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tobspr_shapez.io/src/js/game/hud/hud.js

238 lines
7.4 KiB

import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { Signal } from "../../core/signal";
import { MOD_SIGNALS } from "../../mods/mod_signals";
import { KEYMAPPINGS } from "../key_action_mapper";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { ShapeDefinition } from "../shape_definition";
import { HUDBetaOverlay } from "./parts/beta_overlay";
import { HUDBlueprintPlacer } from "./parts/blueprint_placer";
import { HUDBuildingsToolbar } from "./parts/buildings_toolbar";
import { HUDBuildingPlacer } from "./parts/building_placer";
import { HUDColorBlindHelper } from "./parts/color_blind_helper";
import { HUDChangesDebugger } from "./parts/debug_changes";
import { HUDDebugInfo } from "./parts/debug_info";
import { HUDEntityDebugger } from "./parts/entity_debugger";
import { HUDModalDialogs } from "./parts/modal_dialogs";
import { enumNotificationType } from "./parts/notifications";
import { HUDSettingsMenu } from "./parts/settings_menu";
import { HUDShapeTooltip } from "./parts/shape_tooltip";
import { HUDVignetteOverlay } from "./parts/vignette_overlay";
import { TrailerMaker } from "./trailer_maker";
export class GameHUD {
/**
* @param {GameRoot} root
*/
constructor(root) {
this.root = root;
}
/**
* Initializes the hud parts
*/
initialize() {
this.signals = {
buildingSelectedForPlacement: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
unlockNotificationFinished: /** @type {TypedSignal<[]>} */ (new Signal()),
};
this.parts = {
buildingsToolbar: new HUDBuildingsToolbar(this.root),
blueprintPlacer: new HUDBlueprintPlacer(this.root),
buildingPlacer: new HUDBuildingPlacer(this.root),
shapeTooltip: new HUDShapeTooltip(this.root),
// Must always exist
settingsMenu: new HUDSettingsMenu(this.root),
debugInfo: new HUDDebugInfo(this.root),
dialogs: new HUDModalDialogs(this.root),
// Typing hints
/* typehints:start */
/** @type {HUDChangesDebugger} */
changesDebugger: null,
/* typehints:end */
};
if (G_IS_DEV) {
this.parts.entityDebugger = new HUDEntityDebugger(this.root);
}
if (G_IS_DEV && globalConfig.debug.renderChanges) {
this.parts.changesDebugger = new HUDChangesDebugger(this.root);
}
if (this.root.app.settings.getAllSettings().vignette) {
this.parts.vignetteOverlay = new HUDVignetteOverlay(this.root);
}
if (this.root.app.settings.getAllSettings().enableColorBlindHelper) {
this.parts.colorBlindHelper = new HUDColorBlindHelper(this.root);
}
if (!G_IS_RELEASE && !G_IS_DEV) {
this.parts.betaOverlay = new HUDBetaOverlay(this.root);
}
const additionalParts = this.root.gameMode.additionalHudParts;
for (const [partId, part] of Object.entries(additionalParts)) {
this.parts[partId] = new part(this.root);
}
MOD_SIGNALS.hudInitializer.dispatch(this.root);
const frag = document.createDocumentFragment();
for (const key in this.parts) {
MOD_SIGNALS.hudElementInitialized.dispatch(this.parts[key]);
this.parts[key].createElements(frag);
}
document.body.appendChild(frag);
for (const key in this.parts) {
this.parts[key].initialize();
MOD_SIGNALS.hudElementFinalized.dispatch(this.parts[key]);
}
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.toggleHud).add(this.toggleUi, this);
/* dev:start */
if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
this.trailerMaker = new TrailerMaker(this.root);
}
/* dev:end*/
}
/**
* Attempts to close all overlays
*/
closeAllOverlays() {
for (const key in this.parts) {
this.parts[key].close();
}
}
/**
* Returns true if the game logic should be paused
*/
shouldPauseGame() {
for (const key in this.parts) {
if (this.parts[key].shouldPauseGame()) {
return true;
}
}
return false;
}
/**
* Returns true if the rendering can be paused
*/
shouldPauseRendering() {
for (const key in this.parts) {
if (this.parts[key].shouldPauseRendering()) {
return true;
}
}
return false;
}
/**
* Returns true if the rendering can be paused
*/
hasBlockingOverlayOpen() {
for (const key in this.parts) {
if (this.parts[key].isBlockingOverlay()) {
return true;
}
}
return false;
}
/**
* Toggles the ui
*/
toggleUi() {
document.body.classList.toggle("uiHidden");
}
/**
* Updates all parts
*/
update() {
if (!this.root.gameInitialized) {
return;
}
for (const key in this.parts) {
this.parts[key].update();
}
/* dev:start */
if (this.trailerMaker) {
this.trailerMaker.update();
}
/* dev:end*/
}
/**
* Draws all parts
* @param {DrawParameters} parameters
*/
draw(parameters) {
const partsOrder = [
"massSelector",
"buildingPlacer",
"blueprintPlacer",
"colorBlindHelper",
"changesDebugger",
"minerHighlight",
"shapeTooltip",
"interactiveTutorial",
];
for (let i = 0; i < partsOrder.length; ++i) {
if (this.parts[partsOrder[i]]) {
this.parts[partsOrder[i]].draw(parameters);
}
}
}
/**
* Draws all part overlays
* @param {DrawParameters} parameters
*/
drawOverlays(parameters) {
const partsOrder = ["waypoints", "watermark", "wireInfo"];
for (let i = 0; i < partsOrder.length; ++i) {
if (this.parts[partsOrder[i]]) {
this.parts[partsOrder[i]].drawOverlays(parameters);
}
}
}
/**
* Cleans up everything
*/
cleanup() {
for (const key in this.parts) {
this.parts[key].cleanup();
}
for (const key in this.signals) {
this.signals[key].removeAll();
}
}
}