1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-14 02:31:51 +00:00
tobspr_shapez.io/src/js/game/hud/parts/keybinding_overlay.js
2020-05-27 15:03:36 +02:00

80 lines
3.2 KiB
JavaScript

import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
export class HUDKeybindingOverlay extends BaseHUDPart {
initialize() {
this.root.hud.signals.selectedPlacementBuildingChanged.add(
this.onSelectedBuildingForPlacementChanged,
this
);
}
createElements(parent) {
const mapper = this.root.keyMapper;
const getKeycode = id => {
return getStringForKeyCode(mapper.getBinding(id).keyCode);
};
this.element = makeDiv(
parent,
"ingame_HUD_KeybindingOverlay",
[],
`
<div class="binding">
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.centerMap)}</code>
<label>${T.ingame.keybindingsOverlay.centerMap}</label>
</div>
<div class="binding">
<code class="keybinding leftMouse noPlacementOnly"></code><i class="noPlacementOnly"></i>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveUp)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveLeft)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveDown)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.ingame.mapMoveRight)}</code>
<label>${T.ingame.keybindingsOverlay.moveMap}</label>
</div>
<div class="binding noPlacementOnly">
<code class="keybinding rightMouse"></code><i></i>
<code class="keybinding builtinKey">${T.global.keys.control}</code>+
<code class="keybinding leftMouse"></code>
<label>${T.ingame.keybindingsOverlay.removeBuildings}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding leftMouse"></code>
<label>${T.ingame.keybindingsOverlay.placeBuilding}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding rightMouse"></code><i></i>
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.abortBuildingPlacement)}</code>
<label>${T.ingame.keybindingsOverlay.stopPlacement}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.rotateWhilePlacing)}</code>
<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding builtinKey shift">⇧ ${getKeycode(
KEYMAPPINGS.placementModifiers.placeMultiple
)}</code>
<label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
</div>
`
);
}
onSelectedBuildingForPlacementChanged(selectedMetaBuilding) {
this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
}
update() {}
}