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102 lines
3.0 KiB
JavaScript
102 lines
3.0 KiB
JavaScript
import { generateMatrixRotations } from "../../core/utils";
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import { enumDirection, Vector } from "../../core/vector";
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import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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/** @enum {string} */
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export const enumTransistorVariants = {
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mirrored: "mirrored",
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};
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const overlayMatrices = {
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[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
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[enumTransistorVariants.mirrored]: generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
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};
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export class MetaTransistorBuilding extends MetaBuilding {
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constructor() {
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super("transistor");
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}
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getSilhouetteColor() {
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return "#bc3a61";
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates);
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}
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/** @returns {"wires"} **/
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getLayer() {
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return "wires";
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}
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getDimensions() {
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return new Vector(1, 1);
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}
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getAvailableVariants() {
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return [defaultBuildingVariant, enumTransistorVariants.mirrored];
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}
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getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
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return overlayMatrices[variant][rotation];
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}
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getRenderPins() {
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// We already have it included
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return false;
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}
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/**
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*
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* @param {Entity} entity
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* @param {number} rotationVariant
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*/
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updateVariants(entity, rotationVariant, variant) {
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entity.components.WiredPins.slots[1].direction =
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variant === enumTransistorVariants.mirrored ? enumDirection.right : enumDirection.left;
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new WiredPinsComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.left,
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type: enumPinSlotType.logicalAcceptor,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.bottom,
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type: enumPinSlotType.logicalAcceptor,
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},
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],
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})
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);
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entity.addComponent(
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new LogicGateComponent({
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type: enumLogicGateType.transistor,
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})
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);
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}
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}
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