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tobspr_shapez.io/src/js/mods/mod_interface.js

326 lines
10 KiB
JavaScript

/* typehints:start */
import { ModLoader } from "./modloader";
import { GameSystem } from "../game/game_system";
import { Component } from "../game/component";
import { MetaBuilding } from "../game/meta_building";
/* typehints:end */
import { defaultBuildingVariant } from "../game/meta_building";
import { AtlasSprite, SpriteAtlasLink } from "../core/sprites";
import {
enumShortcodeToSubShape,
enumSubShape,
enumSubShapeToShortcode,
MODS_ADDITIONAL_SUB_SHAPE_DRAWERS,
} from "../game/shape_definition";
import { Loader } from "../core/loader";
import { LANGUAGES } from "../languages";
import { matchDataRecursive, T } from "../translations";
import { gBuildingVariants, registerBuildingVariant } from "../game/building_codes";
import { gComponentRegistry, gMetaBuildingRegistry } from "../core/global_registries";
import { MODS_ADDITIONAL_SHAPE_MAP_WEIGHTS } from "../game/map_chunk";
import { MODS_ADDITIONAL_SYSTEMS } from "../game/game_system_manager";
import { MOD_CHUNK_DRAW_HOOKS } from "../game/map_chunk_view";
import { KEYMAPPINGS } from "../game/key_action_mapper";
import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs";
export class ModInterface {
/**
*
* @param {ModLoader} modLoader
*/
constructor(modLoader) {
this.modLoader = modLoader;
}
registerCss(cssString) {
const element = document.createElement("style");
element.textContent = cssString;
document.head.appendChild(element);
}
registerSprite(spriteId, base64string) {
assert(base64string.startsWith("data:image"));
const img = new Image();
const sprite = new AtlasSprite(spriteId);
sprite.frozen = true;
img.addEventListener("load", () => {
for (const resolution in sprite.linksByResolution) {
const link = sprite.linksByResolution[resolution];
link.w = img.width;
link.h = img.height;
link.packedW = img.width;
link.packedH = img.height;
}
});
img.src = base64string;
const link = new SpriteAtlasLink({
w: 1,
h: 1,
atlas: img,
packOffsetX: 0,
packOffsetY: 0,
packedW: 1,
packedH: 1,
packedX: 0,
packedY: 0,
});
sprite.linksByResolution["0.25"] = link;
sprite.linksByResolution["0.5"] = link;
sprite.linksByResolution["0.75"] = link;
Loader.sprites.set(spriteId, sprite);
}
/**
*
* @param {string} imageBase64
* @param {string} jsonTextData
*/
registerAtlas(imageBase64, jsonTextData) {
const atlasData = JSON.parse(jsonTextData);
const img = new Image();
img.src = imageBase64;
const sourceData = atlasData.frames;
for (const spriteName in sourceData) {
const { frame, sourceSize, spriteSourceSize } = sourceData[spriteName];
const sprite = new AtlasSprite(spriteName);
Loader.sprites.set(spriteName, sprite);
sprite.frozen = true;
const link = new SpriteAtlasLink({
packedX: frame.x,
packedY: frame.y,
packedW: frame.w,
packedH: frame.h,
packOffsetX: spriteSourceSize.x,
packOffsetY: spriteSourceSize.y,
atlas: img,
w: sourceSize.w,
h: sourceSize.h,
});
sprite.linksByResolution["0.25"] = link;
sprite.linksByResolution["0.5"] = link;
sprite.linksByResolution["0.75"] = link;
}
}
/**
*
* @param {object} param0
* @param {string} param0.id
* @param {string} param0.shortCode
* @param {(distanceToOriginInChunks: number) => number} param0.weightComputation
* @param {(options: import("../game/shape_definition").SubShapeDrawOptions) => void} param0.draw
*/
registerSubShapeType({ id, shortCode, weightComputation, draw }) {
if (shortCode.length !== 1) {
throw new Error("Bad short code: " + shortCode);
}
enumSubShape[id] = id;
enumSubShapeToShortcode[id] = shortCode;
enumShortcodeToSubShape[shortCode] = id;
MODS_ADDITIONAL_SHAPE_MAP_WEIGHTS[id] = weightComputation;
MODS_ADDITIONAL_SUB_SHAPE_DRAWERS[id] = draw;
}
registerTranslations(language, translations) {
const data = LANGUAGES[language];
if (!data) {
throw new Error("Unknown language: " + language);
}
matchDataRecursive(data.data, translations, true);
if (language === "en") {
matchDataRecursive(T, translations, true);
}
}
/**
*
* @param {typeof Component} component
*/
registerComponent(component) {
gComponentRegistry.register(component);
}
/**
*
* @param {Object} param0
* @param {string} param0.id
* @param {new (any) => GameSystem} param0.systemClass
* @param {string=} param0.before
* @param {string[]=} param0.drawHooks
*/
registerGameSystem({ id, systemClass, before, drawHooks }) {
const key = before || "key";
const payload = { id, systemClass };
if (MODS_ADDITIONAL_SYSTEMS[key]) {
MODS_ADDITIONAL_SYSTEMS[key].push(payload);
} else {
MODS_ADDITIONAL_SYSTEMS[key] = [payload];
}
if (drawHooks) {
drawHooks.forEach(hookId => this.registerGameSystemDrawHook(hookId, id));
}
}
/**
*
* @param {string} hookId
* @param {string} systemId
*/
registerGameSystemDrawHook(hookId, systemId) {
if (!MOD_CHUNK_DRAW_HOOKS[hookId]) {
throw new Error("bad game system draw hook: " + hookId);
}
MOD_CHUNK_DRAW_HOOKS[hookId].push(systemId);
}
/**
*
* @param {object} param0
* @param {typeof MetaBuilding} param0.metaClass
* @param {string=} param0.buildingIconBase64
* @param {({
* variant?: string;
* rotationVariant?: number;
* name: string;
* description: string;
* blueprintImageBase64?: string;
* regularImageBase64?: string;
* tutorialImageBase64?: string;
* }[])} param0.variantsAndRotations
*/
registerNewBuilding({ metaClass, variantsAndRotations, buildingIconBase64 }) {
const id = new /** @type {new () => MetaBuilding} */ (metaClass)().getId();
if (gMetaBuildingRegistry.hasId(id)) {
throw new Error("Tried to register building twice: " + id);
}
gMetaBuildingRegistry.register(metaClass);
const metaInstance = gMetaBuildingRegistry.findByClass(metaClass);
T.buildings[id] = {};
variantsAndRotations.forEach(payload => {
const actualVariant = payload.variant || defaultBuildingVariant;
registerBuildingVariant(id, metaClass, actualVariant, payload.rotationVariant || 0);
gBuildingVariants[id].metaInstance = metaInstance;
T.buildings[id][actualVariant] = {
name: payload.name,
description: payload.description,
};
const buildingIdentifier =
id + (actualVariant === defaultBuildingVariant ? "" : "-" + actualVariant);
if (payload.regularImageBase64) {
this.registerSprite(
"sprites/buildings/" + buildingIdentifier + ".png",
payload.regularImageBase64
);
}
if (payload.blueprintImageBase64) {
this.registerSprite(
"sprites/blueprints/" + buildingIdentifier + ".png",
payload.blueprintImageBase64
);
}
if (payload.tutorialImageBase64) {
this.setBuildingTutorialImage(id, actualVariant, payload.tutorialImageBase64);
}
});
if (buildingIconBase64) {
this.setBuildingToolbarIcon(id, buildingIconBase64);
}
}
/**
*
* @param {Object} param0
* @param {string} param0.id
* @param {number} param0.keyCode
* @param {string} param0.translation
* @param {boolean=} param0.repeated
* @param {((GameRoot) => void)=} param0.handler
* @param {{shift?: boolean; alt?: boolean; ctrl?: boolean}=} param0.modifiers
* @param {boolean=} param0.builtin
*/
registerIngameKeybinding({
id,
keyCode,
translation,
modifiers = {},
repeated = false,
builtin = false,
handler = null,
}) {
if (!KEYMAPPINGS.mods) {
KEYMAPPINGS.mods = {};
}
const binding = (KEYMAPPINGS.mods[id] = {
keyCode,
id,
repeated,
modifiers,
builtin,
});
this.registerTranslations("en", {
keybindings: {
mappings: {
[id]: translation,
},
},
});
if (handler) {
this.modLoader.signals.gameStarted.add(root => {
root.keyMapper.getBindingById(id).addToTop(handler.bind(null, root));
});
}
return binding;
}
/**
* @returns {HUDModalDialogs}
*/
get dialogs() {
const state = this.modLoader.app.stateMgr.currentState;
// @ts-ignore
if (state.dialogs) {
// @ts-ignore
return state.dialogs;
}
throw new Error("Tried to access dialogs but current state doesn't support it");
}
setBuildingToolbarIcon(buildingId, iconBase64) {
this.registerCss(`
[data-icon="building_icons/${buildingId}.png"] .icon {
background-image: url('${iconBase64}') !important;
}
`);
}
setBuildingTutorialImage(buildingId, variant, imageBase64) {
const buildingIdentifier = buildingId + (variant === defaultBuildingVariant ? "" : "-" + variant);
this.registerCss(`
[data-icon="building_tutorials/${buildingIdentifier}.png"] {
background-image: url('${imageBase64}') !important;
}
`);
}
}