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tobspr_shapez.io/src/js/game/systems/belt_reader.js

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2.3 KiB

import { GameSystemWithFilter } from "../game_system_with_filter";
import { BeltReaderComponent } from "../components/belt_reader";
import { globalConfig } from "../../core/config";
import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "../items/boolean_item";
export class BeltReaderSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [BeltReaderComponent]);
}
update() {
const now = this.root.time.now();
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
const minimumTimeForThroughput = now - 1;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
const readerComp = entity.components.BeltReader;
const pinsComp = entity.components.WiredPins;
// Remove outdated items
while (readerComp.lastItemTimes[0] < minimumTime) {
readerComp.lastItemTimes.shift();
}
if (pinsComp) {
pinsComp.slots[1].value = readerComp.lastItem;
pinsComp.slots[0].value =
(readerComp.lastItemTimes[readerComp.lastItemTimes.length - 1] || 0) >
minimumTimeForThroughput
? BOOL_TRUE_SINGLETON
: BOOL_FALSE_SINGLETON;
}
if (now - readerComp.lastThroughputComputation > 0.5) {
// Compute throughput
readerComp.lastThroughputComputation = now;
let throughput = 0;
if (readerComp.lastItemTimes.length < 2) {
throughput = 0;
} else {
let averageSpacing = 0;
let averageSpacingNum = 0;
for (let i = 0; i < readerComp.lastItemTimes.length - 1; ++i) {
averageSpacing += readerComp.lastItemTimes[i + 1] - readerComp.lastItemTimes[i];
++averageSpacingNum;
}
throughput = 1 / (averageSpacing / averageSpacingNum);
}
readerComp.lastThroughput = Math.min(globalConfig.beltSpeedItemsPerSecond * 23.9, throughput);
}
}
}
}