mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
108 lines
3.6 KiB
JavaScript
108 lines
3.6 KiB
JavaScript
const path = require("path");
|
|
|
|
function gulptasksSounds($, gulp, buildFolder) {
|
|
// Gather some basic infos
|
|
const soundsDir = path.join("..", "res_raw", "sounds");
|
|
const builtSoundsDir = path.join("..", "res_built", "sounds");
|
|
|
|
gulp.task("sounds.clear", () => {
|
|
return gulp.src(builtSoundsDir).pipe($.clean({ force: true }));
|
|
});
|
|
|
|
const filters = ["loudnorm", "volume=0.2"];
|
|
|
|
const fileCache = new $.cache.Cache({
|
|
cacheDirName: "shapezio-precompiled-sounds",
|
|
});
|
|
|
|
// Encodes the game music
|
|
gulp.task("sounds.encodeMusic", () => {
|
|
return gulp
|
|
.src([path.join(soundsDir, "music", "**", "*.wav"), path.join(soundsDir, "music", "**", "*.mp3")])
|
|
.pipe(
|
|
$.cache(
|
|
$.fluentFfmpeg("mp3", function (cmd) {
|
|
return cmd
|
|
.audioBitrate(48)
|
|
.audioChannels(1)
|
|
.audioFrequency(22050)
|
|
.audioCodec("libmp3lame");
|
|
// .audioFilters(["volume=0.25"])
|
|
}),
|
|
{
|
|
name: "music",
|
|
fileCache,
|
|
}
|
|
)
|
|
)
|
|
.pipe(gulp.dest(path.join(builtSoundsDir, "music")));
|
|
});
|
|
|
|
// Encodes the ui sounds
|
|
gulp.task("sounds.encodeUi", () => {
|
|
return gulp
|
|
.src([path.join(soundsDir, "ui", "**", "*.wav"), path.join(soundsDir, "ui", "**", "*.mp3")])
|
|
.pipe(
|
|
$.cache(
|
|
$.fluentFfmpeg("mp3", function (cmd) {
|
|
return cmd
|
|
.audioBitrate(128)
|
|
.audioChannels(1)
|
|
.audioFrequency(22050)
|
|
.audioCodec("libmp3lame")
|
|
.audioFilters(filters);
|
|
})
|
|
),
|
|
{
|
|
name: "uisounds",
|
|
fileCache,
|
|
}
|
|
)
|
|
.pipe(gulp.dest(path.join(builtSoundsDir, "ui")));
|
|
});
|
|
|
|
// Encodes the game sounds
|
|
gulp.task("sounds.encodeGame", () => {
|
|
return gulp
|
|
.src([path.join(soundsDir, "game", "**", "*.wav"), path.join(soundsDir, "game", "**", "*.mp3")])
|
|
.pipe(
|
|
$.cache(
|
|
$.fluentFfmpeg("mp3", function (cmd) {
|
|
return cmd
|
|
.audioBitrate(128)
|
|
.audioChannels(1)
|
|
.audioFrequency(22050)
|
|
.audioCodec("libmp3lame")
|
|
.audioFilters(filters);
|
|
}),
|
|
{
|
|
nane: "gamesounds",
|
|
fileCache,
|
|
}
|
|
)
|
|
)
|
|
.pipe(gulp.dest(path.join(builtSoundsDir, "game")));
|
|
});
|
|
|
|
gulp.task("sounds.copy", () => {
|
|
return gulp
|
|
.src(path.join(builtSoundsDir, "**", "*.mp3"))
|
|
.pipe($.cached("sounds.copy"))
|
|
.pipe(gulp.dest(path.join(buildFolder, "res", "sounds")));
|
|
});
|
|
|
|
gulp.task("sounds.buildall", cb =>
|
|
$.multiProcess(["sounds.encodeMusic", "sounds.encodeUi", "sounds.encodeGame"], cb, true)
|
|
);
|
|
|
|
gulp.task("sounds.fullbuild", cb => $.sequence("sounds.clear", "sounds.buildall", "sounds.copy")(cb));
|
|
|
|
gulp.task("sounds.dev", cb => {
|
|
return $.sequence("sounds.buildall", "sounds.copy")(cb);
|
|
});
|
|
}
|
|
|
|
module.exports = {
|
|
gulptasksSounds,
|
|
};
|