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tobspr_shapez.io/src/js/game/hud/parts/shape_viewer.js

129 lines
4.4 KiB

import { InputReceiver } from "../../../core/input_receiver";
import { makeDiv, removeAllChildren } from "../../../core/utils";
import { T } from "../../../translations";
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
import { ShapeDefinition } from "../../shape_definition";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
const copy = require("clipboard-copy");
export class HUDShapeViewer extends BaseHUDPart {
createElements(parent) {
this.background = makeDiv(parent, "ingame_HUD_ShapeViewer", ["ingameDialog"]);
// DIALOG Inner / Wrapper
this.dialogInner = makeDiv(this.background, null, ["dialogInner"]);
this.title = makeDiv(this.dialogInner, null, ["title"], T.ingame.shapeViewer.title);
this.closeButton = makeDiv(this.title, null, ["closeButton"]);
this.trackClicks(this.closeButton, this.close);
this.contentDiv = makeDiv(this.dialogInner, null, ["content"]);
this.renderArea = makeDiv(this.contentDiv, null, ["renderArea"]);
this.infoArea = makeDiv(this.contentDiv, null, ["infoArea"]);
// Create button to copy the shape area
this.copyButton = document.createElement("button");
this.copyButton.classList.add("styledButton", "copyKey");
this.copyButton.innerText = T.ingame.shapeViewer.copyKey;
this.infoArea.appendChild(this.copyButton);
}
initialize() {
this.root.hud.signals.viewShapeDetailsRequested.add(this.renderForShape, this);
this.domAttach = new DynamicDomAttach(this.root, this.background, {
attachClass: "visible",
});
this.currentShapeKey = null;
this.inputReciever = new InputReceiver("shape_viewer");
this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
this.trackClicks(this.copyButton, this.onCopyKeyRequested);
this.close();
}
isBlockingOverlay() {
return this.visible;
}
/**
* Called when the copying of a key was requested
*/
onCopyKeyRequested() {
if (this.currentShapeKey) {
copy(this.currentShapeKey);
this.close();
}
}
/**
* Closes the dialog
*/
close() {
this.visible = false;
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}
/**
* Shows the viewer for a given definition
* @param {ShapeDefinition} definition
*/
renderForShape(definition) {
this.visible = true;
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
removeAllChildren(this.renderArea);
this.currentShapeKey = definition.getHash();
const layers = definition.layers;
this.contentDiv.setAttribute("data-layers", layers.length);
for (let i = layers.length - 1; i >= 0; --i) {
const layerElem = makeDiv(this.renderArea, null, ["layer", "layer-" + i]);
let fakeLayers = [];
for (let k = 0; k < i; ++k) {
fakeLayers.push([null, null, null, null]);
}
fakeLayers.push(layers[i]);
const thisLayerOnly = new ShapeDefinition({ layers: fakeLayers });
const thisLayerCanvas = thisLayerOnly.generateAsCanvas(160);
layerElem.appendChild(thisLayerCanvas);
for (let quad = 0; quad < 4; ++quad) {
const quadElem = makeDiv(layerElem, null, ["quad", "quad-" + quad]);
const contents = layers[i][quad];
if (contents) {
const colorLabelElem = makeDiv(
quadElem,
null,
["colorLabel"],
T.ingame.colors[contents.color]
);
} else {
const emptyLabelElem = makeDiv(
quadElem,
null,
["emptyLabel"],
T.ingame.shapeViewer.empty
);
}
}
}
}
update() {
this.domAttach.update(this.visible);
}
}