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tobspr_shapez.io/src/js/game/buildings/wire_tunnel.js

110 lines
2.5 KiB
JavaScript

import { Vector } from "../../core/vector";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant, MetaBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { WireTunnelComponent } from "../components/wire_tunnel";
import { generateMatrixRotations } from "../../core/utils";
/** @enum {string} */
export const enumWireTunnelVariants = {
coating: "coating",
};
const wireTunnelOverlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
[enumWireTunnelVariants.coating]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
export class MetaWireTunnelBuilding extends MetaBuilding {
constructor() {
super("wire_tunnel");
}
getSilhouetteColor() {
return "#777a86";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
getAvailableVariants() {
return [DefaultWireTunnelVariant, CoatedWireTunnelVariant];
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getStayInPlacementMode() {
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new WireTunnelComponent({}));
}
}
export class DefaultWireTunnelVariant extends MetaBuildingVariant {
/**
* @returns {string} Variant id
*/
static getId() {
return defaultBuildingVariant;
}
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {Entity} entity
*/
static getSpecialOverlayRenderMatrix(rotation, rotationVariant, entity) {
return wireTunnelOverlayMatrices[this.getId()][rotation];
}
static getRotateAutomaticallyWhilePlacing() {
return true;
}
/**
* @param {Entity} entity
*/
static updateEntityComponents(entity) {
entity.components.WireTunnel.multipleDirections = true;
}
static getIsRotateable() {
return false;
}
}
export class CoatedWireTunnelVariant extends DefaultWireTunnelVariant {
/**
* @returns {string} Variant id
*/
static getId() {
return "coating";
}
/**
* @param {Entity} entity
*/
static updateEntityComponents(entity) {
entity.components.WireTunnel.multipleDirections = false;
}
static getIsRotateable() {
return true;
}
}