. Her er et par, men husk at <strong>tjekke
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|             keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
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|             Træk: Vælg et område.<br> <code class='keybinding'>SHIFT</code>:
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|             Hold for at placere flere af en bygning.<br> <code
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|             class='keybinding'>ALT</code>: Vend retningen af placerede
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|             transportbånd.<br>"
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|     createMarker:
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|         title: Ny Markør
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|         desc: Give it a meaningful name, you can also include a <strong>short
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|             key</strong> of a shape (Which you can generate <link>here</link>)
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|         titleEdit: Rediger Markør
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|     markerDemoLimit:
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|         desc: Du kan kun lave to markører i demoen. Køb spillet for uendelige markører!
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|     exportScreenshotWarning:
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|         title: Eksporter skærmbillede
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|         desc: Du bad om at eksportere din fabrik som et skærmbillede. Bemærk at dette
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|             kan være rimelig langsomt for en stor base og kan endda lukke dit
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|             spil!
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|     massCutInsufficientConfirm:
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|         title: Bekræft klip
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|         desc: Du har ikke råd til at sætte dette område ind igen! Er du sikker på at du
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|             vil klippe det?
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|     editSignal:
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|         title: Set Signal
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|         descItems: "Choose a pre-defined item:"
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|         descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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|             can generate <link>here</link>)
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|     renameSavegame:
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|         title: Rename Savegame
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|         desc: You can rename your savegame here.
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|     tutorialVideoAvailable:
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|         title: Tutorial Available
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|         desc: There is a tutorial video available for this level! Would you like to
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|             watch it?
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|     tutorialVideoAvailableForeignLanguage:
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|         title: Tutorial Available
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|         desc: There is a tutorial video available for this level, but it is only
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|             available in English. Would you like to watch it?
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|     editConstantProducer:
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|         title: Set Item
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|     puzzleLoadFailed:
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|         title: Puzzles failed to load
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|         desc: "Unfortunately the puzzles could not be loaded:"
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|     submitPuzzle:
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|         title: Submit Puzzle
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|         descName: "Give your puzzle a name:"
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|         descIcon: "Please enter a unique short key, which will be shown as the icon of
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|             your puzzle (You can generate them <link>here</link>, or choose one
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|             of the randomly suggested shapes below):"
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|         placeholderName: Puzzle Title
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|     puzzleResizeBadBuildings:
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|         title: Resize not possible
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|         desc: You can't make the zone any smaller, because then some buildings would be
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|             outside the zone.
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|     puzzleLoadError:
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|         title: Bad Puzzle
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|         desc: "The puzzle failed to load:"
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|     offlineMode:
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|         title: Offline Mode
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|         desc: We couldn't reach the servers, so the game has to run in offline mode.
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|             Please make sure you have an active internet connection.
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|     puzzleDownloadError:
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|         title: Download Error
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|         desc: "Failed to download the puzzle:"
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|     puzzleSubmitError:
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|         title: Submission Error
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|         desc: "Failed to submit your puzzle:"
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|     puzzleSubmitOk:
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|         title: Puzzle Published
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|         desc: Congratulations! Your puzzle has been published and can now be played by
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|             others. You can now find it in the "My puzzles" section.
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|     puzzleCreateOffline:
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|         title: Offline Mode
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|         desc: Since you are offline, you will not be able to save and/or publish your
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|             puzzle. Would you still like to continue?
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|     puzzlePlayRegularRecommendation:
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|         title: Recommendation
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|         desc: I <strong>strongly</strong> recommend playing the normal game to level 12
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|             before attempting the puzzle DLC, otherwise you may encounter
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|             mechanics not yet introduced. Do you still want to continue?
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|     puzzleShare:
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|         title: Short Key Copied
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|         desc: The short key of the puzzle (<key>) has been copied to your clipboard! It
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|             can be entered in the puzzle menu to access the puzzle.
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|     puzzleReport:
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|         title: Report Puzzle
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|         options:
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|             profane: Profane
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|             unsolvable: Not solvable
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|             trolling: Trolling
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|     puzzleReportComplete:
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|         title: Thank you for your feedback!
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|         desc: The puzzle has been flagged.
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|     puzzleReportError:
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|         title: Failed to report
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|         desc: "Your report could not get processed:"
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|     puzzleLoadShortKey:
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|         title: Enter short key
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|         desc: Enter the short key of the puzzle to load it.
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|     puzzleDelete:
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|         title: Delete Puzzle?
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|         desc: Are you sure you want to delete '<title>'? This can not be undone!
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| ingame:
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|     keybindingsOverlay:
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|         moveMap: Bevæg dig
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|         selectBuildings: Marker område
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|         stopPlacement: Stop placering
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|         rotateBuilding: Roter bygning
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|         placeMultiple: Placer flere
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|         reverseOrientation: Omvend retning
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|         disableAutoOrientation: Slå automatisk retning fra
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|         toggleHud: Slå HUD til/fra
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|         placeBuilding: Placer bygning
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|         createMarker: Lav Markør
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|         delete: Slet
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|         pasteLastBlueprint: Sæt sidste arbejdstegning ind
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|         lockBeltDirection: Aktiver bælteplanlægger
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|         plannerSwitchSide: Vend planlægsningsside
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|         cutSelection: Klip
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|         copySelection: Kopier
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|         clearSelection: Ryd Selektion
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|         pipette: Pipette
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|         switchLayers: Skift Lag
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|         clearBelts: Clear belts
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|     colors:
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|         red: Rød
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|         green: Grøn
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|         blue: Blå
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|         yellow: Gul
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|         purple: Lilla
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|         cyan: Cyan
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|         white: Hvid
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|         uncolored: Ingen farve
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|         black: Sort
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|     buildingPlacement:
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|         cycleBuildingVariants: Tryk <key> for at vælge type.
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|         hotkeyLabel: "Hotkey: <key>"
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|         infoTexts:
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|             speed: Fart
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|             range: Rækkevidde
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|             storage: Opbevaring
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|             oneItemPerSecond: 1 genstand / sekund
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|             itemsPerSecond: <x> genstande / s
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|             itemsPerSecondDouble: (x2)
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|             tiles: <x> flader
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|     levelCompleteNotification:
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|         levelTitle: Niveau <level>
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|         completed: Klaret
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|         unlockText: <reward> er nu tilgængelig!
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|         buttonNextLevel: Næste Niveau
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|     notifications:
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|         newUpgrade: En ny opgradering er tilgængelig!
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|         gameSaved: Dit spil er gemt.
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|         freeplayLevelComplete: Level <level> er blevet fuldført!
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|     shop:
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|         title: Opgraderinger
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|         buttonUnlock: Opgrader
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|         tier: Trin <x>
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|         maximumLevel: HØJESTE NIVEAU (Speed x<currentMult>)
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|     statistics:
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|         title: Statistikker
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|         dataSources:
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|             stored:
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|                 title: Opbevaret
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|                 description: Viser mængden af opbevarede figurer i din centrale bygning.
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|             produced:
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|                 title: Produceret
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|                 description: Viser alle de figurer hele din fabrik producerer, inklusiv
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|                     produkter brugt til videre produktion.
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|             delivered:
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|                 title: Afleveret
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|                 description: Viser figurer som er afleveret til din centrale bygning.
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|         noShapesProduced: Ingen figurer er blevet produceret indtil videre.
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|         shapesDisplayUnits:
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|             second: <shapes> / s
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|             minute: <shapes> / m
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|             hour: <shapes> / t
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|     settingsMenu:
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|         playtime: Spilletid
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|         buildingsPlaced: Bygninger
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|         beltsPlaced: Bælter
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|     tutorialHints:
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|         title: Har du brug for hjælp?
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|         showHint: Vis hint
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|         hideHint: Luk
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|     blueprintPlacer:
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|         cost: Pris
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|     waypoints:
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|         waypoints: Markører
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|         hub: HUB
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|         description: Venstreklik en markør for at hoppe til den, højreklik for at slette
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|             den.<br><br>Tryk <keybinding> for at lave en markør på det nuværende
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|             sted, eller <strong>højreklik</strong> for at lave en markør på det
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|             valgte sted.
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|         creationSuccessNotification: Markør er sat.
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|     shapeViewer:
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|         title: Lag
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|         empty: Tom
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|         copyKey: Kopier Kode
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|     interactiveTutorial:
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|         title: Tutorial
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|         hints:
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|             1_1_extractor: Sæt en <strong>udvinder</strong> på toppen af
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|                 en<strong>cirkelfigur</strong> for at begynde produktion af den!
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|             1_2_conveyor: "Forbind udvinderen til din hub med et
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|                 <strong>transportbælte</strong>!<br><br>Tip: <strong>Tryk og
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|                 træk</strong> bæltet med din mus!"
 | |
|             1_3_expand: "Dette er <strong>IKKE</strong> et idle game! Byg flere udvindere og
 | |
|                 bælter for at færdiggøre målet hurtigere.<br><br>Tip: Hold
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|                 <strong>SKIFT</strong> for at sætte flere udvindere, og tryk
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|                 <strong>R</strong> for at rotere dem."
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|             2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
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|                 halves!<br><br> PS: The cutter always cuts from <strong>top to
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|                 bottom</strong> regardless of its orientation."
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|             2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
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|                 <strong>trash</strong> to get rid of the currently (!) not
 | |
|                 needed waste.
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|             2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
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|                 up this slow process!<br><br> PS: Use the <strong>0-9
 | |
|                 hotkeys</strong> to access buildings faster!"
 | |
|             3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
 | |
|                 extractors</strong> and connect them to the hub.<br><br> PS:
 | |
|                 Hold <strong>SHIFT</strong> while dragging a belt to activate
 | |
|                 the belt planner!"
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|             21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
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|                 <strong>circles</strong>, <strong>white</strong> and
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|                 <strong>red</strong> color!
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|             21_2_switch_to_wires: Switch to the wires layer by pressing
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|                 <strong>E</strong>!<br><br> Then <strong>connect all four
 | |
|                 inputs</strong> of the painter with cables!
 | |
|             21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
 | |
|                 with wires!
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|             21_4_press_button: "Press the switch to make it <strong>emit a truthy
 | |
|                 signal</strong> and thus activate the painter.<br><br> PS: You
 | |
|                 don't have to connect all inputs! Try wiring only two."
 | |
|     connectedMiners:
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|         one_miner: 1 Miner
 | |
|         n_miners: <amount> Miners
 | |
|         limited_items: Limited to <max_throughput>
 | |
|     watermark:
 | |
|         title: Demo version
 | |
|         desc: Click here to see the Steam version advantages!
 | |
|         get_on_steam: Få på steam
 | |
|     standaloneAdvantages:
 | |
|         title: Få den fulde version!
 | |
|         no_thanks: Nej tak!
 | |
|         points:
 | |
|             levels:
 | |
|                 title: 12 Nye Levels
 | |
|                 desc: For et total af 26 levels!
 | |
|             buildings:
 | |
|                 title: 18 Nye Bygninger
 | |
|                 desc: Fully automate your factory!
 | |
|             upgrades:
 | |
|                 title: ∞ Upgrade Tiers
 | |
|                 desc: This demo version has only 5!
 | |
|             markers:
 | |
|                 title: ∞ Markers
 | |
|                 desc: Never get lost in your factory!
 | |
|             wires:
 | |
|                 title: Ledninger
 | |
|                 desc: En helt ny dimension!
 | |
|             darkmode:
 | |
|                 title: Dark Mode
 | |
|                 desc: Stop hurting your eyes!
 | |
|             support:
 | |
|                 title: Støt mig
 | |
|                 desc: Jeg arbejder på det i min fritid!
 | |
|             achievements:
 | |
|                 title: Achievements
 | |
|                 desc: Hunt them all!
 | |
|     puzzleEditorSettings:
 | |
|         zoneTitle: Zone
 | |
|         zoneWidth: Width
 | |
|         zoneHeight: Height
 | |
|         trimZone: Trim
 | |
|         clearItems: Clear Items
 | |
|         share: Share
 | |
|         report: Report
 | |
|     puzzleEditorControls:
 | |
|         title: Puzzle Creator
 | |
|         instructions:
 | |
|             - 1. Place <strong>Constant Producers</strong> to provide shapes and
 | |
|               colors to the player
 | |
|             - 2. Build one or more shapes you want the player to build later and
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|               deliver it to one or more <strong>Goal Acceptors</strong>
 | |
|             - 3. Once a Goal Acceptor receives a shape for a certain amount of
 | |
|               time, it <strong>saves it as a goal</strong> that the player must
 | |
|               produce later (Indicated by the <strong>green badge</strong>).
 | |
|             - 4. Click the <strong>lock button</strong> on a building to disable
 | |
|               it.
 | |
|             - 5. Once you click review, your puzzle will be validated and you
 | |
|               can publish it.
 | |
|             - 6. Upon release, <strong>all buildings will be removed</strong>
 | |
|               except for the Producers and Goal Acceptors - That's the part that
 | |
|               the player is supposed to figure out for themselves, after all :)
 | |
|     puzzleCompletion:
 | |
|         title: Puzzle Completed!
 | |
|         titleLike: "Click the heart if you liked the puzzle:"
 | |
|         titleRating: How difficult did you find the puzzle?
 | |
|         titleRatingDesc: Your rating will help me to make you better suggestions in the future
 | |
|         continueBtn: Keep Playing
 | |
|         menuBtn: Menu
 | |
|     puzzleMetadata:
 | |
|         author: Author
 | |
|         shortKey: Short Key
 | |
|         rating: Difficulty score
 | |
|         averageDuration: Avg. Duration
 | |
|         completionRate: Completion rate
 | |
| shopUpgrades:
 | |
|     belt:
 | |
|         name: Bælter, Fordelere & Tuneller
 | |
|         description: Fart x<currentMult> → x<newMult>
 | |
|     miner:
 | |
|         name: Udvinding
 | |
|         description: Fart x<currentMult> → x<newMult>
 | |
|     processors:
 | |
|         name: Klipning, Rotering & Stabling
 | |
|         description: Fart x<currentMult> → x<newMult>
 | |
|     painting:
 | |
|         name: Blanding & Maling
 | |
|         description: Fart x<currentMult> → x<newMult>
 | |
| buildings:
 | |
|     hub:
 | |
|         deliver: Aflever
 | |
|         toUnlock: for at få adgang til
 | |
|         levelShortcut: NIV
 | |
|         endOfDemo: End of Demo
 | |
|     belt:
 | |
|         default:
 | |
|             name: Transportbælte
 | |
|             description: Transporterer figurer, hold og træk for at sætte flere.
 | |
|     miner:
 | |
|         default:
 | |
|             name: Udvinder
 | |
|             description: Placer over en figur eller farve for at udvinde den.
 | |
|         chainable:
 | |
|             name: Udvinder (Kæde)
 | |
|             description: Placer over en figur eller farve for at udvinde den. Kan kædes.
 | |
|     underground_belt:
 | |
|         default:
 | |
|             name: Tunnel
 | |
|             description: Laver tunneller under bygninger og bælter.
 | |
|         tier2:
 | |
|             name: Tunnel Trin II
 | |
|             description: Laver tunneller under bygninger og bælter.
 | |
|     cutter:
 | |
|         default:
 | |
|             name: Klipper
 | |
|             description: Klipper figurer fra top til bund og udsender begge halvdele.
 | |
|                 <strong>Hvis du kun bruger den ene halvdel så husk at ødelægge
 | |
|                 den anden del, ellers går maskinen i stå!</strong>
 | |
|         quad:
 | |
|             name: Klipper (firdeler)
 | |
|             description: Klipper figurer om til fire dele. <strong>Hvis du kun bruger nogle
 | |
|                 af dem så husk at ødelægge de andre dele, ellers går maskinen i
 | |
|                 stå!</strong>
 | |
|     rotater:
 | |
|         default:
 | |
|             name: Drejer
 | |
|             description: Drejer figurer 90 grader med uret.
 | |
|         ccw:
 | |
|             name: Drejer (mod uret)
 | |
|             description: Drejer figurer 90 grader mod uret.
 | |
|         rotate180:
 | |
|             name: Rotate (180)
 | |
|             description: Drejer figurer 180 grader med uret.
 | |
|     stacker:
 | |
|         default:
 | |
|             name: Stabler
 | |
|             description: Stabler begge figurer. Hvis de ikke kan sammensmeltes, så sættes
 | |
|                 den højre figur oven på den venstre.
 | |
|     mixer:
 | |
|         default:
 | |
|             name: Farveblander
 | |
|             description: Blander to farver med additiv blanding.
 | |
|     painter:
 | |
|         default:
 | |
|             name: Maler
 | |
|             description: Farver hele figuren fra venstre side med farven fra toppen.
 | |
|         mirrored:
 | |
|             name: Maler
 | |
|             description: Farver hele figuren fra venstre side med farven fra toppen.
 | |
|         double:
 | |
|             name: Maler (Dobbelt)
 | |
|             description: Farver figurerne fra venstre side med farven fra toppen.
 | |
|         quad:
 | |
|             name: Maler (Quad)
 | |
|             description: Allows you to color each quadrant of the shape individually. Only
 | |
|                 slots with a <strong>truthy signal</strong> on the wires layer
 | |
|                 will be painted!
 | |
|     trash:
 | |
|         default:
 | |
|             name: Skraldespand
 | |
|             description: Tillader input fra alle sider og ødelægger dem. For evigt.
 | |
|     wire:
 | |
|         default:
 | |
|             name: Energiledning
 | |
|             description: Lader dig transportere energi.
 | |
|         second:
 | |
|             name: Ledning
 | |
|             description: Overfør signaler, som kan være elementer, farver eller boolsk
 | |
|                 variabler (1 / 0). Forskellig farvet ledninger kan ikke
 | |
|                 forbindes.
 | |
|     balancer:
 | |
|         default:
 | |
|             name: Balancer
 | |
|             description: Multifunktionelt - Fordeler alle indgange jævnt til alle udgange.
 | |
|         merger:
 | |
|             name: Forener (kompakt)
 | |
|             description: Forener to transportbånd til en.
 | |
|         merger-inverse:
 | |
|             name: Forener (kompakt)
 | |
|             description: Forener to transportbånd til en.
 | |
|         splitter:
 | |
|             name: Splitter (kompakt)
 | |
|             description: Splitter et transportbånd til to.
 | |
|         splitter-inverse:
 | |
|             name: Splitter (kompakt)
 | |
|             description: Splitter et transportbånd til to.
 | |
|     storage:
 | |
|         default:
 | |
|             name: Storage
 | |
|             description: Stores excess items, up to a given capacity. Prioritizes the left
 | |
|                 output and can be used as an overflow gate.
 | |
|     wire_tunnel:
 | |
|         default:
 | |
|             name: Wire Crossing
 | |
|             description: Allows to cross two wires without connecting them.
 | |
|     constant_signal:
 | |
|         default:
 | |
|             name: Constant Signal
 | |
|             description: Emits a constant signal, which can be either a shape, color or
 | |
|                 boolean (1 / 0).
 | |
|     lever:
 | |
|         default:
 | |
|             name: Switch
 | |
|             description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
 | |
|                 which can then be used to control for example an item filter.
 | |
|     logic_gate:
 | |
|         default:
 | |
|             name: AND Gate
 | |
|             description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
 | |
|                 color or boolean "1")
 | |
|         not:
 | |
|             name: NOT Gate
 | |
|             description: Emits a boolean "1" if the input is not truthy. (Truthy means
 | |
|                 shape, color or boolean "1")
 | |
|         xor:
 | |
|             name: XOR Gate
 | |
|             description: Emits a boolean "1" if one of the inputs is truthy, but not both.
 | |
|                 (Truthy means shape, color or boolean "1")
 | |
|         or:
 | |
|             name: OR Gate
 | |
|             description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
 | |
|                 shape, color or boolean "1")
 | |
|     transistor:
 | |
|         default:
 | |
|             name: Transistor
 | |
|             description: Forwards the bottom input if the side input is truthy (a shape,
 | |
|                 color or "1").
 | |
|         mirrored:
 | |
|             name: Transistor
 | |
|             description: Forwards the bottom input if the side input is truthy (a shape,
 | |
|                 color or "1").
 | |
|     filter:
 | |
|         default:
 | |
|             name: Filter
 | |
|             description: Connect a signal to route all matching items to the top and the
 | |
|                 remaining to the right. Can be controlled with boolean signals
 | |
|                 too.
 | |
|     display:
 | |
|         default:
 | |
|             name: Display
 | |
|             description: Connect a signal to show it on the display - It can be a shape,
 | |
|                 color or boolean.
 | |
|     reader:
 | |
|         default:
 | |
|             name: Belt Reader
 | |
|             description: Allows to measure the average belt throughput. Outputs the last
 | |
|                 read item on the wires layer (once unlocked).
 | |
|     analyzer:
 | |
|         default:
 | |
|             name: Shape Analyzer
 | |
|             description: Analyzes the top right quadrant of the lowest layer of the shape
 | |
|                 and returns its shape and color.
 | |
|     comparator:
 | |
|         default:
 | |
|             name: Compare
 | |
|             description: Returns boolean "1" if both signals are exactly equal. Can compare
 | |
|                 shapes, items and booleans.
 | |
|     virtual_processor:
 | |
|         default:
 | |
|             name: Virtual Cutter
 | |
|             description: Virtually cuts the shape into two halves.
 | |
|         rotater:
 | |
|             name: Virtual Rotater
 | |
|             description: Virtually rotates the shape, both clockwise and counter-clockwise.
 | |
|         unstacker:
 | |
|             name: Virtual Unstacker
 | |
|             description: Virtually extracts the topmost layer to the right output and the
 | |
|                 remaining ones to the left.
 | |
|         stacker:
 | |
|             name: Virtual Stacker
 | |
|             description: Virtually stacks the right shape onto the left.
 | |
|         painter:
 | |
|             name: Virtual Painter
 | |
|             description: Virtually paints the shape from the bottom input with the shape on
 | |
|                 the right input.
 | |
|     item_producer:
 | |
|         default:
 | |
|             name: Item Producer
 | |
|             description: Available in sandbox mode only, outputs the given signal from the
 | |
|                 wires layer on the regular layer.
 | |
|     constant_producer:
 | |
|         default:
 | |
|             name: Constant Producer
 | |
|             description: Constantly outputs a specified shape or color.
 | |
|     goal_acceptor:
 | |
|         default:
 | |
|             name: Goal Acceptor
 | |
|             description: Deliver shapes to the goal acceptor to set them as a goal.
 | |
|     block:
 | |
|         default:
 | |
|             name: Block
 | |
|             description: Allows you to block a tile.
 | |
| storyRewards:
 | |
|     reward_cutter_and_trash:
 | |
|         title: Klippe Figurer
 | |
|         desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
 | |
|             from top to bottom <strong>regardless of its
 | |
|             orientation</strong>!<br><br>Be sure to get rid of the waste, or
 | |
|             otherwise <strong>it will clog and stall</strong> - For this purpose
 | |
|             I have given you the <strong>trash</strong>, which destroys
 | |
|             everything you put into it!
 | |
|     reward_rotater:
 | |
|         title: Rotation
 | |
|         desc: <strong>Drejeren</strong> er nu tilgængelig! Den drejer figurer 90 grader
 | |
|             med uret.
 | |
|     reward_painter:
 | |
|         title: Maling
 | |
|         desc: "<strong>Maleren</strong> er nu tilgængelig - Få noget farve med
 | |
|             udvinderen (som du også gør med figurer) og kombiner det med en
 | |
|             farve i maleren for at farve dem!<br><br>PS: Hvis du er farveblind,
 | |
|             så er der en <strong>farveblindstilstand</strong> i
 | |
|             indstillingerne!"
 | |
|     reward_mixer:
 | |
|         title: Farveblanding
 | |
|         desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using
 | |
|             <strong>additive blending</strong>!
 | |
|     reward_stacker:
 | |
|         title: Stabler
 | |
|         desc: Du kan du stable figurer med <strong>stableren</strong>! Begge inputs
 | |
|             stables. Hvis de kan sættes ved siden af hinanden,
 | |
|             <strong>sammensmeltes de</strong>. Hvis ikke, bliver det højre input
 | |
|             <strong>stablet ovenpå</strong> det venstre!
 | |
|     reward_splitter:
 | |
|         title: Fordeler/Sammenlægger
 | |
|         desc: You have unlocked a <strong>splitter</strong> variant of the
 | |
|             <strong>balancer</strong> - It accepts one input and splits them
 | |
|             into two!
 | |
|     reward_tunnel:
 | |
|         title: Tunnel
 | |
|         desc: <strong>Tunnellen</strong> er nu tilgængelig - Du kan nu lave tuneller
 | |
|             under bælter og bygninger!
 | |
|     reward_rotater_ccw:
 | |
|         title: Rotation mod uret
 | |
|         desc: Du har fået adgang til en variant af <strong>drejeren</strong> - Den lader
 | |
|             dig dreje ting mod uret! For at bygge den skal du vælge drejeren og
 | |
|             <strong>trykke 'T'</strong>!
 | |
|     reward_miner_chainable:
 | |
|         title: Kædeudvinder
 | |
|         desc: "You have unlocked the <strong>chained extractor</strong>! It can
 | |
|             <strong>forward its resources</strong> to other extractors so you
 | |
|             can more efficiently extract resources!<br><br> PS: The old
 | |
|             extractor has been replaced in your toolbar now!"
 | |
|     reward_underground_belt_tier_2:
 | |
|         title: Tunnel Trin II
 | |
|         desc: Du har fået adgang til en variant af <strong>tunnellen</strong> - Den har
 | |
|             en <strong>større rækkevidde</strong>, og du kan også bruge begge
 | |
|             typer tunneller på den samme strækning!
 | |
|     reward_cutter_quad:
 | |
|         title: Quad Klipining
 | |
|         desc: Du har fået adgang til en variant af <strong>klipperen</strong> - Den
 | |
|             lader dig klippe figurer i <strong>fire dele</strong> i stedet for
 | |
|             kun to!
 | |
|     reward_painter_double:
 | |
|         title: Dobbelt Maling
 | |
|         desc: Du har fået adgang til en variant af <strong>maleren</strong> - Den virker
 | |
|             som en normal maler, men maler <strong>to figurer samtidig</strong>
 | |
|             og bruger kun en farve i stedet for to.
 | |
|     reward_storage:
 | |
|         title: Opbevaringsbuffer
 | |
|         desc: You have unlocked the <strong>storage</strong> building - It allows you to
 | |
|             store items up to a given capacity!<br><br> It priorities the left
 | |
|             output, so you can also use it as an <strong>overflow gate</strong>!
 | |
|     reward_freeplay:
 | |
|         title: Frit spil
 | |
|         desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
 | |
|             that shapes are now <strong>randomly</strong> generated!<br><br>
 | |
|             Since the hub will require a <strong>throughput</strong> from now
 | |
|             on, I highly recommend to build a machine which automatically
 | |
|             delivers the requested shape!<br><br> The HUB outputs the requested
 | |
|             shape on the wires layer, so all you have to do is to analyze it and
 | |
|             automatically configure your factory based on that.
 | |
|     reward_blueprints:
 | |
|         title: Arbejdstegninger
 | |
|         desc: Du kan nu <strong>kopiere og indsætte</strong> dele af din fabrik! Vælg et
 | |
|             område (Hold CTRL, og træk med musen), og tryk 'C' for at kopiere
 | |
|             det.<br><br>At sætte det ind er <strong>ikke gratis</strong>. Du
 | |
|             skal producere <strong>arbejdstegning figurer</strong> for at have
 | |
|             råd til det! (Dem du lige har leveret).
 | |
|     no_reward:
 | |
|         title: Næste niveau
 | |
|         desc: "Dette niveau gav dig ingen belønninger, men det vil det næste! <br><br>
 | |
|             PS: Du må hellere lade være med at ødelægge din fabrik - Du får brug
 | |
|             for <strong>alle</strong> de figurer senere igen for at <strong>få
 | |
|             opgraderinger</strong>!"
 | |
|     no_reward_freeplay:
 | |
|         title: Næste niveau
 | |
|         desc: Tillykke! Forresten er mere indhold planlagt for den betalte version!
 | |
|     reward_balancer:
 | |
|         title: Balancer
 | |
|         desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
 | |
|             be used to build bigger factories by <strong>splitting and merging
 | |
|             items</strong> onto multiple belts!
 | |
|     reward_merger:
 | |
|         title: Compact Merger
 | |
|         desc: You have unlocked a <strong>merger</strong> variant of the
 | |
|             <strong>balancer</strong> - It accepts two inputs and merges them
 | |
|             into one belt!
 | |
|     reward_belt_reader:
 | |
|         title: Belt reader
 | |
|         desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
 | |
|             measure the throughput of a belt.<br><br>And wait until you unlock
 | |
|             wires - then it gets really useful!
 | |
|     reward_rotater_180:
 | |
|         title: Rotater (180 degrees)
 | |
|         desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
 | |
|             you to rotate a shape by 180 degrees (Surprise! :D)
 | |
|     reward_display:
 | |
|         title: Display
 | |
|         desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
 | |
|             wires layer to visualize it!<br><br> PS: Did you notice the belt
 | |
|             reader and storage output their last read item? Try showing it on a
 | |
|             display!"
 | |
|     reward_constant_signal:
 | |
|         title: Constant Signal
 | |
|         desc: You unlocked the <strong>constant signal</strong> building on the wires
 | |
|             layer! This is useful to connect it to <strong>item filters</strong>
 | |
|             for example.<br><br> The constant signal can emit a
 | |
|             <strong>shape</strong>, <strong>color</strong> or
 | |
|             <strong>boolean</strong> (1 / 0).
 | |
|     reward_logic_gates:
 | |
|         title: Logic Gates
 | |
|         desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
 | |
|             about this, but it's actually super cool!<br><br> With those gates
 | |
|             you can now compute AND, OR, XOR and NOT operations.<br><br> As a
 | |
|             bonus on top I also just gave you a <strong>transistor</strong>!
 | |
|     reward_virtual_processing:
 | |
|         title: Virtual Processing
 | |
|         desc: I just gave a whole bunch of new buildings which allow you to
 | |
|             <strong>simulate the processing of shapes</strong>!<br><br> You can
 | |
|             now simulate a cutter, rotater, stacker and more on the wires layer!
 | |
|             With this you now have three options to continue the game:<br><br> -
 | |
|             Build an <strong>automated machine</strong> to create any possible
 | |
|             shape requested by the HUB (I recommend to try it!).<br><br> - Build
 | |
|             something cool with wires.<br><br> - Continue to play
 | |
|             regulary.<br><br> Whatever you choose, remember to have fun!
 | |
|     reward_wires_painter_and_levers:
 | |
|         title: Wires & Quad Painter
 | |
|         desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
 | |
|             layer on top of the regular layer and introduces a lot of new
 | |
|             mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
 | |
|             Painter</strong> - Connect the slots you would like to paint with on
 | |
|             the wires layer!<br><br> To switch to the wires layer, press
 | |
|             <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
 | |
|             the settings to activate the wires tutorial!"
 | |
|     reward_filter:
 | |
|         title: Item Filter
 | |
|         desc: You unlocked the <strong>Item Filter</strong>! It will route items either
 | |
|             to the top or the right output depending on whether they match the
 | |
|             signal from the wires layer or not.<br><br> You can also pass in a
 | |
|             boolean signal (1 / 0) to entirely activate or disable it.
 | |
|     reward_demo_end:
 | |
|         title: End of Demo
 | |
|         desc: You have reached the end of the demo version!
 | |
| settings:
 | |
|     title: Indstillinger
 | |
|     categories:
 | |
|         general: Generelt
 | |
|         userInterface: Brugerflade
 | |
|         advanced: Avanceret
 | |
|         performance: Performance
 | |
|     versionBadges:
 | |
|         dev: Udvikling
 | |
|         staging: Iscenesættelse
 | |
|         prod: Produktion
 | |
|     buildDate: Bygget <at-date>
 | |
|     labels:
 | |
|         uiScale:
 | |
|             title: Grænseflade størrelse
 | |
|             description: Ændrer størrelsen på brugerfladen. Den vil stadig skalere baseret
 | |
|                 på opløsningen af din skærm, men denne indstilling bestemmer
 | |
|                 hvor meget den skalerer.
 | |
|             scales:
 | |
|                 super_small: Meget lille
 | |
|                 small: Lille
 | |
|                 regular: Normal
 | |
|                 large: Store
 | |
|                 huge: Kæmpe
 | |
|         autosaveInterval:
 | |
|             title: Autogem Interval
 | |
|             description: Ændrer hvor ofte spillet gemmer automatisk. Du kan også slå det
 | |
|                 helt fra her.
 | |
|             intervals:
 | |
|                 one_minute: 1 Minut
 | |
|                 two_minutes: 2 Minutter
 | |
|                 five_minutes: 5 Minutter
 | |
|                 ten_minutes: 10 Minutter
 | |
|                 twenty_minutes: 20 Minutter
 | |
|                 disabled: Slået fra
 | |
|         scrollWheelSensitivity:
 | |
|             title: Zoom følsomhed
 | |
|             description: Ændrer hvor følsomt zoomet er (Enten musehjulet eller trackpad).
 | |
|             sensitivity:
 | |
|                 super_slow: Meget langsom
 | |
|                 slow: Langsom
 | |
|                 regular: Normal
 | |
|                 fast: Hurtig
 | |
|                 super_fast: Meget hurtig
 | |
|         movementSpeed:
 | |
|             title: Bevægelseshastighed
 | |
|             description: Ændrer hvor hurtigt du kan bevæge dit overblik når du bruger
 | |
|                 tastaturet.
 | |
|             speeds:
 | |
|                 super_slow: Meget langsom
 | |
|                 slow: Langsom
 | |
|                 regular: Normal
 | |
|                 fast: Hurtig
 | |
|                 super_fast: Meget hurtig
 | |
|                 extremely_fast: Ekstremt hurtig
 | |
|         language:
 | |
|             title: Sprog
 | |
|             description: Ændrer sproget. All oversættelser er lavet af fælleskabet og kan
 | |
|                 være ufuldstændige!
 | |
|         enableColorBlindHelper:
 | |
|             title: Farveblindstilstand
 | |
|             description: Aktiverer forskellige redskaber der lader dig spille, selv hvis du
 | |
|                 er farveblind.
 | |
|         fullscreen:
 | |
|             title: Fuld skærm
 | |
|             description: Det er foreslået at spille i fuld skærm for den bedste oplevelse.
 | |
|                 Kun tilgængelig i den betalte version.
 | |
|         soundsMuted:
 | |
|             title: Slå lydeffekterne fra
 | |
|             description: Aktiver for at slå alle lydeffekter fra.
 | |
|         musicMuted:
 | |
|             title: Slå musik fra
 | |
|             description: Aktiver for at slå al musik fra.
 | |
|         theme:
 | |
|             title: Tema
 | |
|             description: Vælg tema (lys / mørk).
 | |
|             themes:
 | |
|                 dark: Mørk
 | |
|                 light: Lys
 | |
|         refreshRate:
 | |
|             title: Simulationsmål
 | |
|             description: Hvis du har en 144hz skærm, så ændr opdateringshastigheden her så
 | |
|                 spillet vil simulere den højere opdateringshastighed korrekt.
 | |
|                 Dette kan faktisk sænke din FPS hvis din computer er for
 | |
|                 langsom.
 | |
|         alwaysMultiplace:
 | |
|             title: Multiplacér
 | |
|             description: Aktiver for at alle bygninger fortsætter med at være valgt efter
 | |
|                 placering, indtil du vælger dem fra. Dette svarer til altid at
 | |
|                 holde SKIFT nede.
 | |
|         offerHints:
 | |
|             title: Hints & Vejledning
 | |
|             description: Om spillet skal tilbyde hints og vejledning imens du spiller.
 | |
|                 Skjuler også visse dele af brugerfladen indtil et givent niveau
 | |
|                 for at gøre det nemmere at lære spillet at kende.
 | |
|         enableTunnelSmartplace:
 | |
|             title: Smarte Tunneller
 | |
|             description: Aktiver for at placering af tunneller automatisk fjerner unødige
 | |
|                 bælter. Dette gør igså at du kan trække tunneller så
 | |
|                 overskydende tunneller fjernes.
 | |
|         vignette:
 | |
|             title: Vignette
 | |
|             description: Aktiverer vignette hvilket mørkner kanterne af skærmen og gør
 | |
|                 teksten nemmere at læse.
 | |
|         rotationByBuilding:
 | |
|             title: Rotation baseret på bygningstype
 | |
|             description: Hver bygningstype husker den rotation du sidst satte den til. Dette
 | |
|                 kan være komfortabelt hvis du ofte skifter mellem at placere
 | |
|                 forskellige bygninger.
 | |
|         compactBuildingInfo:
 | |
|             title: Kompakt Bygningsinfo
 | |
|             description: Forkorter infobokse til bygninger ved kun at vise deres forhold.
 | |
|                 Ellers er en beskrivelse og et billede også vist.
 | |
|         disableCutDeleteWarnings:
 | |
|             title: Slå klip/slet advarsler fra
 | |
|             description: Slå advarselsboksene, der dukker op når mere end 100 ting slettes,
 | |
|                 fra.
 | |
|         soundVolume:
 | |
|             title: Sound Volume
 | |
|             description: Set the volume for sound effects
 | |
|         musicVolume:
 | |
|             title: Music Volume
 | |
|             description: Set the volume for music
 | |
|         lowQualityMapResources:
 | |
|             title: Low Quality Map Resources
 | |
|             description: Simplifies the rendering of resources on the map when zoomed in to
 | |
|                 improve performance. It even looks cleaner, so be sure to try it
 | |
|                 out!
 | |
|         disableTileGrid:
 | |
|             title: Disable Grid
 | |
|             description: Disabling the tile grid can help with the performance. This also
 | |
|                 makes the game look cleaner!
 | |
|         clearCursorOnDeleteWhilePlacing:
 | |
|             title: Clear Cursor on Right Click
 | |
|             description: Enabled by default, clears the cursor whenever you right click
 | |
|                 while you have a building selected for placement. If disabled,
 | |
|                 you can delete buildings by right-clicking while placing a
 | |
|                 building.
 | |
|         lowQualityTextures:
 | |
|             title: Low quality textures (Ugly)
 | |
|             description: Uses low quality textures to save performance. This will make the
 | |
|                 game look very ugly!
 | |
|         displayChunkBorders:
 | |
|             title: Display Chunk Borders
 | |
|             description: The game is divided into chunks of 16x16 tiles, if this setting is
 | |
|                 enabled the borders of each chunk are displayed.
 | |
|         pickMinerOnPatch:
 | |
|             title: Pick miner on resource patch
 | |
|             description: Enabled by default, selects the miner if you use the pipette when
 | |
|                 hovering a resource patch.
 | |
|         simplifiedBelts:
 | |
|             title: Simplified Belts (Ugly)
 | |
|             description: Does not render belt items except when hovering the belt to save
 | |
|                 performance. I do not recommend to play with this setting if you
 | |
|                 do not absolutely need the performance.
 | |
|         enableMousePan:
 | |
|             title: Enable Mouse Pan
 | |
|             description: Allows to move the map by moving the cursor to the edges of the
 | |
|                 screen. The speed depends on the Movement Speed setting.
 | |
|         zoomToCursor:
 | |
|             title: Zoom towards Cursor
 | |
|             description: If activated the zoom will happen in the direction of your mouse
 | |
|                 position, otherwise in the middle of the screen.
 | |
|         mapResourcesScale:
 | |
|             title: Map Resources Size
 | |
|             description: Controls the size of the shapes on the map overview (when zooming
 | |
|                 out).
 | |
|     rangeSliderPercentage: <amount> %
 | |
| keybindings:
 | |
|     title: Keybindings
 | |
|     hint: "Tip: Husk at bruge CTRL, SKIFT og ALT! De byder på forskellige
 | |
|         placeringsmuligheder."
 | |
|     resetKeybindings: Nulstil Keybindings
 | |
|     categoryLabels:
 | |
|         general: Applikation
 | |
|         ingame: Spil
 | |
|         navigation: Navigation
 | |
|         placement: Placering
 | |
|         massSelect: Massemarkering
 | |
|         buildings: Bygningsgenveje
 | |
|         placementModifiers: Placeringsmodifikationer
 | |
|     mappings:
 | |
|         confirm: Bekræft
 | |
|         back: Tilbage
 | |
|         mapMoveUp: Bevæg dig op
 | |
|         mapMoveRight: Bevæg dig til højre
 | |
|         mapMoveDown: Bevæg dig ned
 | |
|         mapMoveLeft: Bevæg dig til venstre
 | |
|         mapMoveFaster: Bevæg dig hurtigere
 | |
|         centerMap: Centrer kortet
 | |
|         mapZoomIn: Zoom ind
 | |
|         mapZoomOut: Zoom ud
 | |
|         createMarker: Lav Markør
 | |
|         menuOpenShop: Opgraderinger
 | |
|         menuOpenStats: Statistikker
 | |
|         toggleHud: Slå HUD til/fra
 | |
|         toggleFPSInfo: Slå FPS og Debug Info til/fra
 | |
|         switchLayers: Skift lag
 | |
|         exportScreenshot: Eksporter hele basen som et billede
 | |
|         belt: Transportbælte
 | |
|         underground_belt: Tunnel
 | |
|         miner: Udvinder
 | |
|         cutter: Klipper
 | |
|         rotater: Drejer
 | |
|         stacker: Stabler
 | |
|         mixer: Farveblander
 | |
|         painter: Maler
 | |
|         trash: Skraldespand
 | |
|         pipette: Pipette
 | |
|         rotateWhilePlacing: Roter
 | |
|         rotateInverseModifier: "Modifier: Roter mod uret i stedet"
 | |
|         cycleBuildingVariants: Gennemgå Varianter
 | |
|         confirmMassDelete: Slet område
 | |
|         pasteLastBlueprint: Sæt sidste arbejdstegning ind
 | |
|         cycleBuildings: Gennemgå bygninger
 | |
|         lockBeltDirection: Slå bælteplanlægger til
 | |
|         switchDirectionLockSide: "Planner: Skift side"
 | |
|         massSelectStart: Hold og træk for at starte
 | |
|         massSelectSelectMultiple: Vælg flere områder
 | |
|         massSelectCopy: Kopier område
 | |
|         massSelectCut: Klip område
 | |
|         placementDisableAutoOrientation: Slå automatisk rotation fra
 | |
|         placeMultiple: Bliv i placeringstilstand
 | |
|         placeInverse: Spejlvend automatisk bælteorientering
 | |
|         menuClose: Luk Menu
 | |
|         wire: Energiledning
 | |
|         balancer: Balancer
 | |
|         storage: Storage
 | |
|         constant_signal: Constant Signal
 | |
|         logic_gate: Logic Gate
 | |
|         lever: Switch (regular)
 | |
|         filter: Filter
 | |
|         wire_tunnel: Wire Crossing
 | |
|         display: Display
 | |
|         reader: Belt Reader
 | |
|         virtual_processor: Virtual Cutter
 | |
|         transistor: Transistor
 | |
|         analyzer: Shape Analyzer
 | |
|         comparator: Compare
 | |
|         item_producer: Item Producer (Sandbox)
 | |
|         copyWireValue: "Wires: Copy value below cursor"
 | |
|         rotateToUp: "Rotate: Point Up"
 | |
|         rotateToDown: "Rotate: Point Down"
 | |
|         rotateToRight: "Rotate: Point Right"
 | |
|         rotateToLeft: "Rotate: Point Left"
 | |
|         constant_producer: Constant Producer
 | |
|         goal_acceptor: Goal Acceptor
 | |
|         block: Block
 | |
|         massSelectClear: Clear belts
 | |
| about:
 | |
|     title: Om dette spil
 | |
|     body: >-
 | |
|         Dette spil er open source og er udviklet af <a
 | |
|         href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
 | |
|         (det er mig).<br><br>
 | |
| 
 | |
|         Hvis du vil kontribuere, tjek <a href="<githublink>" target="_blank">shapez.io på github</a>.<br><br>
 | |
| 
 | |
|         Dette spil ville ikke have været muligt uden det fremragende Discord-fælleskab omkring mine spil - Du burde virkelig deltage på <a href="<discordlink>" target="_blank">Discordserveren</a>!<br><br>
 | |
| 
 | |
|         Lydsporet er lavet af <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Han er fantastisk.<br><br>
 | |
| 
 | |
|         Endelig, tusind tak til min bedste ven <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Uden vi havde spillet factorio sammen ville dette spil aldrig have eksisteret.        
 | |
| changelog:
 | |
|     title: Changelog
 | |
| demo:
 | |
|     features:
 | |
|         restoringGames: Genopretter gem
 | |
|         importingGames: Importerer gem
 | |
|         oneGameLimit: Afgrænset til et gem
 | |
|         customizeKeybindings: Tilpasser Keybindings
 | |
|         exportingBase: Eksportere hele basen som et billede
 | |
|     settingNotAvailable: Ikke tilgængelig i demoen.
 | |
| tips:
 | |
|     - The hub accepts input of any kind, not just the current shape!
 | |
|     - Make sure your factories are modular - it will pay out!
 | |
|     - Don't build too close to the hub, or it will be a huge chaos!
 | |
|     - If stacking does not work, try switching the inputs.
 | |
|     - You can toggle the belt planner direction by pressing <b>R</b>.
 | |
|     - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
 | |
|     - Ratios stay the same, as long as all upgrades are on the same Tier.
 | |
|     - Serial execution is more efficient than parallel.
 | |
|     - You will unlock more variants of buildings later in the game!
 | |
|     - You can use <b>T</b> to switch between different variants.
 | |
|     - Symmetry is key!
 | |
|     - You can weave different tiers of tunnels.
 | |
|     - Try to build compact factories - it will pay out!
 | |
|     - The painter has a mirrored variant which you can select with <b>T</b>
 | |
|     - Having the right building ratios will maximize efficiency.
 | |
|     - At maximum level, 5 extractors will fill a single belt.
 | |
|     - Don't forget about tunnels!
 | |
|     - You don't need to divide up items evenly for full efficiency.
 | |
|     - Holding <b>SHIFT</b> will activate the belt planner, letting you place
 | |
|       long lines of belts easily.
 | |
|     - Cutters always cut vertically, regardless of their orientation.
 | |
|     - To get white mix all three colors.
 | |
|     - The storage buffer priorities the first output.
 | |
|     - Invest time to build repeatable designs - it's worth it!
 | |
|     - Holding <b>CTRL</b> allows to place multiple buildings.
 | |
|     - You can hold <b>ALT</b> to invert the direction of placed belts.
 | |
|     - Efficiency is key!
 | |
|     - Shape patches that are further away from the hub are more complex.
 | |
|     - Machines have a limited speed, divide them up for maximum efficiency.
 | |
|     - Use balancers to maximize your efficiency.
 | |
|     - Organization is important. Try not to cross conveyors too much.
 | |
|     - Plan in advance, or it will be a huge chaos!
 | |
|     - Don't remove your old factories! You'll need them to unlock upgrades.
 | |
|     - Try beating level 20 on your own before seeking for help!
 | |
|     - Don't complicate things, try to stay simple and you'll go far.
 | |
|     - You may need to re-use factories later in the game. Plan your factories to
 | |
|       be re-usable.
 | |
|     - Sometimes, you can find a needed shape in the map without creating it with
 | |
|       stackers.
 | |
|     - Full windmills / pinwheels can never spawn naturally.
 | |
|     - Color your shapes before cutting for maximum efficiency.
 | |
|     - With modules, space is merely a perception; a concern for mortal men.
 | |
|     - Make a separate blueprint factory. They're important for modules.
 | |
|     - Have a closer look on the color mixer, and your questions will be answered.
 | |
|     - Use <b>CTRL</b> + Click to select an area.
 | |
|     - Building too close to the hub can get in the way of later projects.
 | |
|     - The pin icon next to each shape in the upgrade list pins it to the screen.
 | |
|     - Mix all primary colors together to make white!
 | |
|     - You have an infinite map, don't cramp your factory, expand!
 | |
|     - Also try Factorio! It's my favorite game.
 | |
|     - The quad cutter cuts clockwise starting from the top right!
 | |
|     - You can download your savegames in the main menu!
 | |
|     - This game has a lot of useful keybindings! Be sure to check out the
 | |
|       settings page.
 | |
|     - This game has a lot of settings, be sure to check them out!
 | |
|     - The marker to your hub has a small compass to indicate its direction!
 | |
|     - To clear belts, cut the area and then paste it at the same location.
 | |
|     - Press F4 to show your FPS and Tick Rate.
 | |
|     - Press F4 twice to show the tile of your mouse and camera.
 | |
|     - You can click a pinned shape on the left side to unpin it.
 | |
| puzzleMenu:
 | |
|     play: Play
 | |
|     edit: Edit
 | |
|     title: Puzzle Mode
 | |
|     createPuzzle: Create Puzzle
 | |
|     loadPuzzle: Load
 | |
|     reviewPuzzle: Review & Publish
 | |
|     validatingPuzzle: Validating Puzzle
 | |
|     submittingPuzzle: Submitting Puzzle
 | |
|     noPuzzles: There are currently no puzzles in this section.
 | |
|     categories:
 | |
|         levels: Levels
 | |
|         new: New
 | |
|         top-rated: Top Rated
 | |
|         mine: My Puzzles
 | |
|         easy: Easy
 | |
|         hard: Hard
 | |
|         completed: Completed
 | |
|         medium: Medium
 | |
|         official: Official
 | |
|         trending: Trending today
 | |
|         trending-weekly: Trending weekly
 | |
|         categories: Categories
 | |
|         difficulties: By Difficulty
 | |
|         account: My Puzzles
 | |
|         search: Search
 | |
|     validation:
 | |
|         title: Invalid Puzzle
 | |
|         noProducers: Please place a Constant Producer!
 | |
|         noGoalAcceptors: Please place a Goal Acceptor!
 | |
|         goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item.
 | |
|             Deliver a shape to them to set a goal.
 | |
|         goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items.
 | |
|             Make sure that the indicators are green for all acceptors.
 | |
|         buildingOutOfBounds: One or more buildings are outside of the buildable area.
 | |
|             Either increase the area or remove them.
 | |
|         autoComplete: Your puzzle autocompletes itself! Please make sure your constant
 | |
|             producers are not directly delivering to your goal acceptors.
 | |
|     difficulties:
 | |
|         easy: Easy
 | |
|         medium: Medium
 | |
|         hard: Hard
 | |
| backendErrors:
 | |
|     ratelimit: You are performing your actions too frequent. Please wait a bit.
 | |
|     invalid-api-key: Failed to communicate with the backend, please try to
 | |
|         update/restart the game (Invalid Api Key).
 | |
|     unauthorized: Failed to communicate with the backend, please try to
 | |
|         update/restart the game (Unauthorized).
 | |
|     bad-token: Failed to communicate with the backend, please try to update/restart
 | |
|         the game (Bad Token).
 | |
|     bad-id: Invalid puzzle identifier.
 | |
|     not-found: The given puzzle could not be found.
 | |
|     bad-category: The given category could not be found.
 | |
|     bad-short-key: The given short key is invalid.
 | |
|     profane-title: Your puzzle title contains profane words.
 | |
|     bad-title-too-many-spaces: Your puzzle title is too short.
 | |
|     bad-shape-key-in-emitter: A constant producer has an invalid item.
 | |
|     bad-shape-key-in-goal: A goal acceptor has an invalid item.
 | |
|     no-emitters: Your puzzle does not contain any constant producers.
 | |
|     no-goals: Your puzzle does not contain any goal acceptors.
 | |
|     short-key-already-taken: This short key is already taken, please use another one.
 | |
|     can-not-report-your-own-puzzle: You can not report your own puzzle.
 | |
|     bad-payload: The request contains invalid data.
 | |
|     bad-building-placement: Your puzzle contains invalid placed buildings.
 | |
|     timeout: The request timed out.
 | |
|     too-many-likes-already: The puzzle alreay got too many likes. If you still want
 | |
|         to remove it, please contact support@shapez.io!
 | |
|     no-permission: You do not have the permission to perform this action.
 |