You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tobspr_shapez.io/src/js/states/puzzle_menu.js

416 lines
14 KiB

import { createLogger } from "../core/logging";
import { DialogWithForm } from "../core/modal_dialog_elements";
import { FormElementInput } from "../core/modal_dialog_forms";
import { TextualGameState } from "../core/textual_game_state";
import { formatBigNumberFull } from "../core/utils";
import { enumGameModeIds } from "../game/game_mode";
import { ShapeDefinition } from "../game/shape_definition";
import { MUSIC } from "../platform/sound";
import { Savegame } from "../savegame/savegame";
import { T } from "../translations";
const navigation = {
categories: ["official", "top-rated", "trending", "trending-weekly", "new"],
difficulties: ["easy", "medium", "hard"],
account: ["mine", "completed"],
};
const logger = createLogger("puzzle-menu");
let lastCategory = "official";
export class PuzzleMenuState extends TextualGameState {
constructor() {
super("PuzzleMenuState");
this.loading = false;
this.activeCategory = "";
}
getThemeMusic() {
return MUSIC.puzzle;
}
getStateHeaderTitle() {
return T.puzzleMenu.title;
}
/**
* Overrides the GameState implementation to provide our own html
*/
internalGetFullHtml() {
let headerHtml = `
<div class="headerBar">
<h1><button class="backButton"></button> ${this.getStateHeaderTitle()}</h1>
<div class="actions">
<button class="styledButton loadPuzzle">${T.puzzleMenu.loadPuzzle}</button>
<button class="styledButton createPuzzle">+ ${T.puzzleMenu.createPuzzle}</button>
</div>
</div>`;
return `
${headerHtml}
<div class="container">
${this.getInnerHTML()}
</div>
`;
}
getMainContentHTML() {
let html = `
<div class="categoryChooser">
<div class="categories rootCategories">
${Object.keys(navigation)
.map(
rootCategory =>
`<button data-root-category="${rootCategory}" class="styledButton category root">${T.puzzleMenu.categories[rootCategory]}</button>`
)
.join("")}
</div>
<div class="categories subCategories">
</div>
</div>
<div class="puzzles" id="mainContainer"></div>
`;
return html;
}
selectCategory(category) {
lastCategory = category;
if (category === this.activeCategory) {
return;
}
if (this.loading) {
return;
}
this.loading = true;
this.activeCategory = category;
const activeCategory = this.htmlElement.querySelector(".active[data-category]");
if (activeCategory) {
activeCategory.classList.remove("active");
}
this.htmlElement.querySelector(`[data-category="${category}"]`).classList.add("active");
const container = this.htmlElement.querySelector("#mainContainer");
while (container.firstChild) {
container.removeChild(container.firstChild);
}
const loadingElement = document.createElement("div");
loadingElement.classList.add("loader");
loadingElement.innerText = T.global.loading + "...";
container.appendChild(loadingElement);
this.asyncChannel
.watch(this.getPuzzlesForCategory(category))
.then(
puzzles => this.renderPuzzles(puzzles),
error => {
this.dialogs.showWarning(
T.dialogs.puzzleLoadFailed.title,
T.dialogs.puzzleLoadFailed.desc + " " + error
);
this.renderPuzzles([]);
}
)
.then(() => (this.loading = false));
}
/**
* Selects a root category
* @param {string} rootCategory
* @param {string=} category
*/
selectRootCategory(rootCategory, category) {
const subCategory = category || navigation[rootCategory][0];
console.warn("Select root category", rootCategory, category, "->", subCategory);
if (this.loading) {
return;
}
if (this.activeCategory === subCategory) {
return;
}
const activeCategory = this.htmlElement.querySelector(".active[data-root-category]");
if (activeCategory) {
activeCategory.classList.remove("active");
}
const newActiveCategory = this.htmlElement.querySelector(`[data-root-category="${rootCategory}"]`);
if (newActiveCategory) {
newActiveCategory.classList.add("active");
}
// Rerender buttons
const subContainer = this.htmlElement.querySelector(".subCategories");
while (subContainer.firstChild) {
subContainer.removeChild(subContainer.firstChild);
}
const children = navigation[rootCategory];
for (const category of children) {
const button = document.createElement("button");
button.setAttribute("data-category", category);
button.classList.add("styledButton", "category", "child");
button.innerText = T.puzzleMenu.categories[category];
this.trackClicks(button, () => this.selectCategory(category));
subContainer.appendChild(button);
}
this.selectCategory(subCategory);
}
/**
*
* @param {import("../savegame/savegame_typedefs").PuzzleMetadata[]} puzzles
*/
renderPuzzles(puzzles) {
const container = this.htmlElement.querySelector("#mainContainer");
while (container.firstChild) {
container.removeChild(container.firstChild);
}
for (const puzzle of puzzles) {
const elem = document.createElement("div");
elem.classList.add("puzzle");
if (this.activeCategory !== "mine") {
elem.classList.toggle("completed", puzzle.completed);
}
if (puzzle.title) {
const title = document.createElement("div");
title.classList.add("title");
title.innerText = puzzle.title;
elem.appendChild(title);
}
if (puzzle.author && !["official", "mine"].includes(this.activeCategory)) {
const author = document.createElement("div");
author.classList.add("author");
author.innerText = "by " + puzzle.author;
elem.appendChild(author);
}
const stats = document.createElement("div");
stats.classList.add("stats");
elem.appendChild(stats);
if (
puzzle.downloads > 3 &&
!["official", "easy", "medium", "hard"].includes(this.activeCategory)
) {
const difficulty = document.createElement("div");
difficulty.classList.add("difficulty");
const completionPercentage = Math.max(
0,
Math.min(100, Math.round((puzzle.completions / puzzle.downloads) * 100.0))
);
difficulty.innerText = completionPercentage + "%";
stats.appendChild(difficulty);
if (completionPercentage < 40) {
difficulty.classList.add("stage--hard");
difficulty.innerText = T.puzzleMenu.difficulties.hard;
} else if (completionPercentage < 80) {
difficulty.classList.add("stage--medium");
difficulty.innerText = T.puzzleMenu.difficulties.medium;
} else {
difficulty.classList.add("stage--easy");
difficulty.innerText = T.puzzleMenu.difficulties.easy;
}
}
if (this.activeCategory === "mine") {
const downloads = document.createElement("div");
downloads.classList.add("downloads");
downloads.innerText = String(puzzle.downloads);
stats.appendChild(downloads);
stats.classList.add("withDownloads");
}
const likes = document.createElement("div");
likes.classList.add("likes");
likes.innerText = formatBigNumberFull(puzzle.likes);
stats.appendChild(likes);
const definition = ShapeDefinition.fromShortKey(puzzle.shortKey);
const canvas = definition.generateAsCanvas(100 * this.app.getEffectiveUiScale());
const icon = document.createElement("div");
icon.classList.add("icon");
icon.appendChild(canvas);
elem.appendChild(icon);
container.appendChild(elem);
this.trackClicks(elem, () => this.playPuzzle(puzzle));
}
if (puzzles.length === 0) {
const elem = document.createElement("div");
elem.classList.add("empty");
elem.innerText = T.puzzleMenu.noPuzzles;
container.appendChild(elem);
}
}
/**
*
* @param {*} category
* @returns {Promise<import("../savegame/savegame_typedefs").PuzzleMetadata[]>}
*/
getPuzzlesForCategory(category) {
const result = this.app.clientApi.apiListPuzzles(category);
return result.catch(err => {
logger.error("Failed to get", category, ":", err);
throw err;
});
}
/**
*
* @param {import("../savegame/savegame_typedefs").PuzzleMetadata} puzzle
*/
playPuzzle(puzzle) {
const closeLoading = this.dialogs.showLoadingDialog();
this.app.clientApi.apiDownloadPuzzle(puzzle.id).then(
puzzleData => {
closeLoading();
logger.log("Got puzzle:", puzzleData);
this.startLoadedPuzzle(puzzleData);
},
err => {
closeLoading();
logger.error("Failed to download puzzle", puzzle.id, ":", err);
this.dialogs.showWarning(
T.dialogs.puzzleDownloadError.title,
T.dialogs.puzzleDownloadError.desc + " " + err
);
}
);
}
/**
*
* @param {import("../savegame/savegame_typedefs").PuzzleFullData} puzzle
*/
startLoadedPuzzle(puzzle) {
const savegame = this.createEmptySavegame();
this.moveToState("InGameState", {
gameModeId: enumGameModeIds.puzzlePlay,
gameModeParameters: {
puzzle,
},
savegame,
});
}
onEnter(payload) {
// Find old category
let rootCategory = "categories";
for (const [id, children] of Object.entries(navigation)) {
if (children.includes(lastCategory)) {
rootCategory = id;
break;
}
}
this.selectRootCategory(rootCategory, lastCategory);
if (payload && payload.error) {
this.dialogs.showWarning(payload.error.title, payload.error.desc);
}
for (const rootCategory of Object.keys(navigation)) {
const button = this.htmlElement.querySelector(`[data-root-category="${rootCategory}"]`);
this.trackClicks(button, () => this.selectRootCategory(rootCategory));
}
this.trackClicks(this.htmlElement.querySelector("button.createPuzzle"), () => this.createNewPuzzle());
this.trackClicks(this.htmlElement.querySelector("button.loadPuzzle"), () => this.loadPuzzle());
}
createEmptySavegame() {
return new Savegame(this.app, {
internalId: "puzzle",
metaDataRef: {
internalId: "puzzle",
lastUpdate: 0,
version: 0,
level: 0,
name: "puzzle",
},
});
}
loadPuzzle() {
const shortKeyInput = new FormElementInput({
id: "shortKey",
label: null,
placeholder: "",
defaultValue: "",
validator: val => ShapeDefinition.isValidShortKey(val),
});
const dialog = new DialogWithForm({
app: this.app,
title: T.dialogs.puzzleLoadShortKey.title,
desc: T.dialogs.puzzleLoadShortKey.desc,
formElements: [shortKeyInput],
buttons: ["ok:good:enter"],
});
this.dialogs.internalShowDialog(dialog);
dialog.buttonSignals.ok.add(() => {
const closeLoading = this.dialogs.showLoadingDialog();
this.app.clientApi.apiDownloadPuzzleByKey(shortKeyInput.getValue()).then(
puzzle => {
closeLoading();
this.startLoadedPuzzle(puzzle);
},
err => {
closeLoading();
this.dialogs.showWarning(
T.dialogs.puzzleDownloadError.title,
T.dialogs.puzzleDownloadError.desc + " " + err
);
}
);
});
}
createNewPuzzle(force = false) {
if (!force && !this.app.clientApi.isLoggedIn()) {
const signals = this.dialogs.showWarning(
T.dialogs.puzzleCreateOffline.title,
T.dialogs.puzzleCreateOffline.desc,
["cancel:good", "continue:bad"]
);
signals.continue.add(() => this.createNewPuzzle(true));
return;
}
const savegame = this.createEmptySavegame();
this.moveToState("InGameState", {
gameModeId: enumGameModeIds.puzzleEdit,
savegame,
});
}
}