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tobspr_shapez.io/src/js/game/hud/parts/statistics.js

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import { InputReceiver } from "../../../core/input_receiver";
import { makeButton, makeDiv, removeAllChildren } from "../../../core/utils";
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
import { enumAnalyticsDataSource } from "../../production_analytics";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { enumDisplayMode, HUDShapeStatisticsHandle, statisticsUnitsSeconds } from "./statistics_handle";
import { T } from "../../../translations";
/**
* Capitalizes the first letter
* @param {string} str
*/
function capitalizeFirstLetter(str) {
return str.substr(0, 1).toUpperCase() + str.substr(1).toLowerCase();
}
export class HUDStatistics extends BaseHUDPart {
createElements(parent) {
this.background = makeDiv(parent, "ingame_HUD_Statistics", ["ingameDialog"]);
// DIALOG Inner / Wrapper
this.dialogInner = makeDiv(this.background, null, ["dialogInner"]);
this.title = makeDiv(this.dialogInner, null, ["title"], T.ingame.statistics.title);
this.closeButton = makeDiv(this.title, null, ["closeButton"]);
this.trackClicks(this.closeButton, this.close);
this.filterHeader = makeDiv(this.dialogInner, null, ["filterHeader"]);
this.sourceExplanation = makeDiv(this.dialogInner, null, ["sourceExplanation"]);
this.filtersDataSource = makeDiv(this.filterHeader, null, ["filtersDataSource"]);
this.filtersDisplayMode = makeDiv(this.filterHeader, null, ["filtersDisplayMode"]);
const dataSources = [
enumAnalyticsDataSource.produced,
enumAnalyticsDataSource.delivered,
enumAnalyticsDataSource.stored,
];
for (let i = 0; i < dataSources.length; ++i) {
const dataSource = dataSources[i];
const button = makeButton(
this.filtersDataSource,
["mode" + capitalizeFirstLetter(dataSource)],
T.ingame.statistics.dataSources[dataSource].title
);
this.trackClicks(button, () => this.setDataSource(dataSource));
}
const buttonIterateUnit = makeButton(this.filtersDisplayMode, ["displayIterateUnit"]);
const buttonDisplaySorted = makeButton(this.filtersDisplayMode, ["displaySorted"]);
const buttonDisplayDetailed = makeButton(this.filtersDisplayMode, ["displayDetailed"]);
const buttonDisplayIcons = makeButton(this.filtersDisplayMode, ["displayIcons"]);
this.trackClicks(buttonIterateUnit, () => this.iterateUnit());
this.trackClicks(buttonDisplaySorted, () => this.toggleSorted());
this.trackClicks(buttonDisplayIcons, () => this.setDisplayMode(enumDisplayMode.icons));
this.trackClicks(buttonDisplayDetailed, () => this.setDisplayMode(enumDisplayMode.detailed));
this.contentDiv = makeDiv(this.dialogInner, null, ["content"]);
}
/**
* @param {enumAnalyticsDataSource} source
*/
setDataSource(source) {
this.dataSource = source;
this.dialogInner.setAttribute("data-datasource", source);
this.sourceExplanation.innerText = T.ingame.statistics.dataSources[source].description;
if (this.visible) {
this.rerenderFull();
}
}
/**
* @param {enumDisplayMode} mode
*/
setDisplayMode(mode) {
this.displayMode = mode;
this.dialogInner.setAttribute("data-displaymode", mode);
if (this.visible) {
this.rerenderFull();
}
}
/**
* @param {boolean} sorted
*/
setSorted(sorted) {
this.sorted = sorted;
this.dialogInner.setAttribute("data-sorted", String(sorted));
if (this.visible) {
this.rerenderFull();
}
}
toggleSorted() {
this.setSorted(!this.sorted);
}
/**
* Chooses the next unit
*/
iterateUnit() {
const units = Array.from(Object.keys(statisticsUnitsSeconds));
const newIndex = (units.indexOf(this.currentUnit) + 1) % units.length;
this.currentUnit = units[newIndex];
this.rerenderPartial();
}
initialize() {
this.domAttach = new DynamicDomAttach(this.root, this.background, {
attachClass: "visible",
});
this.inputReciever = new InputReceiver("statistics");
this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
this.keyActionMapper.getBinding(KEYMAPPINGS.ingame.menuClose).add(this.close, this);
this.keyActionMapper.getBinding(KEYMAPPINGS.ingame.menuOpenStats).add(this.close, this);
/** @type {Object.<string, HUDShapeStatisticsHandle>} */
this.activeHandles = {};
this.currentUnit = "second";
this.setSorted(true);
this.setDataSource(enumAnalyticsDataSource.produced);
this.setDisplayMode(enumDisplayMode.detailed);
this.intersectionObserver = new IntersectionObserver(this.intersectionCallback.bind(this), {
root: this.contentDiv,
});
this.lastFullRerender = 0;
this.close();
this.rerenderFull();
}
intersectionCallback(entries) {
for (let i = 0; i < entries.length; ++i) {
const entry = entries[i];
const handle = this.activeHandles[entry.target.getAttribute("data-shape-key")];
if (handle) {
handle.setVisible(entry.intersectionRatio > 0);
}
}
}
isBlockingOverlay() {
return this.visible;
}
show() {
this.visible = true;
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
this.rerenderFull();
this.update();
}
close() {
this.visible = false;
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}
update() {
this.domAttach.update(this.visible);
if (this.visible) {
if (this.root.time.now() - this.lastFullRerender > 1) {
this.lastFullRerender = this.root.time.now();
this.lastPartialRerender = this.root.time.now();
this.rerenderFull();
}
this.rerenderPartial();
}
}
/**
* Performs a partial rerender, only updating graphs and counts
*/
rerenderPartial() {
for (const key in this.activeHandles) {
const handle = this.activeHandles[key];
handle.update(this.displayMode, this.dataSource, this.currentUnit);
}
}
/**
* Performs a full rerender, regenerating everything
*/
rerenderFull() {
for (const key in this.activeHandles) {
this.activeHandles[key].detach();
}
removeAllChildren(this.contentDiv);
// Now, attach new ones
let entries = null;
switch (this.dataSource) {
case enumAnalyticsDataSource.stored: {
entries = Object.entries(this.root.hubGoals.storedShapes);
break;
}
case enumAnalyticsDataSource.produced:
case enumAnalyticsDataSource.delivered: {
entries = Object.entries(
this.root.productionAnalytics.getCurrentShapeRatesRaw(this.dataSource)
);
break;
}
}
const pinnedShapes = this.root.hud.parts.pinnedShapes;
entries.sort((a, b) => {
const aPinned = pinnedShapes.isShapePinned(a[0]);
const bPinned = pinnedShapes.isShapePinned(b[0]);
if (aPinned !== bPinned) {
return aPinned ? -1 : 1;
}
// Sort by shape key for some consistency
if (!this.sorted || b[1] == a[1]) {
return b[0].localeCompare(a[0]);
}
return b[1] - a[1];
});
let rendered = new Set();
for (let i = 0; i < Math.min(entries.length, 200); ++i) {
const entry = entries[i];
const shapeKey = entry[0];
let handle = this.activeHandles[shapeKey];
if (!handle) {
const definition = this.root.shapeDefinitionMgr.getShapeFromShortKey(shapeKey);
handle = this.activeHandles[shapeKey] = new HUDShapeStatisticsHandle(
this.root,
definition,
this.intersectionObserver
);
}
rendered.add(shapeKey);
handle.attach(this.contentDiv);
}
for (const key in this.activeHandles) {
if (!rendered.has(key)) {
this.activeHandles[key].destroy();
delete this.activeHandles[key];
}
}
if (entries.length === 0) {
this.contentDiv.innerHTML = `
<strong class="noEntries">${T.ingame.statistics.noShapesProduced}</strong>`;
}
this.contentDiv.classList.toggle("hasEntries", entries.length > 0);
}
}