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tobspr_shapez.io/src/js/game/hud/parts/shape_tooltip.js

101 lines
3.2 KiB

import { DrawParameters } from "../../../core/draw_parameters";
import { enumDirectionToVector, Vector } from "../../../core/vector";
import { Entity } from "../../entity";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { THEME } from "../../theme";
import { BaseHUDPart } from "../base_hud_part";
export class HUDShapeTooltip extends BaseHUDPart {
createElements(parent) {}
initialize() {
/** @type {Vector} */
this.currentTile = new Vector(0, 0);
/** @type {Entity} */
this.currentEntity = null;
this.isPlacingBuilding = false;
this.root.signals.entityQueuedForDestroy.add(() => {
this.currentEntity = null;
}, this);
this.root.hud.signals.selectedPlacementBuildingChanged.add(metaBuilding => {
this.isPlacingBuilding = metaBuilding;
}, this);
}
isActive() {
const hudParts = this.root.hud.parts;
const active =
this.root.app.settings.getSetting("shapeTooltipAlwaysOn") ||
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.showShapeTooltip).pressed;
// return false if any other placer is active
return (
active &&
!this.isPlacingBuilding &&
!hudParts.massSelector.currentSelectionStartWorld &&
hudParts.massSelector.selectedUids.size < 1 &&
!hudParts.blueprintPlacer.currentBlueprint.get()
);
}
/**
*
* @param {DrawParameters} parameters
*/
draw(parameters) {
if (this.isActive()) {
const mousePos = this.root.app.mousePosition;
if (mousePos) {
const tile = this.root.camera.screenToWorld(mousePos.copy()).toTileSpace();
if (!tile.equals(this.currentTile)) {
this.currentTile = tile;
const entity = this.root.map.getLayerContentXY(tile.x, tile.y, this.root.currentLayer);
if (entity && entity.components.ItemProcessor && entity.components.ItemEjector) {
this.currentEntity = entity;
} else {
this.currentEntity = null;
}
}
}
if (!this.currentEntity) {
return;
}
const ejectorComp = this.currentEntity.components.ItemEjector;
const staticComp = this.currentEntity.components.StaticMapEntity;
const bounds = staticComp.getTileSize();
const totalArea = bounds.x * bounds.y;
const maxSlots = totalArea < 2 ? 1 : 1e10;
let slotsDrawn = 0;
for (let i = 0; i < ejectorComp.slots.length; ++i) {
const slot = ejectorComp.slots[i];
if (!slot.lastItem) {
continue;
}
if (++slotsDrawn > maxSlots) {
continue;
}
/** @type {Vector} */
const drawPos = staticComp.localTileToWorld(slot.pos).toWorldSpaceCenterOfTile();
slot.lastItem.drawItemCenteredClipped(drawPos.x, drawPos.y, parameters, 25);
}
}
}
}