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While the browser engine can clean up workers automatically, it's a good idea to terminate them as soon as we don't need those anymore. It's generally suggested to reuse a single worker for repetitive operations, but implementing such a system is much harder. In addition, spawning a new worker for each operation allows (de)compressing multiple blobs in parallel :) |
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| .. | ||
| core | ||
| game | ||
| mods | ||
| platform | ||
| profile | ||
| savegame | ||
| states | ||
| webworkers | ||
| application.js | ||
| changelog.js | ||
| globals.d.ts | ||
| jsx-runtime.ts | ||
| languages.js | ||
| main.js | ||
| translations.js | ||