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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
tobspr_shapez.io/src/js/game/buildings
dengr1065 5487ec9818
"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins

* fix everything

* finish 4-painer fix

* refactor processing requirement
2020-08-29 07:56:47 +02:00
..
belt_base.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
belt.js Fix wires placement not snapping 2020-06-30 08:23:05 +02:00
constant_signal.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
cutter.js Add 1x1 compact splitters 2020-08-28 21:28:29 +02:00
display.js Improve layer preview 2020-08-15 15:24:42 +02:00
filter.js Improve layer preview 2020-08-15 15:24:42 +02:00
hub.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
lever.js Allow rotating levers 2020-08-28 21:57:29 +02:00
logic_gate.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
miner.js Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
mixer.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
painter.js "Logic pain fix" - Fixing quad painter pain... (#607) 2020-08-29 07:56:47 +02:00
rotater.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
splitter.js Add 1x1 compact splitters 2020-08-28 21:28:29 +02:00
stacker.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
trash.js Update storage to also return if its full or not 2020-08-14 13:15:26 +02:00
underground_belt.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
virtual_processor.js Add virtual shape processing buildings 2020-08-18 20:02:39 +02:00
wire_tunnel.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
wire.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00