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423 lines
14 KiB
423 lines
14 KiB
/* typehints:start */
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import { GameRoot } from "../root";
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import { MetaBuilding } from "../meta_building";
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/* typehints:end */
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import { findNiceIntegerValue } from "../../core/utils";
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import { MetaConstantProducerBuilding } from "../buildings/constant_producer";
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import { MetaGoalAcceptorBuilding } from "../buildings/goal_acceptor";
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import { enumGameModeIds, enumGameModeTypes, GameMode } from "../game_mode";
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import { ShapeDefinition } from "../shape_definition";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { HUDWiresToolbar } from "../hud/parts/wires_toolbar";
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import { HUDUnlockNotification } from "../hud/parts/unlock_notification";
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import { HUDMassSelector } from "../hud/parts/mass_selector";
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import { HUDShop } from "../hud/parts/shop";
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import { HUDWaypoints } from "../hud/parts/waypoints";
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import { HUDStatistics } from "../hud/parts/statistics";
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import { HUDWireInfo } from "../hud/parts/wire_info";
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import { HUDLeverToggle } from "../hud/parts/lever_toggle";
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import { HUDPinnedShapes } from "../hud/parts/pinned_shapes";
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import { HUDNotifications } from "../hud/parts/notifications";
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import { HUDScreenshotExporter } from "../hud/parts/screenshot_exporter";
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import { HUDWiresOverlay } from "../hud/parts/wires_overlay";
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import { HUDShapeViewer } from "../hud/parts/shape_viewer";
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import { HUDLayerPreview } from "../hud/parts/layer_preview";
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import { HUDTutorialVideoOffer } from "../hud/parts/tutorial_video_offer";
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import { HUDMinerHighlight } from "../hud/parts/miner_highlight";
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import { HUDGameMenu } from "../hud/parts/game_menu";
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import { HUDConstantSignalEdit } from "../hud/parts/constant_signal_edit";
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import { IS_MOBILE } from "../../core/config";
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import { HUDKeybindingOverlay } from "../hud/parts/keybinding_overlay";
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import { HUDWatermark } from "../hud/parts/watermark";
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import { HUDStandaloneAdvantages } from "../hud/parts/standalone_advantages";
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import { HUDPartTutorialHints } from "../hud/parts/tutorial_hints";
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import { HUDInteractiveTutorial } from "../hud/parts/interactive_tutorial";
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import { MetaBlockBuilding } from "../buildings/block";
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import { MetaItemProducerBuilding } from "../buildings/item_producer";
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import { MOD_SIGNALS } from "../../mods/mod_signals";
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import { finalGameShape, generateLevelsForVariant } from "./levels";
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import { WEB_STEAM_SSO_AUTHENTICATED } from "../../core/steam_sso";
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/** @typedef {{
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* shape: string,
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* amount: number
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* }} UpgradeRequirement */
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/** @typedef {{
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* required: Array<UpgradeRequirement>
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* improvement?: number,
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* excludePrevious?: boolean
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* }} TierRequirement */
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/** @typedef {Array<TierRequirement>} UpgradeTiers */
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/** @typedef {{
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* shape: string,
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* required: number,
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* reward: enumHubGoalRewards,
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* throughputOnly?: boolean
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* }} LevelDefinition */
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export const rocketShape = "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw";
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const preparementShape = "CpRpCp--:SwSwSwSw";
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// Tiers need % of the previous tier as requirement too
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const tierGrowth = 2.5;
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const chinaShapes = G_WEGAME_VERSION || G_CHINA_VERSION;
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const upgradesCache = {};
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/**
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* Generates all upgrades
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* @returns {Object<string, UpgradeTiers>} */
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function generateUpgrades(limitedVersion = false, difficulty = 1) {
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if (upgradesCache[limitedVersion]) {
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return upgradesCache[limitedVersion];
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}
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const fixedImprovements = [0.5, 0.5, 1, 1, 2, 1, 1];
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const numEndgameUpgrades = limitedVersion ? 0 : 1000 - fixedImprovements.length - 1;
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function generateInfiniteUnlocks() {
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return new Array(numEndgameUpgrades).fill(null).map((_, i) => ({
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required: [
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{ shape: preparementShape, amount: 30000 + i * 10000 },
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{ shape: finalGameShape, amount: 20000 + i * 5000 },
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{ shape: rocketShape, amount: 20000 + i * 5000 },
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],
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excludePrevious: true,
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}));
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}
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// Fill in endgame upgrades
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for (let i = 0; i < numEndgameUpgrades; ++i) {
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if (i < 20) {
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fixedImprovements.push(0.1);
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} else if (i < 50) {
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fixedImprovements.push(0.05);
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} else if (i < 100) {
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fixedImprovements.push(0.025);
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} else {
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fixedImprovements.push(0.0125);
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}
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}
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const upgrades = {
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belt: [
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{
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required: [{ shape: "CuCuCuCu", amount: 30 }],
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},
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{
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required: [{ shape: "--CuCu--", amount: 500 }],
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},
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{
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required: [{ shape: "CpCpCpCp", amount: 1000 }],
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},
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{
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required: [{ shape: "SrSrSrSr:CyCyCyCy", amount: 6000 }],
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},
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{
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required: [{ shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", amount: 25000 }],
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},
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{
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required: [{ shape: preparementShape, amount: 25000 }],
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excludePrevious: true,
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},
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{
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required: [
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{ shape: preparementShape, amount: 25000 },
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{ shape: finalGameShape, amount: 50000 },
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],
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excludePrevious: true,
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},
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...generateInfiniteUnlocks(),
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],
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miner: [
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{
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required: [{ shape: "RuRuRuRu", amount: 300 }],
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},
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{
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required: [{ shape: "Cu------", amount: 800 }],
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},
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{
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required: [{ shape: "ScScScSc", amount: 3500 }],
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},
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{
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required: [{ shape: "CwCwCwCw:WbWbWbWb", amount: 23000 }],
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},
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{
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required: [
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{
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shape: chinaShapes
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? "CyCyCyCy:CyCyCyCy:RyRyRyRy:RuRuRuRu"
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: "CbRbRbCb:CwCwCwCw:WbWbWbWb",
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amount: 50000,
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},
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],
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},
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{
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required: [{ shape: preparementShape, amount: 25000 }],
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excludePrevious: true,
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},
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{
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required: [
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{ shape: preparementShape, amount: 25000 },
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{ shape: finalGameShape, amount: 50000 },
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],
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excludePrevious: true,
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},
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...generateInfiniteUnlocks(),
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],
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processors: [
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{
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required: [{ shape: "SuSuSuSu", amount: 500 }],
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},
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{
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required: [{ shape: "RuRu----", amount: 600 }],
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},
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{
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required: [{ shape: "CgScScCg", amount: 3500 }],
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},
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{
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required: [{ shape: "CwCrCwCr:SgSgSgSg", amount: 25000 }],
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},
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{
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required: [{ shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", amount: 50000 }],
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},
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{
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required: [{ shape: preparementShape, amount: 25000 }],
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excludePrevious: true,
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},
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{
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required: [
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{ shape: preparementShape, amount: 25000 },
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{ shape: finalGameShape, amount: 50000 },
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],
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excludePrevious: true,
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},
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...generateInfiniteUnlocks(),
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],
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painting: [
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{
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required: [{ shape: "RbRb----", amount: 600 }],
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},
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{
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required: [{ shape: "WrWrWrWr", amount: 3800 }],
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},
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{
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required: [
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{
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shape: chinaShapes ? "CuCuCuCu:CwCwCwCw:Sb--Sr--" : "RpRpRpRp:CwCwCwCw",
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amount: 6500,
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},
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],
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},
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{
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required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp", amount: 25000 }],
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},
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{
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required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp:CwCwCwCw", amount: 50000 }],
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},
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{
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required: [{ shape: preparementShape, amount: 25000 }],
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excludePrevious: true,
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},
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{
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required: [
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{ shape: preparementShape, amount: 25000 },
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{ shape: finalGameShape, amount: 50000 },
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],
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excludePrevious: true,
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},
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...generateInfiniteUnlocks(),
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],
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};
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// Automatically generate tier levels
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for (const upgradeId in upgrades) {
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const upgradeTiers = upgrades[upgradeId];
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let currentTierRequirements = [];
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for (let i = 0; i < upgradeTiers.length; ++i) {
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const tierHandle = upgradeTiers[i];
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tierHandle.improvement = fixedImprovements[i];
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tierHandle.required.forEach(required => {
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required.amount = Math.round(required.amount * difficulty);
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});
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const originalRequired = tierHandle.required.slice();
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for (let k = currentTierRequirements.length - 1; k >= 0; --k) {
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const oldTierRequirement = currentTierRequirements[k];
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if (!tierHandle.excludePrevious) {
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tierHandle.required.unshift({
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shape: oldTierRequirement.shape,
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amount: oldTierRequirement.amount,
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});
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}
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}
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currentTierRequirements.push(
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...originalRequired.map(req => ({
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amount: req.amount,
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shape: req.shape,
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}))
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);
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currentTierRequirements.forEach(tier => {
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tier.amount = findNiceIntegerValue(tier.amount * tierGrowth);
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});
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}
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}
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MOD_SIGNALS.modifyUpgrades.dispatch(upgrades);
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// VALIDATE
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if (G_IS_DEV) {
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for (const upgradeId in upgrades) {
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upgrades[upgradeId].forEach(tier => {
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tier.required.forEach(({ shape }) => {
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try {
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ShapeDefinition.fromShortKey(shape);
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} catch (ex) {
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throw new Error("Invalid upgrade goal: '" + ex + "' for shape" + shape);
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}
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});
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});
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}
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}
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upgradesCache[limitedVersion] = upgrades;
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return upgrades;
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}
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let levelDefinitionsCache = null;
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/**
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* Generates the level definitions
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*/
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export function generateLevelDefinitions(app) {
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if (levelDefinitionsCache) {
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return levelDefinitionsCache;
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}
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const levelDefinitions = generateLevelsForVariant(app);
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MOD_SIGNALS.modifyLevelDefinitions.dispatch(levelDefinitions);
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if (G_IS_DEV) {
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levelDefinitions.forEach(({ shape }) => {
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try {
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ShapeDefinition.fromShortKey(shape);
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} catch (ex) {
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throw new Error("Invalid tutorial goal: '" + ex + "' for shape" + shape);
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}
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});
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}
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levelDefinitionsCache = levelDefinitions;
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return levelDefinitions;
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}
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export class RegularGameMode extends GameMode {
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static getId() {
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return enumGameModeIds.regular;
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}
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static getType() {
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return enumGameModeTypes.default;
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}
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/** @param {GameRoot} root */
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constructor(root) {
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super(root);
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this.additionalHudParts = {
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wiresToolbar: HUDWiresToolbar,
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unlockNotification: HUDUnlockNotification,
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massSelector: HUDMassSelector,
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shop: HUDShop,
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statistics: HUDStatistics,
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waypoints: HUDWaypoints,
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wireInfo: HUDWireInfo,
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leverToggle: HUDLeverToggle,
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pinnedShapes: HUDPinnedShapes,
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notifications: HUDNotifications,
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screenshotExporter: HUDScreenshotExporter,
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wiresOverlay: HUDWiresOverlay,
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shapeViewer: HUDShapeViewer,
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layerPreview: HUDLayerPreview,
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minerHighlight: HUDMinerHighlight,
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tutorialVideoOffer: HUDTutorialVideoOffer,
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gameMenu: HUDGameMenu,
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constantSignalEdit: HUDConstantSignalEdit,
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};
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if (!IS_MOBILE) {
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this.additionalHudParts.keybindingOverlay = HUDKeybindingOverlay;
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}
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if (this.root.app.restrictionMgr.getIsStandaloneMarketingActive()) {
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this.additionalHudParts.watermark = HUDWatermark;
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this.additionalHudParts.standaloneAdvantages = HUDStandaloneAdvantages;
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}
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if (this.root.app.settings.getAllSettings().offerHints) {
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if (!G_WEGAME_VERSION) {
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this.additionalHudParts.tutorialHints = HUDPartTutorialHints;
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}
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this.additionalHudParts.interactiveTutorial = HUDInteractiveTutorial;
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}
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/** @type {(typeof MetaBuilding)[]} */
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this.hiddenBuildings = [
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MetaConstantProducerBuilding,
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MetaGoalAcceptorBuilding,
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MetaBlockBuilding,
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MetaItemProducerBuilding,
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];
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}
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get difficultyMultiplicator() {
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if (G_IS_STANDALONE || WEB_STEAM_SSO_AUTHENTICATED) {
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if (G_IS_STEAM_DEMO) {
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return 0.75;
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}
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return 1;
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}
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return 0.5;
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}
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/**
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* Should return all available upgrades
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* @returns {Object<string, UpgradeTiers>}
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*/
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getUpgrades() {
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return generateUpgrades(
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!this.root.app.restrictionMgr.getHasExtendedUpgrades(),
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this.difficultyMultiplicator
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);
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}
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/**
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* Returns the goals for all levels including their reward
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* @returns {Array<LevelDefinition>}
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*/
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getLevelDefinitions() {
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return generateLevelDefinitions(this.root.app);
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}
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/**
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* Should return whether free play is available or if the game stops
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* after the predefined levels
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* @returns {boolean}
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*/
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getIsFreeplayAvailable() {
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return this.root.app.restrictionMgr.getHasExtendedLevelsAndFreeplay();
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}
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/** @returns {boolean} */
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hasAchievements() {
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return true;
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}
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}
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