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This allows for an alternate workflow for texture and loading textures into the atlas allowing for more users to create more content for the game.
38 lines
874 B
Plaintext
38 lines
874 B
Plaintext
{
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"meta": {
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"version": "0.6.5"
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},
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"savePath": "",
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"images": [],
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"folders": [
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"C:/Users/tnt/Documents/GitHub/shapez_tnt.io/res_raw/sprites"
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],
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"packOptions": {
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"textureName": "../res_built/atlas/atlas0_25",
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"textureFormat": "png",
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"removeFileExtension": false,
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"prependFolderName": true,
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"scale": 0.25,
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"scaleMethod": "BICUBIC",
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"filter": "none",
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"exporter": "JSON (hash)",
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"base64Export": false,
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"tinify": false,
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"tinifyKey": "",
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"fileName": "pack-resultxx",
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"savePath": "",
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"width": 2048,
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"height": 2048,
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"fixedSize": false,
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"powerOfTwo": false,
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"padding": 0,
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"extrude": 2,
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"allowRotation": false,
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"allowTrim": true,
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"trimMode": "trim",
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"alphaThreshold": 0.5,
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"detectIdentical": true,
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"packer": "MaxRectsBin",
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"packerMethod": "BestShortSideFit"
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}
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} |