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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
tobspr_shapez.io/src/js/translations.js
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00

138 lines
3.8 KiB
JavaScript

import { globalConfig } from "./core/config";
import { createLogger } from "./core/logging";
import { LANGUAGES } from "./languages";
const logger = createLogger("translations");
// @ts-ignore
const baseTranslations = require("./built-temp/base-en.json");
export let T = baseTranslations;
if (G_IS_DEV && globalConfig.debug.testTranslations) {
// Replaces all translations by fake translations to see whats translated and what not
const mapTranslations = obj => {
for (const key in obj) {
const value = obj[key];
if (typeof value === "string") {
obj[key] = value.replace(/[a-z]/gi, "x");
} else {
mapTranslations(value);
}
}
};
mapTranslations(T);
}
// Language key is something like de-DE or en or en-US
function mapLanguageCodeToId(languageKey) {
const key = languageKey.toLowerCase();
const shortKey = key.split("-")[0];
// Try to match by key or short key
for (const id in LANGUAGES) {
const data = LANGUAGES[id];
const code = data.code.toLowerCase();
if (code === key) {
console.log("-> Match", languageKey, "->", id);
return id;
}
if (code === shortKey) {
console.log("-> Match by short key", languageKey, "->", id);
return id;
}
}
// If none found, try to find a better alternative by using the base language at least
for (const id in LANGUAGES) {
const data = LANGUAGES[id];
const code = data.code.toLowerCase();
const shortCode = code.split("-")[0];
if (shortCode === key) {
console.log("-> Desperate Match", languageKey, "->", id);
return id;
}
if (shortCode === shortKey) {
console.log("-> Desperate Match by short key", languageKey, "->", id);
return id;
}
}
return null;
}
/**
* Tries to auto-detect a language
* @returns {string}
*/
export function autoDetectLanguageId() {
let languages = [];
if (navigator.languages) {
languages = navigator.languages.slice();
} else if (navigator.language) {
languages = [navigator.language];
} else {
logger.warn("Navigator has no languages prop");
}
for (let i = 0; i < languages.length; ++i) {
logger.log("Trying to find language target for", languages[i]);
const trans = mapLanguageCodeToId(languages[i]);
if (trans) {
return trans;
}
}
// Fallback
return "en";
}
export function matchDataRecursive(dest, src, addNewKeys = false) {
if (typeof dest !== "object" || typeof src !== "object") {
return;
}
if (dest === null || src === null) {
return;
}
for (const key in dest) {
if (src[key]) {
// console.log("copy", key);
const data = dest[key];
if (typeof data === "object") {
matchDataRecursive(dest[key], src[key], addNewKeys);
} else if (typeof data === "string" || typeof data === "number") {
// console.log("match string", key);
dest[key] = src[key];
} else {
logger.log("Unknown type:", typeof data, "in key", key);
}
}
}
if (addNewKeys) {
for (const key in src) {
if (!dest[key]) {
dest[key] = JSON.parse(JSON.stringify(src[key]));
}
}
}
}
export function updateApplicationLanguage(id) {
logger.log("Setting application language:", id);
const data = LANGUAGES[id];
if (!data) {
logger.error("Unknown language:", id);
return;
}
if (data.data) {
logger.log("Applying translations ...");
matchDataRecursive(T, data.data);
}
}