mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
* initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
219 lines
8.2 KiB
JavaScript
219 lines
8.2 KiB
JavaScript
require("colors");
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const packager = require("electron-packager");
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const pj = require("../electron/package.json");
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const path = require("path");
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const { getVersion } = require("./buildutils");
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const fs = require("fs");
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const fse = require("fs-extra");
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const buildutils = require("./buildutils");
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const execSync = require("child_process").execSync;
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function gulptasksStandalone($, gulp) {
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const targets = [
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{
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tempDestDir: path.join(__dirname, "..", "tmp_standalone_files"),
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suffix: "",
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taskPrefix: "",
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electronBaseDir: path.join(__dirname, "..", "electron"),
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steam: true,
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},
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{
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tempDestDir: path.join(__dirname, "..", "tmp_standalone_files_china"),
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suffix: "china",
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taskPrefix: "china.",
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electronBaseDir: path.join(__dirname, "..", "electron"),
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steam: true,
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},
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{
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tempDestDir: path.join(__dirname, "..", "tmp_standalone_files_wegame"),
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suffix: "wegame",
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taskPrefix: "wegame.",
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electronBaseDir: path.join(__dirname, "..", "electron_wegame"),
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steam: false,
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},
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];
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for (const { tempDestDir, suffix, taskPrefix, electronBaseDir, steam } of targets) {
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const tempDestBuildDir = path.join(tempDestDir, "built");
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gulp.task(taskPrefix + "standalone.prepare.cleanup", () => {
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return gulp.src(tempDestDir, { read: false, allowEmpty: true }).pipe($.clean({ force: true }));
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});
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gulp.task(taskPrefix + "standalone.prepare.copyPrefab", () => {
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const requiredFiles = [
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path.join(electronBaseDir, "node_modules", "**", "*.*"),
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path.join(electronBaseDir, "node_modules", "**", ".*"),
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path.join(electronBaseDir, "wegame_sdk", "**", "*.*"),
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path.join(electronBaseDir, "wegame_sdk", "**", ".*"),
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path.join(electronBaseDir, "favicon*"),
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// fails on platforms which support symlinks
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// https://github.com/gulpjs/gulp/issues/1427
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// path.join(electronBaseDir, "node_modules", "**", "*"),
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];
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if (steam) {
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requiredFiles.push(path.join(electronBaseDir, "steam_appid.txt"));
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}
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return gulp.src(requiredFiles, { base: electronBaseDir }).pipe(gulp.dest(tempDestBuildDir));
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});
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gulp.task(taskPrefix + "standalone.prepare.writePackageJson", cb => {
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const packageJsonString = JSON.stringify(
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{
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scripts: {
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start: pj.scripts.start,
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},
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devDependencies: pj.devDependencies,
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dependencies: pj.dependencies,
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optionalDependencies: pj.optionalDependencies,
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},
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null,
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4
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);
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fs.writeFileSync(path.join(tempDestBuildDir, "package.json"), packageJsonString);
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cb();
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});
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gulp.task(taskPrefix + "standalone.prepareVDF", cb => {
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if (!steam) {
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cb();
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return;
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}
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const hash = buildutils.getRevision();
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const steampipeDir = path.join(__dirname, "steampipe", "scripts");
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const templateContents = fs
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.readFileSync(path.join(steampipeDir, "app.vdf.template"), { encoding: "utf-8" })
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.toString();
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const convertedContents = templateContents.replace("$DESC$", "Commit " + hash);
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fs.writeFileSync(path.join(steampipeDir, "app.vdf"), convertedContents);
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cb();
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});
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gulp.task(taskPrefix + "standalone.prepare.minifyCode", () => {
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return gulp.src(path.join(electronBaseDir, "*.js")).pipe(gulp.dest(tempDestBuildDir));
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});
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gulp.task(taskPrefix + "standalone.prepare.copyGamefiles", () => {
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return gulp.src("../build/**/*.*", { base: "../build" }).pipe(gulp.dest(tempDestBuildDir));
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});
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gulp.task(taskPrefix + "standalone.killRunningInstances", cb => {
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try {
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execSync("taskkill /F /IM shapezio.exe");
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} catch (ex) {
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console.warn("Failed to kill running instances, maybe none are up.");
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}
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cb();
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});
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gulp.task(
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taskPrefix + "standalone.prepare",
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gulp.series(
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taskPrefix + "standalone.killRunningInstances",
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taskPrefix + "standalone.prepare.cleanup",
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taskPrefix + "standalone.prepare.copyPrefab",
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taskPrefix + "standalone.prepare.writePackageJson",
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taskPrefix + "standalone.prepare.minifyCode",
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taskPrefix + "standalone.prepare.copyGamefiles"
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)
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);
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/**
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*
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* @param {'win32'|'linux'} platform
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* @param {'x64'|'ia32'} arch
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* @param {function():void} cb
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*/
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function packageStandalone(platform, arch, cb) {
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const tomlFile = fs.readFileSync(path.join(__dirname, ".itch.toml"));
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const privateArtifactsPath = "node_modules/shapez.io-private-artifacts";
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let asar = steam;
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if (steam && fs.existsSync(path.join(tempDestBuildDir, privateArtifactsPath))) {
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// @ts-expect-error
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asar = { unpackDir: privateArtifactsPath };
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}
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packager({
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dir: tempDestBuildDir,
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appCopyright: "tobspr Games",
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appVersion: getVersion(),
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buildVersion: "1.0.0",
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arch,
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platform,
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asar: asar,
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executableName: "shapezio",
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icon: path.join(electronBaseDir, "favicon"),
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name: "shapez.io-standalone" + suffix,
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out: tempDestDir,
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overwrite: true,
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appBundleId: "io.shapez.standalone",
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appCategoryType: "public.app-category.games",
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}).then(
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appPaths => {
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console.log("Packages created:", appPaths);
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appPaths.forEach(appPath => {
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if (!fs.existsSync(appPath)) {
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console.error("Bad app path gotten:", appPath);
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return;
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}
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if (steam) {
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fs.writeFileSync(
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path.join(appPath, "LICENSE"),
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fs.readFileSync(path.join(__dirname, "..", "LICENSE"))
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);
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fse.copySync(
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path.join(tempDestBuildDir, "steam_appid.txt"),
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path.join(appPath, "steam_appid.txt")
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);
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fs.writeFileSync(path.join(appPath, ".itch.toml"), tomlFile);
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if (platform === "linux") {
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fs.writeFileSync(
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path.join(appPath, "play.sh"),
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'#!/usr/bin/env bash\n./shapezio --no-sandbox "$@"\n'
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);
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fs.chmodSync(path.join(appPath, "play.sh"), 0o775);
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}
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}
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});
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cb();
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},
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err => {
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console.error("Packaging error:", err);
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cb();
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}
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);
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}
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gulp.task(taskPrefix + "standalone.package.prod.win64", cb => packageStandalone("win32", "x64", cb));
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gulp.task(taskPrefix + "standalone.package.prod.linux64", cb =>
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packageStandalone("linux", "x64", cb)
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);
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gulp.task(
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taskPrefix + "standalone.package.prod",
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gulp.series(
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taskPrefix + "standalone.prepare",
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gulp.parallel(
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taskPrefix + "standalone.package.prod.win64",
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taskPrefix + "standalone.package.prod.linux64"
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)
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)
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);
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}
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}
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module.exports = { gulptasksStandalone };
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