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53 lines
2.4 KiB
53 lines
2.4 KiB
export const CHANGELOG = [
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{
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version: "1.1.0",
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date: "unreleased",
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entries: [
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"Allow holding SHIFT to rotate counter clockwise",
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"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",
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"Added confirmation when deleting more than 500 buildings at a time",
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"Added background to toolbar to increase contrast",
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"Allow placing extractors anywhere again, but they don't work at all if not placed on a resource",
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"Fix cycling through keybindings selecting locked buildings as well (by Dimava)",
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"There is now a github action, checking all pull requests with eslint. (by mrHedgehog)",
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],
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},
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{
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version: "1.0.4",
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date: "26.05.2020",
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entries: [
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"Reduce cost of first painting upgrade, and change 'Shape Processing' to 'Cutting, Rotating & Stacking'",
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"Add dialog after completing level 2 to check out the upgrades tab.",
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"Allow changing the keybindings in the demo version",
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],
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},
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{
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version: "1.0.3",
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date: "24.05.2020",
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entries: [
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"Reduced the amount of shapes required for the first 5 levels to make it easier to get into the game.",
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],
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},
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{
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version: "1.0.2",
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date: "23.05.2020",
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entries: [
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"Introduced changelog",
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"Removed 'early access' label because the game isn't actually early access - its in a pretty good state already! (No worries, a lot more updates will follow!)",
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"Added a 'Show hint' button which shows a small video for almost all levels to help out",
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"Now showing proper descriptions when completing levels, with instructions on what the gained reward does.",
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"Show a landing page on mobile devices about the game not being ready to be played on mobile yet",
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"Fix painters and mixers being affected by the shape processors upgrade and not the painter one",
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"Added 'multiplace' setting which is equivalent to holding SHIFT all the time",
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"Added keybindings to zoom in / zoom out",
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"Tunnels now also show connection lines to tunnel exits, instead of just tunnel entries",
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"Lots of minor fixes and improvements",
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],
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},
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{
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version: "1.0.1",
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date: "21.05.2020",
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entries: ["Initial release!"],
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},
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];
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