You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tobspr_shapez.io/src/js/game/hud/base_hud_part.js

169 lines
4.3 KiB

/* typehints:start */
import { GameRoot } from "../root";
import { DrawParameters } from "../../core/draw_parameters";
/* typehints:end */
import { ClickDetector } from "../../core/click_detector";
import { KeyActionMapper } from "../key_action_mapper";
export class BaseHUDPart {
/**
* @param {GameRoot} root
*/
constructor(root) {
this.root = root;
/** @type {Array<ClickDetector>} */
this.clickDetectors = [];
}
/**
* Should create all require elements
* @param {HTMLElement} parent
*/
createElements(parent) {}
/**
* Should initialize the element, called *after* the elements have been created
* @abstract
*/
initialize() {
abstract;
}
/**
* Should update any required logic
*/
update() {}
/**
* Should draw the hud
* @param {DrawParameters} parameters
*/
draw(parameters) {}
/**
* Should draw any overlays (screen space)
* @param {DrawParameters} parameters
*/
drawOverlays(parameters) {}
/**
* Should return true if the widget has a modal dialog opened and thus
* the game does not need to update / redraw
* @returns {boolean}
*/
shouldPauseRendering() {
return false;
}
/**
* Should return false if the game should be paused
* @returns {boolean}
*/
shouldPauseGame() {
return false;
}
/**
* Should return true if this overlay is open and currently blocking any user interaction
*/
isBlockingOverlay() {
return false;
}
/**
* Cleans up the hud element, if overridden make sure to call super.cleanup
*/
cleanup() {
this.cleanupClickDetectors();
}
/**
* Cleans up all click detectors
*/
cleanupClickDetectors() {
if (this.clickDetectors) {
for (let i = 0; i < this.clickDetectors.length; ++i) {
this.clickDetectors[i].cleanup();
}
this.clickDetectors = [];
}
}
/**
* Should close the element, in case its supported
*/
close() {}
// Helpers
/**
* Helper method to construct a new click detector
* @param {Element} element The element to listen on
* @param {function} handler The handler to call on this object
* @param {import("../../core/click_detector").ClickDetectorConstructorArgs=} args Click detector arguments
*
*/
trackClicks(element, handler, args = {}) {
const detector = new ClickDetector(element, args);
detector.click.add(handler, this);
this.registerClickDetector(detector);
}
/**
* Registers a new click detector
* @param {ClickDetector} detector
*/
registerClickDetector(detector) {
this.clickDetectors.push(detector);
if (G_IS_DEV) {
// @ts-ignore
detector._src = "hud-" + this.constructor.name;
}
}
/**
* Closes this element when its background is clicked
* @param {HTMLElement} element
* @param {function} closeMethod
*/
closeOnBackgroundClick(element, closeMethod = null) {
const bgClickDetector = new ClickDetector(element, {
preventDefault: true,
targetOnly: true,
applyCssClass: null,
consumeEvents: true,
clickSound: null,
});
// If the state defines a close method, use that as fallback
// @ts-ignore
bgClickDetector.touchend.add(closeMethod || this.close, this);
this.registerClickDetector(bgClickDetector);
}
/**
* Forwards the game speed keybindings so you can toggle pause / Fastforward
* in the building tooltip and such
* @param {KeyActionMapper} sourceMapper
*/
forwardGameSpeedKeybindings(sourceMapper) {
sourceMapper.forward(this.root.keyMapper, ["gamespeed_pause", "gamespeed_fastforward"]);
}
/**
* Forwards the map movement keybindings so you can move the map with the
* arrow keys
* @param {KeyActionMapper} sourceMapper
*/
forwardMapMovementKeybindings(sourceMapper) {
sourceMapper.forward(this.root.keyMapper, [
"mapMoveUp",
"mapMoveRight",
"mapMoveDown",
"mapMoveLeft",
]);
}
}