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tobspr_shapez.io/src/js/savegame/savegame_interface_registry.js
Greg Considine 26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00

52 lines
1.9 KiB
JavaScript

import { BaseSavegameInterface } from "./savegame_interface";
import { SavegameInterface_V1000 } from "./schemas/1000";
import { createLogger } from "../core/logging";
import { SavegameInterface_V1001 } from "./schemas/1001";
import { SavegameInterface_V1002 } from "./schemas/1002";
import { SavegameInterface_V1003 } from "./schemas/1003";
import { SavegameInterface_V1004 } from "./schemas/1004";
import { SavegameInterface_V1005 } from "./schemas/1005";
import { SavegameInterface_V1006 } from "./schemas/1006";
import { SavegameInterface_V1007 } from "./schemas/1007";
import { SavegameInterface_V1008 } from "./schemas/1008";
/** @type {Object.<number, typeof BaseSavegameInterface>} */
export const savegameInterfaces = {
1000: SavegameInterface_V1000,
1001: SavegameInterface_V1001,
1002: SavegameInterface_V1002,
1003: SavegameInterface_V1003,
1004: SavegameInterface_V1004,
1005: SavegameInterface_V1005,
1006: SavegameInterface_V1006,
1007: SavegameInterface_V1007,
1008: SavegameInterface_V1008,
};
const logger = createLogger("savegame_interface_registry");
/**
* Returns if the given savegame has any supported interface
* @param {any} savegame
* @returns {BaseSavegameInterface|null}
*/
export function getSavegameInterface(savegame) {
if (!savegame || !savegame.version) {
logger.warn("Savegame does not contain a valid version (undefined)");
return null;
}
const version = savegame.version;
if (!Number.isInteger(version)) {
logger.warn("Savegame does not contain a valid version (non-integer):", version);
return null;
}
const interfaceClass = savegameInterfaces[version];
if (!interfaceClass) {
logger.warn("Version", version, "has no implemented interface!");
return null;
}
return new interfaceClass(savegame);
}